Minecraft-like flammability blocks

This commit is contained in:
Wuzzy 2017-02-01 13:44:36 +01:00
parent f2798ac11e
commit 05b0978cd5
11 changed files with 51 additions and 51 deletions

View file

@ -298,7 +298,7 @@ end
doors:register_door("doors:door_wood", {
description = "Oak Door",
inventory_image = "door_wood.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1},
tiles_bottom = {"door_wood_b.png", "door_brown.png"},
tiles_top = {"door_wood_a.png", "door_brown.png"},
sounds = mcl_core.node_sound_wood_defaults(),
@ -317,7 +317,7 @@ minetest.register_craft({
doors:register_door("doors:door_acacia", {
description = "Acacia Door",
inventory_image = "door_acacia.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1},
tiles_bottom = {"door_acacia_b.png", "door_brown.png"},
tiles_top = {"door_acacia_a.png", "door_brown.png"},
sounds = mcl_core.node_sound_wood_defaults(),
@ -336,7 +336,7 @@ minetest.register_craft({
doors:register_door("doors:door_birch", {
description = "Birch Door",
inventory_image = "door_birch.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1},
tiles_bottom = {"door_birch_b.png", "door_brown.png"},
tiles_top = {"door_birch_a.png", "door_brown.png"},
sounds = mcl_core.node_sound_wood_defaults(),
@ -355,7 +355,7 @@ minetest.register_craft({
doors:register_door("doors:door_dark_oak", {
description = "Dark Oak Door",
inventory_image = "door_dark_oak.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1},
tiles_bottom = {"door_dark_oak_b.png", "door_brown.png"},
tiles_top = {"door_dark_oak_a.png", "door_brown.png"},
sounds = mcl_core.node_sound_wood_defaults(),
@ -374,7 +374,7 @@ minetest.register_craft({
doors:register_door("doors:door_jungle", {
description = "Jungle Door",
inventory_image = "door_jungle.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1},
tiles_bottom = {"door_jungle_b.png", "door_brown.png"},
tiles_top = {"door_jungle_a.png", "door_brown.png"},
sounds = mcl_core.node_sound_wood_defaults(),
@ -393,7 +393,7 @@ minetest.register_craft({
doors:register_door("doors:door_spruce", {
description = "Spruce Door",
inventory_image = "door_spruce.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1},
tiles_bottom = {"door_spruce_b.png", "door_brown.png"},
tiles_top = {"door_spruce_a.png", "door_brown.png"},
sounds = mcl_core.node_sound_wood_defaults(),
@ -503,7 +503,7 @@ minetest.register_node("doors:trapdoor", {
paramtype = "light",
stack_max = 64,
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=2,door=1},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=1},
sounds = mcl_core.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
@ -549,7 +549,7 @@ minetest.register_node("doors:trapdoor_open", {
paramtype = "light",
paramtype2 = "facedir",
pointable = true,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=2,door=1},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=1},
sounds = mcl_core.node_sound_wood_defaults(),
drop = "doors:trapdoor",
node_box = {
@ -627,7 +627,7 @@ minetest.register_node("doors:iron_trapdoor", {
is_ground_content = false,
stack_max = 64,
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,flammable=0,door=1},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,mesecon_effector_on=1,door=1},
sounds = mcl_core.node_sound_wood_defaults(),
drop = "doors:iron_trapdoor",
node_box = {
@ -670,7 +670,7 @@ minetest.register_node("doors:iron_trapdoor_open", {
paramtype2 = "facedir",
is_ground_content = false,
pointable = true,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=0,door=1,mesecon_effector_on=1},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,door=1,mesecon_effector_on=1},
sounds = mcl_core.node_sound_wood_defaults(),
drop = "doors:iron_trapdoor",
node_box = {