Refactor mob projectiles
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parent
046f9ab223
commit
2ff5bafd91
6 changed files with 34 additions and 139 deletions
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@ -51,9 +51,9 @@ mobs:register_mob("mobs_mc:enderdragon", {
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fire_damage = 0,
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on_rightclick = nil,
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attack_type = "dogshoot",
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arrow = "mobs_mc:fireball2",
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arrow = "mobs_mc:dragon_fireball",
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shoot_interval = 0.5,
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shoot_offset = -1,
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shoot_offset = -1.0,
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animation = {
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fly_speed = 8, stand_speed = 8,
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stand_start = 0, stand_end = 20,
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@ -67,69 +67,19 @@ mobs:register_mob("mobs_mc:enderdragon", {
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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mobs:register_arrow("mobs_mc:roar_of_the_dragon2", {
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-- dragon fireball (projectile)
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mobs:register_arrow("mobs_mc:dragon_fireball", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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--textures = {"transparent.png"},
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textures = {"mese_egg.png"},
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velocity = 10,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local n = minetest.get_node(pos).name
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if self.timer == 0 then
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self.timer = os.time()
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end
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if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then
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self.object:remove()
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end
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local objects = minetest.get_objects_inside_radius(pos, 1)
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for _,obj in ipairs(objects) do
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local name = self.name
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if name~="mobs_mc:roar_of_the_dragon2" and name ~= "mobs_mc:enderdragon" then
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obj:set_hp(obj:get_hp()-5)
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if (obj:get_hp() <= 0) then
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if (not obj:is_player()) and name ~= self.object:get_luaentity().name then
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obj:remove()
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end
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end
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end
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end
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if mobs_griefing then
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minetest.set_node(pos, {name="air"})
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if math.random(1,2)==1 then
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local dx = math.random(-1,1)
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local dy = math.random(-1,1)
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local dz = math.random(-1,1)
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.set_node(p, {name="air"})
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end
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end
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end
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})
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--GOOD LUCK LOL!
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-- fireball (weapon)
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mobs:register_arrow(":mobs_mc:fireball2", {
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visual = "sprite",
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visual_size = {x = 1.5, y = 1.5},
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visual_size = {x = 1.25, y = 1.25},
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textures = {"mobs_mc_dragon_fireball.png"},
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--textures = {"mobs_skeleton2_front.png^[makealpha:255,255,255 "},
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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hit_player = function(self, player)
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minetest.sound_play("tnt_explode", {pos = player:get_pos(), gain = 1.5, max_hear_distance = 2*64})
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 6},
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damage_groups = {fleshy = 12},
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}, nil)
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end,
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hit_mob = function(self, mob)
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@ -138,15 +88,11 @@ mobs:register_arrow(":mobs_mc:fireball2", {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 12},
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}, nil)
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end,
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-- node hit, bursts into flame
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-- node hit, explode
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hit_node = function(self, pos, node)
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mobs:explosion(pos, 3, 0, 1)
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--from tnt
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minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
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mobs:boom(self, pos, 2)
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end
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})
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