Import new torches mod by BlockMen and sofar

This commit is contained in:
Wuzzy 2017-01-05 05:17:16 +01:00
parent f666f5b7e3
commit 04f28c1be5
15 changed files with 921 additions and 239 deletions

View file

@ -1,231 +1,230 @@
local VIEW_DISTANCE = 13
local null = {x=0, y=0, z=0}
--
-- 3d torch part
--
local dirs = {{-1,0,-1},{-1,0,0},{0,0,-1},
{1,0,1},{1,0,0},{0,0,1},{0,1,0}}
minetest.register_node(":default:torch", {
description = "Torch",
drawtype = "mesh",
mesh = "torch_floor.obj",
inventory_image = "default_torch_on_floor.png",
wield_image = "default_torch_on_floor.png",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
liquids_pointable = false,
light_source = 13,
groups = {choppy=2, dig_immediate=3, flammable=1, attached_node=1, torch=1},
drop = "default:torch",
selection_box = {
type = "wallmounted",
wall_top = {-1/16, -2/16, -1/16, 1/16, 0.5, 1/16},
wall_bottom = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
sounds = default.node_sound_wood_defaults(),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities, for now.
return itemstack
end
--fire_particles
local function add_fire(pos)
pos.y = pos.y+0.19
minetest.add_particle(pos, null, null, 1.1,
1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
pos.y = pos.y +0.01
minetest.add_particle(pos, null, null, 0.8,
1.5, true, "torches_fire"..tostring(math.random(1,2)) ..".png")
end
local under = pointed_thing.under
local node = minetest.get_node(under)
local def = minetest.registered_nodes[node.name]
if def and def.on_rightclick then
return def.on_rightclick(under, node, placer, itemstack,
pointed_thing) or itemstack, false
end
--help functions
function check_attached_node_fdir(p, n)
local def = minetest.registered_nodes[n.name]
local d = {x=0, y=0, z=0}
if def.paramtype2 == "facedir" then
if n.param2 == 0 then
d.z = 1
elseif n.param2 == 1 then
d.x = 1
elseif n.param2 == 2 then
d.z = -1
elseif n.param2 == 3 then
d.x = -1
local above = pointed_thing.above
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
local fakestack = itemstack
local retval
if wdir <= 1 then
retval = fakestack:set_name("default:torch")
else
retval = fakestack:set_name("default:torch_wall")
end
if not retval then
return itemstack
end
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
itemstack:set_name("default:torch")
return itemstack
end
})
minetest.register_node(":default:torch_wall", {
drawtype = "mesh",
mesh = "torch_wall.obj",
tiles = {{
name = "default_torch_on_floor_animated.png",
animation = {type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.3}
}},
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
light_source = 13,
groups = {choppy=2, dig_immediate=3, flammable=1, not_in_creative_inventory=1, attached_node=1, torch=1},
drop = "default:torch",
selection_box = {
type = "wallmounted",
wall_top = {-0.1, -0.1, -0.1, 0.1, 0.5, 0.1},
wall_bottom = {-0.1, -0.5, -0.1, 0.1, 0.1, 0.1},
wall_side = {-0.5, -0.3, -0.1, -0.2, 0.3, 0.1},
},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_lbm({
name = "torches:convert_wallmounted",
nodenames = {"default:torch", "torches:floor", "torches:wall"},
action = function(pos, node)
if node.param2 >= 2 then
minetest.set_node(pos, {name = "default:torch_wall",
param2 = node.param2})
else
minetest.set_node(pos, {name = "default:torch",
param2 = node.param2})
end
end
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
local nn = minetest.env:get_node(p2).name
local def2 = minetest.registered_nodes[nn]
if def2 and not def2.walkable then
})
--
-- torch wield light
--
if not minetest.is_yes(minetest.setting_get("torches_wieldlight_enable") or true) then
return
end
local torchlight_update_interval = minetest.setting_get("torches_wieldlight_interval") or 0.25
minetest.register_node("torches:torchlight", {
