Player skins: Adjust inventory preview image, too
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parent
a4d40560c3
commit
2c5038ad05
6 changed files with 59 additions and 32 deletions
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@ -1,8 +1,7 @@
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mcl_inventory = {}
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local show_armor = false
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if minetest.get_modpath("3d_armor") ~= nil then show_armor = true end
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local show_armor = minetest.get_modpath("3d_armor") ~= nil
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local mod_player = minetest.get_modpath("mcl_player") ~= nil
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-- Returns a single itemstack in the given inventory to the main inventory, or drop it when there's no space left
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local function return_item(itemstack, dropper, pos, inv)
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@ -59,14 +58,20 @@ local function set_inventory(player, armor_change_only)
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local player_name = player:get_player_name()
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-- Show armor and player image
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local img = "player.png"
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local img, img_player
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if mod_player then
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img_player = mcl_player.player_get_preview(player)
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else
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img_player = "player.png"
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end
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img = img_player
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local player_preview = "image[0.6,0.2;2,4;"..img.."]"
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if show_armor and armor.textures[player_name] and armor.textures[player_name].preview then
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img = armor.textures[player_name].preview
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local s1 = img:find("character_preview")
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if s1 ~= nil then
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s1 = img:sub(s1+21)
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img = "player.png"..s1
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img = img_player..s1
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end
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player_preview = "image[1.1,0.2;2,4;"..img.."]"
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end
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