Import Help 1.1.0: doc, doc_items, doc_identifier

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# Minimal API for `doc_identifier`
## Introduction
The tool can identify blocks and players natively, and also handles falling
nodes (`__builtin:falling_node`) and dropped items (`__builtin:item`) on its
own.
However, the identifier can't “identify” (=open the appropriate entry) custom
objects because the mod doesn't know which help entry to open (if there is
any). One example would be the boat object (`boats:boat`) from the boats mod
in Minetest Game.
If the player tries to use the tool on an unknown object, an error message is
shown.
Because of this, this mod provides a minimal API for mods to assign a help
entry to an object type: `doc_identifier.register_object`.
## `doc.sub.identifier.register_object(object_name, category_id, entry_id)`
Registers the object/entity with the internal name `object_name` to the
entry `entry_id` in the category `category_id`.
It is in the modder's responsibility to make sure that both the category and
entry already exist (use `doc.entry_exists` or depend (optionally or not) on
the respective mods) at the time of the function call, otherwise, stability can
not be guaranteed.
Returns `nil`.
### Example
From `doc_minetest_game`:
if minetest.get_modpath("doc_identifier") ~= nil then
doc.sub.identifier.register_object("boats:boat", "craftitems", "boats:boat")
end
This enables the tool to be used on the boat object itself. The conditional is
an idiom to check for the existence of this mod.
## Note on dependencies
If you just need `doc.sub.identifier.register_object` using only an **optional**
dependency for your mod is probably enough.

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# Lookup Tool [`doc_identifier`]
Version: 1.2.1
## Description
The lookup tool is an useful little helper which can be used to quickly learn
more about about one's closer environment. It identifies blocks, dropped items
and other objects and it shows extensive information about the item on which it
is used, provided documentation is available.
## How to use the lookup tool
Punch any block or item about you wish to learn more about. This will open up
the help entry of this particular item.
The tool comes in two modes which are changed by a right-click. In liquid mode
(blue) this tool points to liquids as well while in solid mode (red) this is not
the case. Liquid mode is required if you want to identify a liquid.
## For modders
If you want the tool to identify nodes and (dropped) items, you probably don't
have to do anything, it is probably already supported. The only thing you have
to make sure is that all pointable blocks and items have a help entry, which
is already the case for most items, but you may want to do some testing on
“tricky” items. Consult the documentation of Documentation System [`doc`]
and Item Help [`doc_items`] for getting the item documentation right.
For the lookup tool to be able to work on custom objects/entities, you have to
use the tiny API of this mod, see `API.md`.
## License
Everything in this mod is licensed under the MIT License.

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doc
doc_items
doc_basics?
default?
intllib?

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Adds a tool which shows help entries about almost anything which it punches.

