New translation system, part 1: entities
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49 changed files with 80 additions and 245 deletions
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@ -9,7 +9,7 @@ local MAX_MOB_NAME_LENGTH = 30
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-- Intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP .. "/intllib.lua")
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local S = minetest.get_translator("mcl_mobs")
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mobs.intllib = S
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@ -71,7 +71,7 @@ local mobs_spawn_chance = tonumber(minetest.settings:get("mobs_spawn_chance") or
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if peaceful_only then
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minetest.register_on_joinplayer(function(player)
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minetest.chat_send_player(player:get_player_name(),
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S("** Peaceful Mode Active - No Monsters Will Spawn"))
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S("Peaceful mode active! No monsters will spawn."))
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end)
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end
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@ -3562,8 +3562,8 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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inventory_image = invimg,
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groups = grp,
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_doc_items_longdesc = "This allows you to place a single mob.",
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_doc_items_usagehelp = "Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.",
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_doc_items_longdesc = S("This allows you to place a single mob."),
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_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
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on_place = function(itemstack, placer, pointed_thing)
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@ -3588,7 +3588,7 @@ function mobs:register_egg(mob, desc, background, addegg, no_creative)
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return itemstack
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end
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if not privs.maphack then
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minetest.chat_send_player(name, "You need the “maphack” privilege to change the mob spawner.")
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minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
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return itemstack
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end
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mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
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