Rename mod: default to mcl_core
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393 changed files with 2205 additions and 2210 deletions
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@ -9,23 +9,23 @@ ARMOR_HEAL_MULTIPLIER = 1
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ARMOR_RADIATION_MULTIPLIER = 1
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ARMOR_MATERIALS = {
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wood = "group:wood",
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cactus = "default:cactus",
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steel = "default:steel_ingot",
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bronze = "default:bronze_ingot",
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diamond = "default:diamond",
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gold = "default:gold_ingot",
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cactus = "mcl_core:cactus",
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steel = "mcl_core:steel_ingot",
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bronze = "mcl_core:bronze_ingot",
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diamond = "mcl_core:diamond",
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gold = "mcl_core:gold_ingot",
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mithril = "moreores:mithril_ingot",
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crystal = "ethereal:crystal_ingot",
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}
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ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
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ARMOR_FIRE_NODES = {
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{"default:lava_source", 5, 8},
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{"default:lava_flowing", 5, 8},
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{"mcl_core:lava_source", 5, 8},
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{"mcl_core:lava_flowing", 5, 8},
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{"fire:basic_flame", 3, 4},
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{"fire:permanent_flame", 3, 4},
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{"ethereal:crystal_spike", 2, 1},
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{"ethereal:fire_flower", 2, 1},
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{"default:torch", 1, 1},
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{"torches:torch", 1, 1},
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}
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local skin_mod = nil
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@ -128,7 +128,7 @@ armor.update_player_visuals = function(self, player)
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end
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local name = player:get_player_name()
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if self.textures[name] then
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default.player_set_textures(player, {
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mcl_core.player_set_textures(player, {
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self.textures[name].skin,
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self.textures[name].armor,
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self.textures[name].wielditem,
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@ -325,7 +325,7 @@ end
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-- Register Player Model
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default.player_register_model("3d_armor_character.b3d", {
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mcl_core.player_register_model("3d_armor_character.b3d", {
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animation_speed = 30,
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textures = {
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armor.default_skin..".png",
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@ -366,7 +366,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end)
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minetest.register_on_joinplayer(function(player)
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default.player_set_model(player, "3d_armor_character.b3d")
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mcl_core.player_set_model(player, "3d_armor_character.b3d")
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local armor_inv = minetest.create_detached_inventory(name.."_armor", {
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@ -1,4 +1,4 @@
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default
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mcl_core
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inventory_plus?
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unified_inventory?
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fire?
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@ -151,10 +151,10 @@ minetest.register_tool("3d_armor:boots_chain", {
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local craft_ingreds = {
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leather = { "mcl_mobitems:leather" },
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steel = { "default:steel_ingot", "default:iron_nugget" },
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gold = { "default:gold_ingot", "default:gold_nugget" },
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diamond = { "default:diamond" },
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chain = { nil, "default:iron_nugget"} ,
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steel = { "mcl_core:steel_ingot", "mcl_core:iron_nugget" },
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gold = { "mcl_core:gold_ingot", "mcl_core:gold_nugget" },
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diamond = { "mcl_core:diamond" },
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chain = { nil, "mcl_core:iron_nugget"} ,
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}
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for k, v in pairs(craft_ingreds) do
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@ -1,3 +1,3 @@
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3d_armor
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default
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mcl_core
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stairs
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@ -95,7 +95,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5}
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},
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groups = {choppy=2, oddly_breakable_by_hand=2, deco_block=1},
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sounds = default.node_sound_wood_defaults(),
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sounds = mcl_core.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", armor_stand_formspec)
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@ -186,9 +186,9 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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minetest.register_craft({
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output = "3d_armor_stand:armor_stand",
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recipe = {
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{"default:stick", "default:stick", "default:stick"},
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{"", "default:stick", ""},
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{"default:stick", "stairs:slab_stone", "default:stick"},
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{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
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{"", "mcl_core:stick", ""},
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{"mcl_core:stick", "stairs:slab_stone", "mcl_core:stick"},
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}
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})
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@ -1 +1 @@
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default
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mcl_core
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@ -1,2 +1,2 @@
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default
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mcl_core
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unified_skins
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@ -1,8 +1,8 @@
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-- Wielded Item Transformations - http://dev.minetest.net/texture
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wieldview_transform = {
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["default:torch"]="R270",
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["default:sapling"]="R270",
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["torches:torch"]="R270",
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["mcl_core:sapling"]="R270",
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["flowers:dandelion_white"]="R270",
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["flowers:dandelion_yellow"]="R270",
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["flowers:geranium"]="R270",
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