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-- Boilerplate to support localized strings if intllib mod is installed.
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
local doc_identifier = {}
doc_identifier.registered_objects = {}
-- API
doc.sub.identifier = {}
doc.sub.identifier.register_object = function(object_name, category_id, entry_id)
doc_identifier.registered_objects[object_name] = { category = category_id, entry = entry_id }
end
-- END OF API
doc_identifier.identify = function(itemstack, user, pointed_thing)
local username = user:get_player_name()
local show_message = function(username, itype, param)
local vsize = 2
local message
if itype == "error_item" then
message = S("No help entry for this item could be found.")
elseif itype == "error_node" then
message = S("No help entry for this block could be found.")
elseif itype == "error_unknown" then
vsize = vsize + 3
local mod
if param ~= nil then
local colon = string.find(param, ":")
if colon ~= nil and colon > 1 then
mod = string.sub(param,1,colon-1)
end
end
message = S("Error: This node, item or object is undefined. This is always an error.\nThis can happen for the following reasons:\n• The mod which is required for it is not enabled\n• The author of the subgame or a mod has made a mistake")
message = message .. "\n\n"
if mod ~= nil then
if minetest.get_modpath(mod) ~= nil then
message = message .. string.format(S("It appears to originate from the mod “%s”, which is enabled."), mod)
message = message .. "\n"
else
message = message .. string.format(S("It appears to originate from the mod “%s”, which is not enabled!"), mod)
message = message .. "\n"
end
end
if param ~= nil then
message = message .. string.format(S("Its identifier is “%s”."), param)
end
elseif itype == "error_ignore" then
message = S("This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds.")
elseif itype == "error_object" or itype == "error_unknown_thing" then
message = S("No help entry for this object could be found.")
elseif itype == "player" then
message = S("This is a player.")
end
minetest.show_formspec(
username,
"doc_identifier:error_missing_item_info",
"size[12,"..vsize..";]" ..
"label[0,0.2;"..minetest.formspec_escape(message).."]" ..
"button_exit[4.5,"..(-0.5+vsize)..";3,1;okay;"..minetest.formspec_escape(S("OK")).."]"
)
end
if pointed_thing.type == "node" then
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if minetest.registered_nodes[node.name] ~= nil then
local nodedef = minetest.registered_nodes[node.name]
if(node.name == "ignore") then
show_message(username, "error_ignore")
elseif doc.entry_exists("nodes", node.name) then
doc.show_entry(username, "nodes", node.name, true)
else
show_message(username, "error_node")
end
else
show_message(username, "error_unknown", node.name)
end
elseif pointed_thing.type == "object" then
local object = pointed_thing.ref
local le = object:get_luaentity()
if object:is_player() then
if minetest.get_modpath("doc_basics") ~= nil and doc.entry_exists("basics", "players") then
doc.show_entry(username, "basics", "players", true)
else
-- Fallback message
show_message(username, "player")
end
-- luaentity exists
elseif le ~= nil then
local ro = doc_identifier.registered_objects[le.name]
-- Dropped items
if le.name == "__builtin:item" then
local itemstring = ItemStack(minetest.deserialize(le:get_staticdata()).itemstring):get_name()
if doc.entry_exists("nodes", itemstring) then
doc.show_entry(username, "nodes", itemstring, true)
elseif doc.entry_exists("tools", itemstring) then
doc.show_entry(username, "tools", itemstring, true)
elseif doc.entry_exists("craftitems", itemstring) then
doc.show_entry(username, "craftitems", itemstring, true)
elseif minetest.registered_items[itemstring] == nil or itemstring == "unknown" then
show_message(username, "error_unknown", itemstring)
else
show_message(username, "error_item")
end
-- Falling nodes
elseif le.name == "__builtin:falling_node" then
local itemstring = minetest.deserialize(le:get_staticdata()).name
if doc.entry_exists("nodes", itemstring) then
doc.show_entry(username, "nodes", itemstring, true)
end
-- A known registered object
elseif ro ~= nil then
doc.show_entry(username, ro.category, ro.entry, true)
-- Undefined object (error)
elseif minetest.registered_entities[le.name] == nil then
show_message(username, "error_unknown", le.name)
-- Other object (undocumented)
else
show_message(username, "error_object")
end
else
--show_message(username, "error_object")
show_message(username, "error_unknown")
end
elseif pointed_thing.type ~= "nothing" then
show_message(username, "error_unknown_thing")
end
return itemstack
end
function doc_identifier.solid_mode(itemstack, user, pointed_thing)
return ItemStack("doc_identifier:identifier_solid")
end
function doc_identifier.liquid_mode(itemstack, user, pointed_thing)
return ItemStack("doc_identifier:identifier_liquid")
end
minetest.register_tool("doc_identifier:identifier_solid", {
description = S("Lookup tool"),
_doc_items_longdesc = S("This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used."),
_doc_items_usagehelp = S("Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by a rightclick. In liquid mode (blue) this tool points to liquids as well while in solid mode (red) this is not the case. Liquid mode is required if you want to identify a liquid."),
_doc_items_hidden = false,
tool_capabilities = {},
range = 10,
wield_image = "doc_identifier_identifier.png",
inventory_image = "doc_identifier_identifier.png",
liquids_pointable = false,
on_use = doc_identifier.identify,
on_place = doc_identifier.liquid_mode,
on_secondary_use = doc_identifier.liquid_mode,
})
minetest.register_tool("doc_identifier:identifier_liquid", {
description = S("Lookup tool"),
_doc_items_create_entry = false,
tool_capabilities = {},
range = 10,
groups = { not_in_creative_inventory = 1, not_in_craft_guide = 1 },
wield_image = "doc_identifier_identifier_liquid.png",
inventory_image = "doc_identifier_identifier_liquid.png",
liquids_pointable = true,
on_use = doc_identifier.identify,
on_place = doc_identifier.solid_mode,
on_secondary_use = doc_identifier.solid_mode,
})
minetest.register_craft({
output = "doc_identifier:identifier_solid",
recipe = { {"group:stick", "group:stick" },
{"", "group:stick"},
{"group:stick", ""} }
})
if minetest.get_modpath("default") ~= nil then
minetest.register_craft({
output = "doc_identifier:identifier_solid",
recipe = { { "default:glass" },
{ "group:stick" } }
})
end
minetest.register_alias("doc_identifier:identifier", "doc_identifier:identifier_solid")
doc.add_entry_alias("tools", "doc_identifier:identifier_solid", "tools", "doc_identifier:identifier_liquid")

