Rename mod: default to mcl_core
This commit is contained in:
parent
d0ecf0c66c
commit
02fe45bca2
393 changed files with 2205 additions and 2210 deletions
|
@ -4,7 +4,7 @@ minetest.register_node("mcl_end:end_stone", {
|
|||
tiles = {"mcl_end_end_stone.png"},
|
||||
stack_max = 64,
|
||||
groups = {cracky=2,building_block=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = mcl_core.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_end:end_bricks", {
|
||||
|
@ -13,7 +13,7 @@ minetest.register_node("mcl_end:end_bricks", {
|
|||
is_ground_content = false,
|
||||
stack_max = 64,
|
||||
groups = {cracky=3,building_block=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = mcl_core.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_end:purpur_block", {
|
||||
|
@ -22,7 +22,7 @@ minetest.register_node("mcl_end:purpur_block", {
|
|||
is_ground_content = false,
|
||||
stack_max = 64,
|
||||
groups = {cracky=3,building_block=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = mcl_core.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_end:purpur_pillar", {
|
||||
|
@ -32,7 +32,7 @@ minetest.register_node("mcl_end:purpur_pillar", {
|
|||
is_ground_content = false,
|
||||
tiles = {"mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar.png"},
|
||||
groups = {cracky=3,building_block=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = mcl_core.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
local rod_box = {
|
||||
|
@ -68,7 +68,7 @@ minetest.register_node("mcl_end:end_rod", {
|
|||
selection_box = rod_box,
|
||||
-- FIXME: Collision box does not seem to rotate correctly
|
||||
collision_box = rod_box,
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sounds = mcl_core.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("mcl_end:dragon_egg", {
|
||||
|
@ -103,7 +103,7 @@ minetest.register_node("mcl_end:dragon_egg", {
|
|||
type = "regular",
|
||||
},
|
||||
groups = { oddly_breakable_by_hand = 3, falling_node = 1, deco_block = 1, not_in_creative_inventory = 1 },
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sounds = mcl_core.node_sound_stone_defaults(),
|
||||
-- TODO: Make dragon egg teleport on punching
|
||||
})
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue