Rename mod: default to mcl_core

This commit is contained in:
Wuzzy 2017-01-31 23:32:56 +01:00
parent d0ecf0c66c
commit 02fe45bca2
393 changed files with 2205 additions and 2210 deletions

View file

@ -3,7 +3,7 @@
-- 3d torch part
--
minetest.register_node(":default:torch", {
minetest.register_node("torches:torch", {
description = "Torch",
drawtype = "mesh",
mesh = "torch_floor.obj",
@ -20,13 +20,13 @@ minetest.register_node(":default:torch", {
liquids_pointable = false,
light_source = 13,
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1, dig_by_water=1, deco_block=1},
drop = "default:torch",
drop = "torches:torch",
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
sounds = default.node_sound_wood_defaults(),
sounds = mcl_core.node_sound_wood_defaults(),
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
@ -51,22 +51,22 @@ minetest.register_node(":default:torch", {
-- Prevent placement of ceiling torches
return itemstack
elseif wdir == 1 then
retval = fakestack:set_name("default:torch")
retval = fakestack:set_name("torches:torch")
else
retval = fakestack:set_name("default:torch_wall")
retval = fakestack:set_name("torches:torch_wall")
end
if not retval then
return itemstack
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name("default:torch")
itemstack:set_name("torches:torch")
return itemstack
end
})
minetest.register_node(":default:torch_wall", {
minetest.register_node("torches:torch_wall", {
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {{
@ -79,25 +79,25 @@ minetest.register_node(":default:torch_wall", {
walkable = false,
light_source = 13,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1, dig_by_water=1},
drop = "default:torch",
drop = "torches:torch",
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
},
sounds = default.node_sound_wood_defaults(),
sounds = mcl_core.node_sound_wood_defaults(),
})
minetest.register_lbm({
name = "torches:convert_wallmounted",
nodenames = {"default:torch", "torches:floor", "torches:wall"},
nodenames = {"torches:torch", "torches:floor", "torches:wall"},
action = function(pos, node)
if node.param2 >= 2 then
minetest.set_node(pos, {name = "default:torch_wall",
minetest.set_node(pos, {name = "torches:torch_wall",
param2 = node.param2})
else
minetest.set_node(pos, {name = "default:torch",
minetest.set_node(pos, {name = "torches:torch",
param2 = node.param2})
end
end