Change food bar when player is food poisoned

This commit is contained in:
Wuzzy 2017-05-21 01:32:05 +02:00
parent d454aa7745
commit 0167a2f41b
4 changed files with 31 additions and 13 deletions

View file

@ -53,6 +53,15 @@ function mcl_hunger.eat(hp_change, replace_with_item, itemstack, user, pointed_t
return func(itemstack, user, pointed_thing)
end
-- Reset HUD bars after poisoning
local function reset_bars(player)
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
hb.change_hudbar(player, "hunger", nil, nil, "hbhunger_icon.png", nil, "hbhunger_bar.png")
if mcl_hunger.debug then
hb.change_hudbar(player, "exhaustion", nil, nil, nil, nil, "mcl_hunger_bar_exhaustion.png")
end
end
-- Poison player
local function poisonp(tick, time, time_left, damage, exhaustion, player)
-- First check if player is still there
@ -69,8 +78,7 @@ local function poisonp(tick, time, time_left, damage, exhaustion, player)
else
mcl_hunger.poisonings[player:get_player_name()] = mcl_hunger.poisonings[player:get_player_name()] - 1
if mcl_hunger.poisonings[player:get_player_name()] <= 0 then
-- Reset HUD bar color
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
reset_bars(player)
end
end
@ -85,7 +93,7 @@ end
-- Immediately stop all poisonings for this player
function mcl_hunger.stop_poison(player)
mcl_hunger.poisonings[player:get_player_name()] = 0
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
reset_bars(player)
end
local poisonrandomizer = PseudoRandom(os.time())
@ -181,8 +189,16 @@ function mcl_hunger.item_eat(hunger_change, replace_with_item, poisontime, poiso
do_poison = true
end
if do_poison then
-- Set poison bar
hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
-- Set poison bars
if poison and poison > 0 then
hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
end
if exhaust and exhaust > 0 then
hb.change_hudbar(user, "hunger", nil, nil, "mcl_hunger_icon_foodpoison.png", nil, "mcl_hunger_bar_foodpoison.png")
if mcl_hunger.debug then
hb.change_hudbar(user, "exhaustion", nil, nil, nil, nil, "mcl_hunger_bar_foodpoison.png")
end
end
mcl_hunger.poisonings[name] = mcl_hunger.poisonings[name] + 1
poisonp(1, poisontime, 0, poison, exhaust, user)
end