Add river water support for bottles and cauldrons

This commit is contained in:
Wuzzy 2017-11-30 19:27:57 +01:00
parent 99af7618ee
commit 142317c65a
5 changed files with 133 additions and 41 deletions

View file

@ -37,11 +37,13 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
-- Try to fill glass bottle with water
local get_water = false
local river_water = false
if not def then
-- Unknown node: no-op
elseif def.groups and def.groups.water and def.liquidtype == "source" then
-- Water source
get_water = true
river_water = node.name == "mclx_core:river_water_source"
-- Or reduce water level of cauldron by 1
elseif node.name == "mcl_cauldrons:cauldron_3" then
get_water = true
@ -52,11 +54,28 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
elseif node.name == "mcl_cauldrons:cauldron_1" then
get_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
elseif node.name == "mcl_cauldrons:cauldron_3r" then
get_water = true
river_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2r"})
elseif node.name == "mcl_cauldrons:cauldron_2r" then
get_water = true
river_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1r"})
elseif node.name == "mcl_cauldrons:cauldron_1r" then
get_water = true
river_water = true
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
end
if get_water then
-- Replace with water bottle, if possible, otherwise
-- place the water potion at a place where's space
local water_bottle = ItemStack("mcl_potions:potion_water")
local water_bottle
if river_water then
water_bottle = ItemStack("mcl_potions:potion_river_water")
else
water_bottle = ItemStack("mcl_potions:potion_water")
end
minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
if itemstack:get_count() == 1 then
return water_bottle
@ -93,6 +112,27 @@ local potion_image = function(colorstring, opacity)
return "mcl_potions_potion_bottle_drinkable.png^(mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity)..")"
end
local cauldron_levels = {
-- start = { add water, add river water, take }
{ "", "_1", "_1r", nil },
{ "_1", "_2", "_2", "" },
{ "_2", "_3", "_3", "_1" },
{ "_1r", "_2", "_2r", "" },
{ "_2r", "_3r", "_3r", "_1r" },
}
local fill_cauldron = function(cauldron, water_type)
local base = "mcl_cauldrons:cauldron"
for i=1, #cauldron_levels do
if cauldron == base .. cauldron_levels[i][1] then
if water_type == "mclx_core:river_water_source" then
return base .. cauldron_levels[i][3]
else
return base .. cauldron_levels[i][2]
end
end
end
end
-- Itemstring of potions is “mcl_potions:potion_<NBT Potion Tag>”
minetest.register_craftitem("mcl_potions:potion_water", {
@ -102,7 +142,7 @@ minetest.register_craftitem("mcl_potions:potion_water", {
stack_max = 1,
inventory_image = potion_image("#0000FF"),
wield_image = potion_image("#0000FF"),
groups = {brewitem=1, food=3, can_eat_when_full=1},
groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
@ -115,17 +155,10 @@ minetest.register_craftitem("mcl_potions:potion_water", {
end
end
local cauldron = fill_cauldron(node.name, "mcl_core:water_source")
if cauldron then
-- Increase water level of cauldron by 1
if node.name == "mcl_cauldrons:cauldron" then
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
return "mcl_potions:glass_bottle"
elseif node.name == "mcl_cauldrons:cauldron_1" then
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
return "mcl_potions:glass_bottle"
elseif node.name == "mcl_cauldrons:cauldron_2" then
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_3"})
minetest.set_node(pointed_thing.under, {name=cauldron})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
return "mcl_potions:glass_bottle"
end
@ -137,6 +170,43 @@ minetest.register_craftitem("mcl_potions:potion_water", {
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
minetest.register_craftitem("mcl_potions:potion_river_water", {
description = "River Water Bottle",
_doc_items_longdesc = "River water bottles can be used to brew potions and to fill cauldrons. Drinking it has no effect.",
_doc_items_usagehelp = "Wield it and rightclick to drink it. Rightclick a cauldron to put the river water into the cauldron.",
stack_max = 1,
inventory_image = potion_image("#0044FF"),
wield_image = potion_image("#0044FF"),
groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local node = minetest.get_node(pointed_thing.under)
local def = minetest.registered_nodes[node.name]
-- Call on_rightclick if the pointed node defines it
if placer and not placer:get_player_control().sneak then
if def and def.on_rightclick then
return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local cauldron = fill_cauldron(node.name, "mclx_core:river_water_source")
if cauldron then
-- Increase water level of cauldron by 1
minetest.set_node(pointed_thing.under, {name=cauldron})
minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16})
return "mcl_potions:glass_bottle"
end
end
-- Drink the water by default
return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing)
end,
on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"),
})
local how_to_drink = "To drink it, wield it, then rightclick."
minetest.register_craftitem("mcl_potions:potion_awkward", {