Open and close doors by redstone signals
Also fix weird door sound bug
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a57bdbe436
commit
0a9eee6100
3 changed files with 34 additions and 183 deletions
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@ -17,7 +17,7 @@ mcl_doors = {}
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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local function is_right(pos, clicker)
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local function is_right(pos)
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local r1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
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@ -137,16 +137,32 @@ function mcl_doors:register_door(name, def)
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return
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end
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local p2 = minetest.get_node(pos).param2
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p2 = params[p2+1]
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local np2 = params[p2+1]
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local meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace_dir, param2=p2})
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minetest.set_node(pos, {name=replace_dir, param2=np2})
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minetest.get_meta(pos):from_table(meta)
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pos.y = pos.y-dir
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meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace, param2=p2})
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minetest.set_node(pos, {name=replace, param2=np2})
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minetest.get_meta(pos):from_table(meta)
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local door_switching_sound
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if p2 == 1 or p2 == 3 then
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door_switching_sound = def.sound_open
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else
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door_switching_sound = def.sound_close
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end
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minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16})
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end
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local function on_mesecons_signal_open (pos, node)
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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local function on_mesecons_signal_close (pos, node)
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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local function check_player_priv(pos, player)
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@ -185,14 +201,13 @@ function mcl_doors:register_door(name, def)
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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if is_right(pos, clicker) then
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minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
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else
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minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end,
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mesecons = { effector = {
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action_on = on_mesecons_signal_open
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}},
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can_dig = check_player_priv,
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})
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@ -225,14 +240,9 @@ function mcl_doors:register_door(name, def)
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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if is_right(pos, clicker) then
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minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
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else
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minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end,
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can_dig = check_player_priv,
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})
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@ -264,17 +274,16 @@ function mcl_doors:register_door(name, def)
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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if is_right(pos, clicker) then
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minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
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else
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minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end,
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mesecons = { effector = {
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action_on = on_mesecons_signal_close
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}},
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can_dig = check_player_priv,
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})
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minetest.register_node(name.."_t_2", {
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tiles = {tt[2].."^[transformFY", tt[2], tt[2].."^[transformFX", tt[2], tt[1].."^[transformFX", tt[1]},
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paramtype = "light",
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@ -294,23 +303,18 @@ function mcl_doors:register_door(name, def)
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groups = def.groups,
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_mcl_hardness = def._mcl_hardness,
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sounds = def.sounds,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_2", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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if is_right(pos, clicker) then
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minetest.sound_play(def.sound_open, {pos=pos, gain = 0.5, max_hear_distance = 10})
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else
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minetest.sound_play(def.sound_close, {pos=pos, gain = 0.5, max_hear_distance = 10})
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end
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end
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end,
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can_dig = check_player_priv,
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})
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