Rename mod: default to mcl_core

This commit is contained in:
Wuzzy 2017-01-31 23:32:56 +01:00
parent d0ecf0c66c
commit 02fe45bca2
393 changed files with 2205 additions and 2210 deletions

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@ -9,23 +9,23 @@ ARMOR_HEAL_MULTIPLIER = 1
ARMOR_RADIATION_MULTIPLIER = 1
ARMOR_MATERIALS = {
wood = "group:wood",
cactus = "default:cactus",
steel = "default:steel_ingot",
bronze = "default:bronze_ingot",
diamond = "default:diamond",
gold = "default:gold_ingot",
cactus = "mcl_core:cactus",
steel = "mcl_core:steel_ingot",
bronze = "mcl_core:bronze_ingot",
diamond = "mcl_core:diamond",
gold = "mcl_core:gold_ingot",
mithril = "moreores:mithril_ingot",
crystal = "ethereal:crystal_ingot",
}
ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
ARMOR_FIRE_NODES = {
{"default:lava_source", 5, 8},
{"default:lava_flowing", 5, 8},
{"mcl_core:lava_source", 5, 8},
{"mcl_core:lava_flowing", 5, 8},
{"fire:basic_flame", 3, 4},
{"fire:permanent_flame", 3, 4},
{"ethereal:crystal_spike", 2, 1},
{"ethereal:fire_flower", 2, 1},
{"default:torch", 1, 1},
{"torches:torch", 1, 1},
}
local skin_mod = nil
@ -128,7 +128,7 @@ armor.update_player_visuals = function(self, player)
end
local name = player:get_player_name()
if self.textures[name] then
default.player_set_textures(player, {
mcl_core.player_set_textures(player, {
self.textures[name].skin,
self.textures[name].armor,
self.textures[name].wielditem,
@ -325,7 +325,7 @@ end
-- Register Player Model
default.player_register_model("3d_armor_character.b3d", {
mcl_core.player_register_model("3d_armor_character.b3d", {
animation_speed = 30,
textures = {
armor.default_skin..".png",
@ -366,7 +366,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end)
minetest.register_on_joinplayer(function(player)
default.player_set_model(player, "3d_armor_character.b3d")
mcl_core.player_set_model(player, "3d_armor_character.b3d")
local name = player:get_player_name()
local player_inv = player:get_inventory()
local armor_inv = minetest.create_detached_inventory(name.."_armor", {

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@ -1,4 +1,4 @@
default
mcl_core
inventory_plus?
unified_inventory?
fire?

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@ -151,10 +151,10 @@ minetest.register_tool("3d_armor:boots_chain", {
local craft_ingreds = {
leather = { "mcl_mobitems:leather" },
steel = { "default:steel_ingot", "default:iron_nugget" },
gold = { "default:gold_ingot", "default:gold_nugget" },
diamond = { "default:diamond" },
chain = { nil, "default:iron_nugget"} ,
steel = { "mcl_core:steel_ingot", "mcl_core:iron_nugget" },
gold = { "mcl_core:gold_ingot", "mcl_core:gold_nugget" },
diamond = { "mcl_core:diamond" },
chain = { nil, "mcl_core:iron_nugget"} ,
}
for k, v in pairs(craft_ingreds) do

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@ -1,3 +1,3 @@
3d_armor
default
mcl_core
stairs

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@ -95,7 +95,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5}
},
groups = {choppy=2, oddly_breakable_by_hand=2, deco_block=1},
sounds = default.node_sound_wood_defaults(),
sounds = mcl_core.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", armor_stand_formspec)
@ -186,9 +186,9 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
minetest.register_craft({
output = "3d_armor_stand:armor_stand",
recipe = {
{"default:stick", "default:stick", "default:stick"},
{"", "default:stick", ""},
{"default:stick", "stairs:slab_stone", "default:stick"},
{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
{"", "mcl_core:stick", ""},
{"mcl_core:stick", "stairs:slab_stone", "mcl_core:stick"},
}
})

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@ -1 +1 @@
default
mcl_core

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@ -1,2 +1,2 @@
default
mcl_core
unified_skins

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@ -1,8 +1,8 @@
-- Wielded Item Transformations - http://dev.minetest.net/texture
wieldview_transform = {
["default:torch"]="R270",
["default:sapling"]="R270",
["torches:torch"]="R270",
["mcl_core:sapling"]="R270",
["flowers:dandelion_white"]="R270",
["flowers:dandelion_yellow"]="R270",
["flowers:geranium"]="R270",