New translation system, part 5: Items, part 1

This commit is contained in:
Wuzzy 2019-03-07 21:35:02 +01:00
parent 0cc038c545
commit 342202c979
9 changed files with 153 additions and 138 deletions

View file

@ -1,3 +1,5 @@
local S = minetest.get_translator("mcl_banners")
-- Pattern crafting. This file contains the code for crafting all the
-- emblazonings you can put on the banners. It's quite complicated;
-- run-of-the-mill crafting won't work here.
@ -17,99 +19,99 @@ local d = "group:dye" -- dye
local e = "" -- empty slot (one of them must contain the banner)
local patterns = {
["border"] = {
name = "%s Bordure",
name = S("%s Bordure"),
{ d, d, d },
{ d, e, d },
{ d, d, d },
},
["bricks"] = {
name = "%s Bricks",
name = S("%s Bricks"),
type = "shapeless",
{ e, "mcl_core:brick_block", d },
},
["circle"] = {
name = "%s Roundel",
name = S("%s Roundel"),
{ e, e, e },
{ e, d, e },
{ e, e, e },
},
["creeper"] = {
name = "%s Creeper Charge",
name = S("%s Creeper Charge"),
type = "shapeless",
{ e, "mcl_heads:creeper", d },
},
["cross"] = {
name = "%s Saltire",
name = S("%s Saltire"),
{ d, e, d },
{ e, d, e },
{ d, e, d },
},
["curly_border"] = {
name = "%s Bordure Indented",
name = S("%s Bordure Indented"),
type = "shapeless",
{ e, "mcl_core:vine", d },
},
["diagonal_up_left"] = {
name = "%s Per Bend Inverted",
name = S("%s Per Bend Inverted"),
{ e, e, e },
{ d, e, e },
{ d, d, e },
},
["diagonal_up_right"] = {
name = "%s Per Bend Sinister Inverted",
name = S("%s Per Bend Sinister Inverted"),
{ e, e, e },
{ e, e, d },
{ e, d, d },
},
["diagonal_right"] = {
name = "%s Per Bend",
name = S("%s Per Bend"),
{ e, d, d },
{ e, e, d },
{ e, e, e },
},
["diagonal_left"] = {
name = "%s Per Bend Sinister",
name = S("%s Per Bend Sinister"),
{ d, d, e },
{ d, e, e },
{ e, e, e },
},
["flower"] = {
name = "%s Flower Charge",
name = S("%s Flower Charge"),
type = "shapeless",
{ e, "mcl_flowers:oxeye_daisy", d },
},
["gradient"] = {
name = "%s Gradient",
name = S("%s Gradient"),
{ d, e, d },
{ e, d, e },
{ e, d, e },
},
["gradient_up"] = {
name = "%s Base Gradient",
name = S("%s Base Gradient"),
{ e, d, e },
{ e, d, e },
{ d, e, d },
},
["half_horizontal_bottom"] = {
name = "%s Per Fess Inverted",
name = S("%s Per Fess Inverted"),
{ e, e, e },
{ d, d, d },
{ d, d, d },
},
["half_horizontal"] = {
name = "%s Per Fess",
name = S("%s Per Fess"),
{ d, d, d },
{ d, d, d },
{ e, e, e },
},
["half_vertical"] = {
name = "%s Per Pale",
name = S("%s Per Pale"),
{ d, d, e },
{ d, d, e },
{ d, d, e },
},
["half_vertical_right"] = {
name = "%s Per Pale Inverted",
name = S("%s Per Pale Inverted"),
{ e, d, d },
{ e, d, d },
{ e, d, d },
@ -117,126 +119,126 @@ local patterns = {
["thing"] = {
-- Symbol used for the “Thing”: U+1F65D 🙝
name = "%s Thing Charge",
name = S("%s Thing Charge"),
type = "shapeless",
-- TODO: Replace with enchanted golden apple
{ e, "mcl_core:apple_gold", d },
},
["rhombus"] = {
