Fix hearable rain in Nether and End dimensions

This commit is contained in:
Wuzzy 2017-11-11 21:14:03 +01:00
parent b4f1d2c521
commit 10a0819790
2 changed files with 8 additions and 2 deletions

View file

@ -45,7 +45,7 @@ rain.add_rain_particles = function(player)
rain.last_rp_count = 0
for i=rain.particles_count, 1,-1 do
local random_pos_x, random_pos_y, random_pos_z = weather.get_random_pos_by_player_look_dir(player)
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
if weather.is_outdoor({x=random_pos_x, y=random_pos_y, z=random_pos_z}) then
rain.last_rp_count = rain.last_rp_count + 1
minetest.add_particle({
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
@ -159,6 +159,7 @@ rain.make_weather = function()
for _, player in ipairs(minetest.get_connected_players()) do
if (weather.is_underwater(player) or not mcl_util.has_weather(player:getpos())) then
rain.remove_sound(player)
return false
end
rain.add_player(player)