Adding timer for look how many time need for load

This commit is contained in:
davedevils 2015-07-03 06:57:09 +02:00
parent c6c2607e23
commit 15256967eb
17 changed files with 272 additions and 37 deletions

View file

@ -1,3 +1,5 @@
local init = os.clock()
dofile(minetest.get_modpath("mobs").."/api.lua")
-- Items
@ -23,11 +25,10 @@ dofile(minetest.get_modpath("mobs").."/herobrine.lua")
---mobs:register_spawn(name, description, nodes, max_light, min_light, chance, active_object_count, max_height, spawn_func)
if not minetest.setting_getbool("creative_mode") then
if minetest.setting_getbool("spawn_friendly_mobs") ~= false then -- “If not defined or set to true then”
if minetest.setting_getbool("spawn_friendly_mobs") ~= false then -- “If not defined or set to true then”
mobs:register_spawn("mobs:sheep", "Sheep", {"default:dirt_with_grass"},16, 8, 2, 250, 100)
end
if minetest.setting_getbool("spawn_hostile_mobs") ~= false then -- “If not defined or set to true then”
end
if minetest.setting_getbool("spawn_hostile_mobs") ~= false then -- “If not defined or set to true then”
mobs:register_spawn("mobs:slime", "Slime", { "default:dirt_with_grass"}, 20, 1, 11, 80, 0)
mobs:register_spawn("mobs:herobrine", "Herobrine", {"head:herobine"}, 20, -1, 100, 1, 0)
mobs:register_spawn("mobs:zombie", "Zombie", {"default:stone", "default:dirt", "default:dirt_with_grass", "default:sand"}, 1, -1, 7, 80, 0)
@ -38,7 +39,9 @@ if not minetest.setting_getbool("creative_mode") then
-- mobs:register_spawn("mobs:tree_monster", "a tree monster", {"default:stone", "default:desert_stone"}, 1, -1, 25000, 2, 0)
-- mobs:register_spawn("mobs:dungeon_master", "a dungeon master", {"default:stone", "default:desert_stone"}, 1, -1, 25000, 2, -50)
-- mobs:register_spawn("mobs:rhino", "a rhino", {"default:stone", "default:desert_stone"}, 1, -1, 25000, 2, 0)
end
end
print('[OK] Mobs loaded!')
local time_to_load= os.clock() - init
print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))