Play sound for equipping horse armor or saddle
This commit is contained in:
parent
565806558c
commit
3118673116
3 changed files with 15 additions and 1 deletions
|
@ -223,6 +223,7 @@ local horse = {
|
|||
local tex = horse_extra_texture(self)
|
||||
self.base_texture = tex
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()})
|
||||
|
||||
-- Put on horse armor if tamed
|
||||
elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor
|
||||
|
@ -252,7 +253,10 @@ local horse = {
|
|||
local tex = horse_extra_texture(self)
|
||||
self.base_texture = tex
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
|
||||
local def = w:get_definition()
|
||||
if def.sounds and def.sounds._mcl_armor_equip then
|
||||
minetest.sound_play({name = def.sounds._mcl_armor_equip}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()})
|
||||
end
|
||||
|
||||
-- Mount horse
|
||||
elseif not self.driver and self._saddle then
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue