Rename mod: default to mcl_core

This commit is contained in:
Wuzzy 2017-01-31 23:32:56 +01:00
parent d0ecf0c66c
commit 02fe45bca2
393 changed files with 2205 additions and 2210 deletions

View file

@ -9,23 +9,23 @@ ARMOR_HEAL_MULTIPLIER = 1
ARMOR_RADIATION_MULTIPLIER = 1
ARMOR_MATERIALS = {
wood = "group:wood",
cactus = "default:cactus",
steel = "default:steel_ingot",
bronze = "default:bronze_ingot",
diamond = "default:diamond",
gold = "default:gold_ingot",
cactus = "mcl_core:cactus",
steel = "mcl_core:steel_ingot",
bronze = "mcl_core:bronze_ingot",
diamond = "mcl_core:diamond",
gold = "mcl_core:gold_ingot",
mithril = "moreores:mithril_ingot",
crystal = "ethereal:crystal_ingot",
}
ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
ARMOR_FIRE_NODES = {
{"default:lava_source", 5, 8},
{"default:lava_flowing", 5, 8},
{"mcl_core:lava_source", 5, 8},
{"mcl_core:lava_flowing", 5, 8},
{"fire:basic_flame", 3, 4},
{"fire:permanent_flame", 3, 4},
{"ethereal:crystal_spike", 2, 1},
{"ethereal:fire_flower", 2, 1},
{"default:torch", 1, 1},
{"torches:torch", 1, 1},
}
local skin_mod = nil
@ -128,7 +128,7 @@ armor.update_player_visuals = function(self, player)
end
local name = player:get_player_name()
if self.textures[name] then
default.player_set_textures(player, {
mcl_core.player_set_textures(player, {
self.textures[name].skin,
self.textures[name].armor,
self.textures[name].wielditem,
@ -325,7 +325,7 @@ end
-- Register Player Model
default.player_register_model("3d_armor_character.b3d", {
mcl_core.player_register_model("3d_armor_character.b3d", {
animation_speed = 30,
textures = {
armor.default_skin..".png",
@ -366,7 +366,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end)
minetest.register_on_joinplayer(function(player)
default.player_set_model(player, "3d_armor_character.b3d")
mcl_core.player_set_model(player, "3d_armor_character.b3d")
local name = player:get_player_name()
local player_inv = player:get_inventory()
local armor_inv = minetest.create_detached_inventory(name.."_armor", {