Merge branch 'mcl_explosions'

This commit is contained in:
Wuzzy 2020-04-30 20:55:10 +02:00
commit 3087621b11
59 changed files with 620 additions and 193 deletions

View file

@ -13,7 +13,7 @@ mcl_doors:register_door("mcl_doors:wooden_door", {
inventory_image = "doors_item_wood.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 15,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_wood_lower.png", "mcl_doors_door_wood_side_lower.png"},
tiles_top = {"mcl_doors_door_wood_upper.png", "mcl_doors_door_wood_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -36,7 +36,7 @@ mcl_doors:register_door("mcl_doors:acacia_door", {
inventory_image = "mcl_doors_door_acacia.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 15,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_acacia_lower.png", "mcl_doors_door_acacia_side_lower.png"},
tiles_top = {"mcl_doors_door_acacia_upper.png", "mcl_doors_door_acacia_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -59,7 +59,7 @@ mcl_doors:register_door("mcl_doors:birch_door", {
inventory_image = "mcl_doors_door_birch.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 15,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_birch_lower.png", "mcl_doors_door_birch_side_lower.png"},
tiles_top = {"mcl_doors_door_birch_upper.png", "mcl_doors_door_birch_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -82,7 +82,7 @@ mcl_doors:register_door("mcl_doors:dark_oak_door", {
inventory_image = "mcl_doors_door_dark_oak.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 15,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_dark_oak_lower.png", "mcl_doors_door_dark_oak_side_lower.png"},
tiles_top = {"mcl_doors_door_dark_oak_upper.png", "mcl_doors_door_dark_oak_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -105,7 +105,7 @@ mcl_doors:register_door("mcl_doors:jungle_door", {
inventory_image = "mcl_doors_door_jungle.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 15,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_jungle_lower.png", "mcl_doors_door_jungle_side_lower.png"},
tiles_top = {"mcl_doors_door_jungle_upper.png", "mcl_doors_door_jungle_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -128,7 +128,7 @@ mcl_doors:register_door("mcl_doors:spruce_door", {
inventory_image = "mcl_doors_door_spruce.png",
groups = {handy=1,axey=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 15,
_mcl_blast_resistance = 3,
tiles_bottom = {"mcl_doors_door_spruce_lower.png", "mcl_doors_door_spruce_side_lower.png"},
tiles_top = {"mcl_doors_door_spruce_upper.png", "mcl_doors_door_spruce_side_upper.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
@ -182,7 +182,7 @@ mcl_doors:register_door("mcl_doors:iron_door", {
inventory_image = "doors_item_steel.png",
groups = {pickaxey=1, mesecon_effector_on=1},
_mcl_hardness = 5,
_mcl_blast_resistance = 25,
_mcl_blast_resistance = 5,
tiles_bottom = {"mcl_doors_door_iron_lower.png^[transformFX", "mcl_doors_door_iron_side_lower.png"},
tiles_top = {"mcl_doors_door_iron_upper.png^[transformFX", "mcl_doors_door_iron_side_upper.png"},
sounds = mcl_sounds.node_sound_metal_defaults(),
@ -224,7 +224,7 @@ for w=1, #woods do
wield_image = woods[w][3],
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1, flammable=-1},
_mcl_hardness = 3,
_mcl_blast_resistance = 15,
_mcl_blast_resistance = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
})
@ -251,7 +251,7 @@ mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
wield_image = "doors_trapdoor_steel.png",
groups = {pickaxey=1, mesecon_effector_on=1},
_mcl_hardness = 5,
_mcl_blast_resistance = 25,
_mcl_blast_resistance = 5,
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",