Move player out of mcl_core into mcl_player

This commit is contained in:
Wuzzy 2017-02-11 18:05:50 +01:00
parent 180ea8f60f
commit 0106b1441b
13 changed files with 54 additions and 31 deletions

View file

@ -128,7 +128,7 @@ armor.update_player_visuals = function(self, player)
end
local name = player:get_player_name()
if self.textures[name] then
mcl_core.player_set_textures(player, {
mcl_player.player_set_textures(player, {
self.textures[name].skin,
self.textures[name].armor,
self.textures[name].wielditem,
@ -325,7 +325,7 @@ end
-- Register Player Model
mcl_core.player_register_model("3d_armor_character.b3d", {
mcl_player.player_register_model("3d_armor_character.b3d", {
animation_speed = 30,
textures = {
armor.default_skin..".png",
@ -366,7 +366,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end)
minetest.register_on_joinplayer(function(player)
mcl_core.player_set_model(player, "3d_armor_character.b3d")
mcl_player.player_set_model(player, "3d_armor_character.b3d")
local name = player:get_player_name()
local player_inv = player:get_inventory()
local armor_inv = minetest.create_detached_inventory(name.."_armor", {