Rename mod: default to mcl_core
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393 changed files with 2205 additions and 2210 deletions
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@ -9,23 +9,23 @@ ARMOR_HEAL_MULTIPLIER = 1
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ARMOR_RADIATION_MULTIPLIER = 1
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ARMOR_MATERIALS = {
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wood = "group:wood",
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cactus = "default:cactus",
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steel = "default:steel_ingot",
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bronze = "default:bronze_ingot",
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diamond = "default:diamond",
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gold = "default:gold_ingot",
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cactus = "mcl_core:cactus",
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steel = "mcl_core:steel_ingot",
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bronze = "mcl_core:bronze_ingot",
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diamond = "mcl_core:diamond",
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gold = "mcl_core:gold_ingot",
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mithril = "moreores:mithril_ingot",
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crystal = "ethereal:crystal_ingot",
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}
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ARMOR_FIRE_PROTECT = minetest.get_modpath("ethereal") ~= nil
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ARMOR_FIRE_NODES = {
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{"default:lava_source", 5, 8},
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{"default:lava_flowing", 5, 8},
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{"mcl_core:lava_source", 5, 8},
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{"mcl_core:lava_flowing", 5, 8},
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{"fire:basic_flame", 3, 4},
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{"fire:permanent_flame", 3, 4},
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{"ethereal:crystal_spike", 2, 1},
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{"ethereal:fire_flower", 2, 1},
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{"default:torch", 1, 1},
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{"torches:torch", 1, 1},
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}
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local skin_mod = nil
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@ -128,7 +128,7 @@ armor.update_player_visuals = function(self, player)
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end
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local name = player:get_player_name()
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if self.textures[name] then
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default.player_set_textures(player, {
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mcl_core.player_set_textures(player, {
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self.textures[name].skin,
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self.textures[name].armor,
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self.textures[name].wielditem,
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@ -325,7 +325,7 @@ end
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-- Register Player Model
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default.player_register_model("3d_armor_character.b3d", {
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mcl_core.player_register_model("3d_armor_character.b3d", {
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animation_speed = 30,
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textures = {
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armor.default_skin..".png",
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@ -366,7 +366,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end)
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minetest.register_on_joinplayer(function(player)
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default.player_set_model(player, "3d_armor_character.b3d")
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mcl_core.player_set_model(player, "3d_armor_character.b3d")
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local name = player:get_player_name()
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local player_inv = player:get_inventory()
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local armor_inv = minetest.create_detached_inventory(name.."_armor", {
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