drawtype = "airlike",
groups = {not_in_creative_inventory = 1},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
light_source = 11,
pointable = false,
buildable_to = true,
drops = {},
})
-- state tables
local torchlight = {}
local playerlist = {}
local function wields_torch(player)
if not player then
return false
end
local item = player:get_wielded_item()
if not item then
return false
end
return item:get_name() == "default:torch"
end
local function wielded_torch(name)
if not torchlight[name] then
return false
end
return true
end
local function is_wall(wallparam)
if wallparam == 0 then return false end
local para2 = 0
if wallparam == 2 then
para2 = 1
elseif wallparam == 3 then
para2 = 3
elseif wallparam == 4 then
para2 = 0
elseif wallparam == 5 then
para2 = 2
end
return para2
local function is_torchlight(pos)
local node = minetest.get_node(pos)
return node.name == "torches:torchlight"
end
local function player_near(pos)
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, VIEW_DISTANCE)) do
if object:is_player() then
return true
end
local function remove_torchlight(pos)
if is_torchlight(pos) then
minetest.swap_node(pos, {name = "air"})
end
end
local function place_torchlight(pos)
local name = minetest.get_node(pos).name
if name == "torches:torchlight" then
return true
end
if (minetest.get_node_light(pos) or 0) > 11 then
-- no reason to place torch here, so save a bunch
-- of node updates this way
return false
end
if name == "air" then
minetest.swap_node(pos, {name = "torches:torchlight"})
return true
end
return false
end
-- abms for flames
minetest.register_abm({
nodenames = {"torches:wand"},
interval = 1,
chance = 1,
action = function(pos)
if player_near(pos) then
add_fire(pos)
end
local function get_torchpos(player)
return vector.add({x = 0, y = 1, z = 0}, vector.round(player:getpos()))
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
playerlist[name] = true
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
-- don't look at wielded() here, it's likely invalid
if torchlight[name] then
remove_torchlight(torchlight[name])
torchlight[name] = nil
end
})
playerlist[name] = nil
end)
minetest.register_abm({
nodenames = {"torches:floor"},
interval = 1,
chance = 1,
action = function(pos)
if player_near(pos) then
add_fire(pos)
end
end
})
minetest.register_craftitem("torches:torch", {
description = "Torch",
inventory_image = "torches_torch.png",
wield_image = "torches_torch.png",
stack_max = 64,
wield_scale = {x=1,y=1,z=1+1/16},
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
local pn = placer:get_player_name()
if pointed_thing.type ~= "node"
or string.find(minetest.env:get_node(pointed_thing.above).name, "group:torch")
or string.find(minetest.env:get_node(pointed_thing.above).name, "doors:") then
return itemstack
end
if minetest.is_protected(pointed_thing.above, pn) then
return itemstack
end
local above = pointed_thing.above
local under = pointed_thing.under
local wdir = minetest.dir_to_wallmounted({x = under.x - above.x, y = under.y - above.y, z = under.z - above.z})
local pos = {x = above.x, y = above.y, z = above.z}
local u_n = minetest.get_node(under)
local udef = minetest.registered_nodes[u_n.name]
if u_n and udef and not udef.walkable then above = under end
u_n = minetest.get_node(above)
udef = minetest.registered_nodes[u_n.name]
if u_n and udef and udef.walkable then return itemstack end
if wdir == 1 then
minetest.env:add_node(above, {name = "torches:floor"})
if minetest.env:get_node(under).name:find("wallet:wall") == 1 then
update_wall_global(pos)
end
else
minetest.env:add_node(above, {name = "torches:wand", param2 = is_wall(wdir)})
end
if not wdir == 0 or not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
})
minetest.register_node("torches:floor", {
