Localize various unneeded global variables

This commit is contained in:
Wuzzy 2018-01-26 22:20:15 +01:00
parent a40dec6da9
commit 16bb9b8901
10 changed files with 30 additions and 28 deletions

View file

@ -39,6 +39,23 @@ minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = nil
end)
local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
local player = minetest.get_player_by_name(playerName)
if players[playerName] then
players[playerName]["sprinting"] = sprinting
-- Don't overwrite physics when standing on soul sand or sleeping
if mcl_playerinfo[playerName].node_stand ~= "mcl_nether:soul_sand" and player:get_attribute("mcl_beds:sleeping") ~= "true" then
if sprinting == true then
player:set_physics_override({speed=mcl_sprint.SPEED})
elseif sprinting == false then
player:set_physics_override({speed=1.0})
end
return true
end
end
return false
end
minetest.register_globalstep(function(dtime)
--Get the gametime
local gameTime = minetest.get_gametime()
@ -106,20 +123,3 @@ minetest.register_globalstep(function(dtime)
end
end
end)
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
local player = minetest.get_player_by_name(playerName)
if players[playerName] then
players[playerName]["sprinting"] = sprinting
-- Don't overwrite physics when standing on soul sand or sleeping
if mcl_playerinfo[playerName].node_stand ~= "mcl_nether:soul_sand" and player:get_attribute("mcl_beds:sleeping") ~= "true" then
if sprinting == true then
player:set_physics_override({speed=mcl_sprint.SPEED})
elseif sprinting == false then
player:set_physics_override({speed=1.0})
end
return true
end
end
return false
end