Generate floating islands in the End
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28a085ae98
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3 changed files with 47 additions and 38 deletions
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@ -2,6 +2,10 @@
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local TCAVE = 0.6
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local nobj_cave = nil
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local SPAWN_MIN = mcl_vars.mg_end_min+70
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local SPAWN_MAX = mcl_vars.mg_end_min+98
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-- 3D noise
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local np_cave = {
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@ -173,13 +177,13 @@ local function build_end_portal(pos, target3)
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end
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local function find_end_target3_y2(target3_x, target3_z)
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local start_y = mcl_vars.mg_end_min + math.random(20, 120) -- Search start
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local start_y = math.random(SPAWN_MIN, SPAWN_MAX) -- Search start
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if not nobj_cave then
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nobj_cave = minetest.get_perlin(np_cave)
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end
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local air = 0 -- Consecutive air nodes found
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for y = start_y, start_y - 120, -1 do
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for y = start_y, SPAWN_MIN, -1 do
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local nval_cave = nobj_cave:get3d({x = target3_x, y = y, z = target3_z})
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if nval_cave > TCAVE then -- Cavern
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