Open and close doors by redstone signals

Also fix weird door sound bug
This commit is contained in:
Wuzzy 2017-03-12 04:20:06 +01:00
parent a57bdbe436
commit 0a9eee6100
3 changed files with 34 additions and 183 deletions

View file

@ -17,7 +17,7 @@ mcl_doors = {}
-- only_placer_can_open: if true only the player who placed the door can
-- open it
local function is_right(pos, clicker)
local function is_right(pos)
local r1 = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local r2 = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
if string.find(r1.name, "door_") or string.find(r2.name, "door_") then
@ -137,16 +137,32 @@ function mcl_doors:register_door(name, def)
return
end
local p2 = minetest.get_node(pos).param2
p2 = params[p2+1]
local np2 = params[p2+1]
local meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace_dir, param2=p2})
minetest.set_node(pos, {name=replace_dir, param2=np2})
minetest.get_meta(pos):from_table(meta)
pos.y = pos.y-dir
meta = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace, param2=p2})
minetest.set_node(pos, {name=replace, param2=np2})
minetest.get_meta(pos):from_table(meta)
local door_switching_sound
if p2 == 1 or p2 == 3 then
door_switching_sound = def.sound_open
else
door_switching_sound = def.sound_close
end
minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16})
end
local function on_mesecons_signal_open (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function on_mesecons_signal_close (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
local function check_player_priv(pos, player)
@ -185,14 +201,13 @@ function mcl_doors:register_door(name, def)
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
else
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
end
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end,
mesecons = { effector = {
action_on = on_mesecons_signal_open
}},
can_dig = check_player_priv,
})
@ -225,14 +240,9 @@ function mcl_doors:register_door(name, def)
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
if is_right(pos, clicker) then
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
else
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end,
can_dig = check_player_priv,
})
@ -264,17 +274,16 @@ function mcl_doors:register_door(name, def)
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.5, max_hear_distance = 10})
else
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.5, max_hear_distance = 10})
end
end
end,
mesecons = { effector = {
action_on = on_mesecons_signal_close
}},
can_dig = check_player_priv,
})
minetest.register_node(name.."_t_2", {
tiles = {tt[2].."^[transformFY", tt[2], tt[2].."^[transformFX", tt[2], tt[1].."^[transformFX", tt[1]},
paramtype = "light",
@ -294,23 +303,18 @@ function mcl_doors:register_door(name, def)
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
sounds = def.sounds,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
pos.y = pos.y-1
after_dig_node(pos, name.."_b_2", digger)
end,
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
if is_right(pos, clicker) then
minetest.sound_play(def.sound_open, {pos=pos, gain = 0.5, max_hear_distance = 10})
else
minetest.sound_play(def.sound_close, {pos=pos, gain = 0.5, max_hear_distance = 10})
end
end
end,
can_dig = check_player_priv,
})