Redo skeleton stray vex zombiepig meshes/textures

Thanks, 22i!
This commit is contained in:
Wuzzy 2018-05-30 16:59:27 +02:00
parent 6619cf159f
commit 328eb883ec
12 changed files with 33 additions and 24 deletions

View file

@ -27,11 +27,11 @@ local pigman = {
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_zombie_pigman.b3d",
textures = {
textures = { {
"blank.png", --baby
"default_tool_goldsword.png", --sword
"mobs_mc_zombie_pigman.png", --pigman
},
} },
visual_size = {x=3, y=3},
sounds = {
random = "mobs_mc_zombie_idle",
@ -91,11 +91,11 @@ mobs:register_mob("mobs_mc:pigman", pigman)
local baby_pigman = table.copy(pigman)
baby_pigman.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
baby_pigman.visual_size = {x=pigman.visual_size.x/2, y=pigman.visual_size.y/2}
baby_pigman.textures = {
"mobs_mc_zombie_pigman.png", --baby
"default_tool_goldsword.png", --sword
"mobs_mc_zombie_pigman.png", --pigman
}
baby_pigman.textures = { {
"mobs_mc_zombie_pigman.png", --baby
"default_tool_goldsword.png", --sword
"mobs_mc_zombie_pigman.png", --pigman
} }
baby_pigman.walk_velocity = 1.2
baby_pigman.run_velocity = 2.4
baby_pigman.light_damage = 0