Rename mod: default to mcl_core

This commit is contained in:
Wuzzy 2017-01-31 23:32:56 +01:00
parent d0ecf0c66c
commit 02fe45bca2
393 changed files with 2205 additions and 2210 deletions

View file

@ -211,12 +211,12 @@ local function line_of_sight_water(self, pos1, pos2, stepsize)
-- swimming mobs can see you through water
if s == false
and self.fly
and self.fly_in == "default:water_source" then
and self.fly_in == "mcl_core:water_source" then
local nod = minetest.get_node(pos_w).name
if nod == "default:water_source"
or nod == "default:water_flowing" then
if nod == "mcl_core:water_source"
or nod == "mcl_core:water_flowing" then
return true
end
@ -391,7 +391,7 @@ end
-- get node but use fallback for nil or unknown
local function node_ok(pos, fallback)
fallback = fallback or "default:dirt"
fallback = fallback or "mcl_core:dirt"
local node = minetest.get_node_or_nil(pos)
@ -513,7 +513,7 @@ local do_jump = function(self)
})
-- thin blocks that do not need to be jumped
if nod.name == "default:snow" then
if nod.name == "mcl_core:snow" then
return
end
@ -858,7 +858,7 @@ local function smart_mobs(self, s, p, dist, dtime)
if s.y < p1.y then
if not minetest.is_protected(s, "") then
minetest.set_node(s, {name = "default:dirt"})
minetest.set_node(s, {name = "mcl_core:dirt"})
end
local sheight = math.ceil(self.collisionbox[5]) + 1
@ -1186,7 +1186,7 @@ local follow_flop = function(self)
-- water swimmers flop when on land
if self.fly
and self.fly_in == "default:water_source"
and self.fly_in == "mcl_core:water_source"
and self.standing_in ~= self.fly_in then
self.state = "flop"
@ -2283,7 +2283,7 @@ minetest.register_entity(name, {
water_damage = def.water_damage or 0,
lava_damage = def.lava_damage or 0,
fall_damage = def.fall_damage or 1,
fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10)
fall_speed = def.fall_speed or -10, -- must be lower than -2 (mcl_core: -10)
drops = def.drops or {},
armor = def.armor or 100,
on_rightclick = def.on_rightclick,
@ -2583,9 +2583,8 @@ end
-- set content id's
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_obsidian = minetest.get_content_id("default:obsidian")
local c_brick = minetest.get_content_id("default:obsidianbrick")
local c_chest = minetest.get_content_id("default:chest_locked")
local c_obsidian = minetest.get_content_id("mcl_core:obsidian")
local c_chest = minetest.get_content_id("mcl_core:chest")
local c_fire = minetest.get_content_id("fire:basic_flame")
-- explosion (cannot break protected or unbreakable nodes)
@ -2634,7 +2633,6 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
and data[vi] ~= c_air
and data[vi] ~= c_ignore
and data[vi] ~= c_obsidian
and data[vi] ~= c_brick
and data[vi] ~= c_chest
and data[vi] ~= c_fire then

View file

@ -1,4 +1,4 @@
default
mcl_core
invisibility?
intllib?
lucky_block?

View file

@ -69,7 +69,7 @@ minetest.register_node("mobs:spawner", {
S("> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]"))
end
end,
sounds = default.node_sound_metal_defaults(),
sounds = mcl_core.node_sound_metal_defaults(),
})
-- spawner abm