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Error: This node, item or object is undefined. This is always an error.\nThis can happen for the following reasons:\n• The mod which is required for it is not enabled\n• The author of the subgame or a mod has made a mistake = Fehler: Dieser Node, Gegenstand oder dieses Objekt ist nicht definiert.\nDas ist immer ein Fehler.\nDies kann aus folgenden Gründen passieren:\n• Die Mod, die dafür benötigt wird, ist nicht aktiv\n• Der Subgame-Autor oder ein Mod-Autor machte einen Fehler
It appears to originate from the mod “%s”, which is enabled. = Es scheint von der Mod »%s« zu stammen. Sie ist aktiv.
It appears to originate from the mod “%s”, which is not enabled! = Es scheint von der Mod »%s« zu stammen. Sie ist nicht aktiv!
Its identifier is “%s”. = Der Identifkator ist »%s«.
Lookup tool = Nachschlagewerkzeug
No help entry for this block could be found. = Für diesen Block konnte kein Hilfseintrag gefunden werden.
No help entry for this item could be found. = Für diesen Gegenstand konnte kein Hilfseintrag gefunden werden.
No help entry for this object could be found. = Für dieses Objekt konnte kein Hilfseintrag gefunden werden.
OK = OK
Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by a rightclick. In liquid mode (blue) this tool points to liquids as well while in solid mode (red) this is not the case. Liquid mode is required if you want to identify a liquid. = Schlagen Sie einen beliebigen Block, Gegenstand oder irgendwas, worüber Sie mehr erfahren wollen. Das wird den passenden Hilfseintrag öffnen. Das Werkzeug hat zwei Modi, welcher mit einem Rechtsklick gewechselt werden kann. Im Flüssigmodus (blau) zeigt das Werkzeug auch auf Flüssigkeiten. Im Festmodus (rot) ist das nicht der Fall. Der Flüssigmodis ist notwendig, wenn Sie eine Flüssigkeit identifizieren wollen.
This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds. = Dieser Block kann nicht identifiziert werden, weil sich die Welt an dieser Stelle noch nicht materialisiert hat. Versuch es in ein paar Sekunden erneut.
This is a player. = Dies ist ein Spieler.
This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used. = Dieser nützliche kleine Helfer kann benutzt werden, um schnell etwas über die nähere Umgebung zu erfahren. Er identifiziert und analysiert Blöcke, Gegenstände und andere Dinge und zeigt ausführliche Informationen über all das, worauf man ihn anwendet.

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Error: This node, item or object is undefined. This is always an error.\\nThis can happen for the following reasons:\\n• The mod which is required for it is not enabled\\n• The author of the subgame or a mod has made a mistake =
It appears to originate from the mod “%s”, which is enabled. =
It appears to originate from the mod “%s”, which is not enabled! =
Its identifier is “%s”. =
Lookup tool =
No help entry for this block could be found. =
No help entry for this item could be found. =
No help entry for this object could be found. =
OK =
Punch any block, item or other thing about you wish to learn more about. This will open up the appropriate help entry. The tool comes in two modes which are changed by a rightclick. In liquid mode (blue) this tool points to liquids as well while in solid mode (red) this is not the case. Liquid mode is required if you want to identify a liquid. =
This block cannot be identified because the world has not materialized at this point yet. Try again in a few seconds. =
This is a player. =
This useful little helper can be used to quickly learn more about about one's closer environment. It identifies and analyzes blocks, items and other things and it shows extensive information about the thing on which it is used. =

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name = doc_identifier

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