Generate deadly Void below the final bedrock layer

This commit is contained in:
Wuzzy 2017-02-20 06:24:04 +01:00
parent e0539a77f0
commit 0b375f00cd
2 changed files with 44 additions and 3 deletions

View file

@ -21,6 +21,44 @@ minetest.register_node("mcl_core:barrier", {
on_blast = function() end,
})
-- The harmless void directly below the bottom bedrock layer. It doesn't hurt.
minetest.register_node("mcl_core:void_top", {
description = "Void",
drawtype = "airlike",
paramtype = "light",
pointable = false,
walkable = false,
floodable = false,
buildable_to = false,
inventory_image = "default_barrier.png",
wield_image = "default_barrier.png",
stack_max = 64,
sunlight_propagates = true,
is_ground_content = false,
groups = { not_in_creative_inventory = 1 },
on_blast = function() end,
})
-- The deadly void way below bedrock. It hurts very much!
minetest.register_node("mcl_core:void_deep", {
description = "Deep Void",
drawtype = "airlike",
paramtype = "light",
pointable = false,
walkable = false,
floodable = false,
buildable_to = false,
inventory_image = "default_barrier.png",
wield_image = "default_barrier.png",
stack_max = 64,
sunlight_propagates = true,
is_ground_content = false,
groups = { not_in_creative_inventory = 1 },
on_blast = function() end,
-- Minecraft Wiki: 4 damage each 0.5 seconds
damage_per_second = 8,
})
minetest.register_node("mcl_core:stone", {
description = "Stone",
tiles = {"default_stone.png"},