Use mcl_playerphysics to handle player physics

This fixes some issues with speed overrides and gets rid of ugly workarounds.
This commit is contained in:
Wuzzy 2018-05-07 20:10:53 +02:00
parent da03b6af6a
commit 2c4eae353c
6 changed files with 22 additions and 33 deletions

View file

@ -1,2 +1,3 @@
mcl_playerinfo
mcl_playerphysics
mcl_hunger