Replace deprecated functions

This commit is contained in:
Wuzzy 2019-03-06 04:38:57 +01:00
parent b31a717410
commit 2f74aea6f5
29 changed files with 159 additions and 159 deletions

View file

@ -190,7 +190,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
end
local acce_y = 0
local velo = entity.object:getvelocity()
local velo = entity.object:get_velocity()
entity.v = get_v(velo) * get_sign(entity.v)
@ -215,7 +215,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
end
-- fix mob rotation
entity.object:setyaw(entity.driver:get_look_horizontal() - entity.rotate)
entity.object:set_yaw(entity.driver:get_look_horizontal() - entity.rotate)
if can_fly then
@ -275,7 +275,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
if s ~= get_sign(entity.v) then
entity.object:setvelocity({x = 0, y = 0, z = 0})
entity.object:set_velocity({x = 0, y = 0, z = 0})
entity.v = 0
return
end
@ -348,7 +348,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
if math.abs(velo.y) < 1 then
local pos = entity.object:get_pos()
pos.y = math.floor(pos.y) + 0.5
entity.object:setpos(pos)
entity.object:set_pos(pos)
velo.y = 0
end
end
@ -360,8 +360,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
new_acce.y = new_acce.y + acce_y
entity.object:setvelocity(new_velo)
entity.object:setacceleration(new_acce)
entity.object:set_velocity(new_velo)
entity.object:set_acceleration(new_acce)
-- CRASH!
if enable_crash then
@ -387,7 +387,7 @@ end
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control()
local velo = entity.object:getvelocity()
local velo = entity.object:get_velocity()
local dir = entity.driver:get_look_dir()
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
local rot_steer, rot_view = math.pi / 2, 0
@ -397,24 +397,24 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
end
if ctrl.up then
entity.object:setvelocity({
entity.object:set_velocity({
x = dir.x * speed,
y = dir.y * speed + 2,
z = dir.z * speed
})
elseif ctrl.down then
entity.object:setvelocity({
entity.object:set_velocity({
x = -dir.x * speed,
y = dir.y * speed + 2,
z = -dir.z * speed
})
elseif not ctrl.down or ctrl.up or ctrl.jump then
entity.object:setvelocity({x = 0, y = -2, z = 0})
entity.object:set_velocity({x = 0, y = -2, z = 0})
end
entity.object:setyaw(yaw + math.pi + math.pi / 2 - entity.rotate)
entity.object:set_yaw(yaw + math.pi + math.pi / 2 - entity.rotate)
-- firing arrows
if ctrl.LMB and ctrl.sneak and shoots then
@ -431,8 +431,8 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
local yaw = entity.driver:get_look_horizontal()
obj:setyaw(yaw + math.pi / 2)
obj:setvelocity(vec)
obj:set_yaw(yaw + math.pi / 2)
obj:set_velocity(vec)
else
obj:remove()
end