inventory_image = "default_torch.png",
wield_image = "torches_torch.png",
wield_scale = {x=1,y=1,z=1+2/16},
drawtype = "nodebox",
tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_torch.png",
"torches_torch.png^[transformfx", "torches_torch.png", "torches_torch.png"},
paramtype = "light",
paramtype2 = "none",
is_ground_content = false,
sunlight_propagates = true,
drop = "default:torch",
walkable = false,
light_source = 13,
groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1,attached_node=1,dig_by_water=1},
legacy_wallmounted = true,
node_box = {
type = "fixed",
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
selection_box = {
type = "fixed",
fixed = {-1/16, -0.5, -1/16, 1/16, 2/16, 1/16},
},
--after_dig_node = function(pos, oldnode, oldmetadata, digger)
-- if not digger:is_player() then minetest.add_item(pos, {name="default:torch"}) end
--end,
update = function(pos,node, pos2)
if pos2.y < pos.y then
minetest.dig_node(pos)
end
end,
})
local wall_ndbx = {
{-1/16,-6/16, 6/16, 1/16, -5/16, 0.5},
{-1/16,-5/16, 5/16, 1/16, -4/16, 7/16},
{-1/16,-4/16, 4/16, 1/16, -3/16, 6/16},
{-1/16,-3/16, 3/16, 1/16, -2/16, 5/16},
{-1/16,-2/16, 2/16, 1/16, -1/16, 4/16},
{-1/16,-1/16, 1/16, 1/16, 0, 3/16},
{-1/16,0, 1/16, 1/16, 1/16, 2/16},
{-1/16, 0, -1/16, 1/16, 2/16, 1/16},
}
minetest.register_node("torches:wand", {
inventory_image = "default_torch.png",
wield_image = "torches_torch.png",
wield_scale = {x=1,y=1,z=1+1/16},
drawtype = "nodebox",
tiles = {"torches_torch.png^[transformfy", "default_wood.png", "torches_side.png",
"torches_side.png^[transformfx", "default_wood.png", "torches_torch.png"},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
light_source = 13,
groups = {choppy=2,dig_immediate=3,flammable=1,not_in_creative_inventory=1,torch=1,attached_node=1,dig_by_water=1},
legacy_wallmounted = true,
drop = "default:torch",
node_box = {
type = "fixed",
fixed = wall_ndbx
},
selection_box = {
type = "fixed",
fixed = {-1/16, -6/16, 7/16, 1/16, 2/16, 2/16},
},
update = function(pos,node)
if not check_attached_node_fdir(pos, node) then
minetest.add_item(pos, {name="torches:torch"})
end
end,
})
minetest.register_on_dignode(function(pos, oldnode, digger)
if minetest.find_node_near(pos, 1, {"group:torch"}) == nil then return end
for i=1,#dirs do
local v = dirs[i]
local p = {x=pos.x+v[1],y=pos.y+v[2],z=pos.z+v[3]}
local n = minetest.get_node_or_nil(p)
if n and n.name then
local def = minetest.registered_nodes[n.name]
if def and def.update then
def.update(p, n, pos)
end
end
minetest.register_on_shutdown(function()
for i, _ in pairs(torchlight) do
remove_torchlight(torchlight[i])
end
end)
dofile(minetest.get_modpath("torches") .. "/crafting.lua")
local function update_torchlight(dtime)
for name, _ in pairs(playerlist) do
local player = minetest.get_player_by_name(name)
local wielded = wielded_torch(name)
local wields = wields_torch(player)
if not wielded and wields then
local torchpos = get_torchpos(player)
if place_torchlight(torchpos) then
torchlight[name] = vector.new(torchpos)
end
elseif wielded and not wields then
remove_torchlight(torchlight[name])
torchlight[name] = nil
elseif wielded and wields then
local torchpos = get_torchpos(player)
if not vector.equals(torchpos, torchlight[name]) or
not is_torchlight(torchpos) then
if place_torchlight(torchpos) then
remove_torchlight(torchlight[name])
torchlight[name] = vector.new(torchpos)
elseif vector.distance(torchlight[name], torchpos) > 2 then
-- player went into some node
remove_torchlight(torchlight[name])
torchlight[name] = nil
end
end
end
end
minetest.after(torchlight_update_interval, update_torchlight)
end
minetest.after(torchlight_update_interval, update_torchlight)
minetest.register_alias("default:torch", "torches:torch")