name = "%s Lozenge",
name = S("%s Lozenge"),
{ e, d, e },
{ d, e, d },
{ e, d, e },
},
["skull"] = {
name = "%s Skull Charge",
name = S("%s Skull Charge"),
type = "shapeless",
{ e, "mcl_heads:wither_skeleton", d },
},
["small_stripes"] = {
name = "%s Paly",
name = S("%s Paly"),
{ d, e, d },
{ d, e, d },
{ e, e, e },
},
["square_bottom_left"] = {
name = "%s Base Dexter Canton",
name = S("%s Base Dexter Canton"),
{ e, e, e },
{ e, e, e },
{ d, e, e },
},
["square_bottom_right"] = {
name = "%s Base Sinister Canton",
name = S("%s Base Sinister Canton"),
{ e, e, e },
{ e, e, e },
{ e, e, d },
},
["square_top_left"] = {
name = "%s Chief Dexter Canton",
name = S("%s Chief Dexter Canton"),
{ d, e, e },
{ e, e, e },
{ e, e, e },
},
["square_top_right"] = {
name = "%s Chief Sinister Canton",
name = S("%s Chief Sinister Canton"),
{ e, e, d },
{ e, e, e },
{ e, e, e },
},
["straight_cross"] = {
name = "%s Cross",
name = S("%s Cross"),
{ e, d, e },
{ d, d, d },
{ e, d, e },
},
["stripe_bottom"] = {
name = "%s Base",
name = S("%s Base"),
{ e, e, e },
{ e, e, e },
{ d, d, d },
},
["stripe_center"] = {
name = "%s Pale",
name = S("%s Pale"),
{ e, d, e },
{ e, d, e },
{ e, d, e },
},
["stripe_downleft"] = {
name = "%s Bend Sinister",
name = S("%s Bend Sinister"),
{ e, e, d },
{ e, d, e },
{ d, e, e },
},
["stripe_downright"] = {
name = "%s Bend",
name = S("%s Bend"),
{ d, e, e },
{ e, d, e },
{ e, e, d },
},
["stripe_left"] = {
name = "%s Pale Dexter",
name = S("%s Pale Dexter"),
{ d, e, e },
{ d, e, e },
{ d, e, e },
},
["stripe_middle"] = {
name = "%s Fess",
name = S("%s Fess"),
{ e, e, e },
{ d, d, d },
{ e, e, e },
},
["stripe_right"] = {
name = "%s Pale Sinister",
name = S("%s Pale Sinister"),
{ e, e, d },
{ e, e, d },
{ e, e, d },
},
["stripe_top"] = {
name = "%s Chief",
name = S("%s Chief"),
{ d, d, d },
{ e, e, e },
{ e, e, e },
},
["triangle_bottom"] = {
name = "%s Chevron",
name = S("%s Chevron"),
{ e, e, e },
{ e, d, e },
{ d, e, d },
},
["triangle_top"] = {
name = "%s Chevron Inverted",
name = S("%s Chevron Inverted"),
{ d, e, d },
{ e, d, e },
{ e, e, e },
},
["triangles_bottom"] = {
name = "%s Base Indented",
name = S("%s Base Indented"),
{ e, e, e },
{ d, e, d },
{ e, d, e },
},
["triangles_top"] = {
name = "%s Chief Indented",
name = S("%s Chief Indented"),
{ e, d, e },
{ d, e, d },
{ e, e, e },
@ -270,9 +272,9 @@ mcl_banners.make_advanced_banner_description = function(description, layers)
end
-- Warn about missing information
if #layers == max_layer_lines + 1 then
table.insert(layerstrings, "And one addional layer")
table.insert(layerstrings, S("And one addional layer"))
elseif #layers > max_layer_lines + 1 then
table.insert(layerstrings, string.format("And %d addional layers", #layers - max_layer_lines))
table.insert(layerstrings, string.format(S("And %d addional layers"), #layers - max_layer_lines))
end
-- Final string concatenations: Just a list of strings