Rename mod: default to mcl_core

This commit is contained in:
Wuzzy 2017-01-31 23:32:56 +01:00
parent d0ecf0c66c
commit 02fe45bca2
393 changed files with 2205 additions and 2210 deletions

View file

@ -4,7 +4,7 @@ minetest.register_node("mcl_end:end_stone", {
tiles = {"mcl_end_end_stone.png"},
stack_max = 64,
groups = {cracky=2,building_block=1},
sounds = default.node_sound_stone_defaults(),
sounds = mcl_core.node_sound_stone_defaults(),
})
minetest.register_node("mcl_end:end_bricks", {
@ -13,7 +13,7 @@ minetest.register_node("mcl_end:end_bricks", {
is_ground_content = false,
stack_max = 64,
groups = {cracky=3,building_block=1},
sounds = default.node_sound_stone_defaults(),
sounds = mcl_core.node_sound_stone_defaults(),
})
minetest.register_node("mcl_end:purpur_block", {
@ -22,7 +22,7 @@ minetest.register_node("mcl_end:purpur_block", {
is_ground_content = false,
stack_max = 64,
groups = {cracky=3,building_block=1},
sounds = default.node_sound_stone_defaults(),
sounds = mcl_core.node_sound_stone_defaults(),
})
minetest.register_node("mcl_end:purpur_pillar", {
@ -32,7 +32,7 @@ minetest.register_node("mcl_end:purpur_pillar", {
is_ground_content = false,
tiles = {"mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar_top.png", "mcl_end_purpur_pillar.png"},
groups = {cracky=3,building_block=1},
sounds = default.node_sound_stone_defaults(),
sounds = mcl_core.node_sound_stone_defaults(),
})
local rod_box = {
@ -68,7 +68,7 @@ minetest.register_node("mcl_end:end_rod", {
selection_box = rod_box,
-- FIXME: Collision box does not seem to rotate correctly
collision_box = rod_box,
sounds = default.node_sound_glass_defaults(),
sounds = mcl_core.node_sound_glass_defaults(),
})
minetest.register_node("mcl_end:dragon_egg", {
@ -103,7 +103,7 @@ minetest.register_node("mcl_end:dragon_egg", {
type = "regular",
},
groups = { oddly_breakable_by_hand = 3, falling_node = 1, deco_block = 1, not_in_creative_inventory = 1 },
sounds = default.node_sound_stone_defaults(),
sounds = mcl_core.node_sound_stone_defaults(),
-- TODO: Make dragon egg teleport on punching
})