Move entire sky color code into mcl_weather
This commit is contained in:
parent
d55928fe95
commit
06ef86ddd3
3 changed files with 38 additions and 65 deletions
|
@ -153,25 +153,8 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
end
|
||||
|
||||
-- Apply black sky in the Void and deal Void damage
|
||||
-- Deal Void damage
|
||||
local void, void_deadly = mcl_util.is_in_void(pos)
|
||||
local _, dim = mcl_util.y_to_layer(pos.y)
|
||||
-- Set dimension skies.
|
||||
-- FIXME: Sky handling in MCL2 is held together with lots of duct tape.
|
||||
-- This only works beause mcl_weather currently does not touch the sky for players below the height used for this check.
|
||||
-- There should be a real skybox API.
|
||||
if dim == "void" then
|
||||
player:set_sky("#000000", "plain", nil, false)
|
||||
elseif dim == "end" then
|
||||
local t = "mcl_playerplus_end_sky.png"
|
||||
player:set_sky("#000000", "skybox", {t,t,t,t,t,t}, false)
|
||||
player:override_day_night_ratio(0.5)
|
||||
elseif dim == "nether" then
|
||||
player:set_sky("#300808", "plain", nil, false)
|
||||
player:override_day_night_ratio(nil)
|
||||
else
|
||||
mcl_weather.skycolor.update_sky_color({player})
|
||||
end
|
||||
if void_deadly then
|
||||
-- Player is deep into the void, deal void damage
|
||||
if player:get_hp() > 0 then
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue