Move sprint vars into mcl_sprint table

This commit is contained in:
Wuzzy 2017-02-21 15:45:48 +01:00
parent 94eb0b19e6
commit 341e8fadb2
4 changed files with 21 additions and 19 deletions

View file

@ -32,9 +32,9 @@ minetest.register_globalstep(function(dtime)
--Check if they are moving or not
players[playerName]["moving"] = player:get_player_control()["up"]
--If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0
--If the player has tapped w longer than mcl_sprint.TIMEOUT ago, set his/her state to 0
if playerInfo["state"] == 2 then
if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then
if playerInfo["timeOut"] + mcl_sprint.TIMEOUT < gameTime then
players[playerName]["timeOut"] = nil
setState(playerName, 0)
end
@ -98,7 +98,7 @@ function setState(playerName, state) --Sets the state of a player (0=stopped, 1=
elseif state == 2 then --Primed
players[playerName]["timeOut"] = gameTime
elseif state == 3 then --Sprinting
player:set_physics_override({speed=SPRINT_SPEED})
player:set_physics_override({speed=mcl_sprint.SPEED})
end
return true
end