Move player out of mcl_core into mcl_player
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parent
180ea8f60f
commit
0106b1441b
13 changed files with 54 additions and 31 deletions
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@ -128,7 +128,7 @@ armor.update_player_visuals = function(self, player)
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end
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local name = player:get_player_name()
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if self.textures[name] then
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mcl_core.player_set_textures(player, {
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mcl_player.player_set_textures(player, {
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self.textures[name].skin,
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self.textures[name].armor,
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self.textures[name].wielditem,
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@ -325,7 +325,7 @@ end
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-- Register Player Model
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mcl_core.player_register_model("3d_armor_character.b3d", {
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mcl_player.player_register_model("3d_armor_character.b3d", {
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animation_speed = 30,
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textures = {
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armor.default_skin..".png",
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@ -366,7 +366,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end)
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minetest.register_on_joinplayer(function(player)
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mcl_core.player_set_model(player, "3d_armor_character.b3d")
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mcl_player.player_set_model(player, "3d_armor_character.b3d")
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local armor_inv = minetest.create_detached_inventory(name.."_armor", {
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