Refactor mob projectiles

This commit is contained in:
Wuzzy 2019-12-10 01:01:04 +01:00
parent 046f9ab223
commit 2ff5bafd91
6 changed files with 34 additions and 139 deletions

View file

@ -51,9 +51,9 @@ mobs:register_mob("mobs_mc:enderdragon", {
fire_damage = 0,
on_rightclick = nil,
attack_type = "dogshoot",
arrow = "mobs_mc:fireball2",
arrow = "mobs_mc:dragon_fireball",
shoot_interval = 0.5,
shoot_offset = -1,
shoot_offset = -1.0,
animation = {
fly_speed = 8, stand_speed = 8,
stand_start = 0, stand_end = 20,
@ -67,69 +67,19 @@ mobs:register_mob("mobs_mc:enderdragon", {
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
mobs:register_arrow("mobs_mc:roar_of_the_dragon2", {
-- dragon fireball (projectile)
mobs:register_arrow("mobs_mc:dragon_fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
--textures = {"transparent.png"},
textures = {"mese_egg.png"},
velocity = 10,
on_step = function(self, dtime)
local pos = self.object:get_pos()
local n = minetest.get_node(pos).name
if self.timer == 0 then
self.timer = os.time()
end
if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then
self.object:remove()
end
local objects = minetest.get_objects_inside_radius(pos, 1)
for _,obj in ipairs(objects) do
local name = self.name
if name~="mobs_mc:roar_of_the_dragon2" and name ~= "mobs_mc:enderdragon" then
obj:set_hp(obj:get_hp()-5)
if (obj:get_hp() <= 0) then
if (not obj:is_player()) and name ~= self.object:get_luaentity().name then
obj:remove()
end
end
end
end
if mobs_griefing then
minetest.set_node(pos, {name="air"})
if math.random(1,2)==1 then
local dx = math.random(-1,1)
local dy = math.random(-1,1)
local dz = math.random(-1,1)
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
minetest.set_node(p, {name="air"})
end
end
end
})
--GOOD LUCK LOL!
-- fireball (weapon)
mobs:register_arrow(":mobs_mc:fireball2", {
visual = "sprite",
visual_size = {x = 1.5, y = 1.5},
visual_size = {x = 1.25, y = 1.25},
textures = {"mobs_mc_dragon_fireball.png"},
--textures = {"mobs_skeleton2_front.png^[makealpha:255,255,255 "},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
minetest.sound_play("tnt_explode", {pos = player:get_pos(), gain = 1.5, max_hear_distance = 2*64})
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 6},
damage_groups = {fleshy = 12},
}, nil)
end,
hit_mob = function(self, mob)
@ -138,15 +88,11 @@ mobs:register_arrow(":mobs_mc:fireball2", {
full_punch_interval = 0.5,
damage_groups = {fleshy = 12},
}, nil)
end,
-- node hit, bursts into flame
-- node hit, explode
hit_node = function(self, pos, node)
mobs:explosion(pos, 3, 0, 1)
--from tnt
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
mobs:boom(self, pos, 2)
end
})