Refactor mob projectiles
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parent
046f9ab223
commit
2ff5bafd91
6 changed files with 34 additions and 139 deletions
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@ -53,7 +53,7 @@ mobs:register_mob("mobs_mc:wither", {
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explosion_radius = 3,
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explosion_fire = false,
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dogshoot_stop = true,
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arrow = "mobs_mc:fireball",
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arrow = "mobs_mc:wither_skull",
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reach = 5,
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shoot_interval = 0.5,
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shoot_offset = -1,
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@ -67,87 +67,37 @@ mobs:register_mob("mobs_mc:wither", {
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local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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mobs:register_arrow("mobs_mc:roar_of_the_dragon", {
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visual = "sprite",
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visual_size = {x = 1, y = 1},
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textures = {"blank.png"},
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velocity = 10,
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on_step = function(self, dtime)
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local pos = self.object:get_pos()
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local n = minetest.get_node(pos).name
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if self.timer == 0 then
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self.timer = os.time()
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end
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if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then
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self.object:remove()
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end
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local objects = minetest.get_objects_inside_radius(pos, 1)
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for _,obj in ipairs(objects) do
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local name = self.name
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if name~="mobs_mc:roar_of_the_dragon" and name ~= "mobs_mc:wither" then
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obj:set_hp(obj:get_hp()-5)
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if (obj:get_hp() <= 0) then
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if (not obj:is_player()) and name ~= self.object:get_luaentity().name then
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obj:remove()
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end
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end
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end
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end
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if mobs_griefing then
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minetest.set_node(pos, {name="air"})
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if math.random(1,2)==1 then
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local dx = math.random(-1,1)
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local dy = math.random(-1,1)
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local dz = math.random(-1,1)
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local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
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minetest.set_node(p, {name="air"})
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end
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end
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end
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})
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--GOOD LUCK LOL!
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-- fireball (weapon)
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mobs:register_arrow(":mobs_mc:fireball", {
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mobs:register_arrow("mobs_mc:wither_skull", {
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visual = "sprite",
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visual_size = {x = 0.75, y = 0.75},
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-- TODO: 3D projectile, replace tetxture
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textures = {"mobs_mc_TEMP_wither_projectile.png"},
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velocity = 6,
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-- direct hit, no fire... just plenty of pain
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-- direct hit
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hit_player = function(self, player)
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minetest.sound_play("tnt_explode", {pos = player:get_pos(), gain = 1.5, max_hear_distance = 16})
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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}, nil)
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mobs:boom(self, self.object:get_pos(), 1)
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end,
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hit_mob = function(self, mob)
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minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5,max_hear_distance = 16})
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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}, nil)
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mobs:boom(self, self.object:get_pos(), 1)
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end,
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-- node hit, bursts into flame
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-- node hit, explode
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hit_node = function(self, pos, node)
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-- FIXME: Deprecated, switch to mobs:boom instead
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mobs:explosion(pos, 3, 0, 1)
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mobs:boom(self, pos, 1)
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end
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})
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-- TODO: Add blue wither skull
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--Spawn egg
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mobs:register_egg("mobs_mc:wither", S("Wither"), "mobs_mc_spawn_icon_wither.png", 0)
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--Compatibility
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mobs:alias_mob("nssm:mese_dragon", "mobs_mc:wither")
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