Refactor mob projectiles
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046f9ab223
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6 changed files with 34 additions and 139 deletions
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@ -31,7 +31,7 @@ mobs:register_mob("mobs_mc:witch", {
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pathfinding = 1,
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group_attack = true,
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attack_type = "dogshoot",
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arrow = "mobs:potion_arrow",
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arrow = "mobs_mc:potion_arrow",
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shoot_interval = 2.5,
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shoot_offset = 1,
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dogshoot_switch = 1,
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@ -68,8 +68,8 @@ mobs:register_mob("mobs_mc:witch", {
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})
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-- fireball (weapon)
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mobs:register_arrow(":mobs:potion_arrow", {
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-- potion projectile (EXPERIMENTAL)
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mobs:register_arrow("mobs_mc:potion_arrow", {
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visual = "sprite",
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visual_size = {x = 0.5, y = 0.5},
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--textures = {"vessels_glass_bottle.png"}, --TODO fix to else if default
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