Rename mod: default to mcl_core

This commit is contained in:
Wuzzy 2017-01-31 23:32:56 +01:00
parent d0ecf0c66c
commit 02fe45bca2
393 changed files with 2205 additions and 2210 deletions

View file

@ -15,7 +15,7 @@ minetest.register_node("mesecons_noteblock:noteblock", {
minetest.add_node(pos, {name = node.name, param2 = param2})
mesecon.noteblock_play(pos, param2)
end,
sounds = default.node_sound_wood_defaults(),
sounds = mcl_core.node_sound_wood_defaults(),
mesecons = {effector = { -- play sound when activated
action_on = function (pos, node)
mesecon.noteblock_play(pos, node.param2)
@ -66,19 +66,19 @@ mesecon.noteblock_play = function (pos, param2)
soundname="mesecons_noteblock_gsharp"
end
local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
if block_below_name == "default:glass" then
if block_below_name == "mcl_core:glass" then
soundname="mesecons_noteblock_hihat"
end
if block_below_name == "default:stone" then
if block_below_name == "mcl_core:stone" then
soundname="mesecons_noteblock_kick"
end
if block_below_name == "default:chest" then
if block_below_name == "mcl_core:chest" then
soundname="mesecons_noteblock_snare"
end
if block_below_name == "default:tree" then
if block_below_name == "mcl_core:tree" then
soundname="mesecons_noteblock_crash"
end
if block_below_name == "default:wood" then
if block_below_name == "mcl_core:wood" then
soundname="mesecons_noteblock_litecrash"
end
minetest.sound_play(soundname,