Railcorridors: Use dark oak wood in terracotta
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2 changed files with 43 additions and 21 deletions
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@ -12,15 +12,30 @@ tsm_railcorridors.nodes = {
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torch_wall = "mcl_torches:torch_wall",
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cobweb = "mcl_core:cobweb",
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spawner = "mcl_mobspawners:spawner",
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}
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local mg_name = minetest.get_mapgen_setting("mg_name")
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if mg_name == "v6" then
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-- In v6, wood is chosen randomly.
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--[[ Wood types for the corridors. Corridors are made out of full wood blocks
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and posts. For each corridor system, a random wood type is chosen with the chance
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specified in per mille. ]]
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corridor_woods = {
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tsm_railcorridors.nodes.corridor_woods = {
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{ wood = "mcl_core:wood", post = "mcl_fences:fence", chance = 900},
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{ wood = "mcl_core:darkwood", post = "mcl_fences:dark_oak_fence", chance = 100},
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},
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}
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}
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else
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-- This generates dark oak wood in mesa biomes and oak wood everywhere else.
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tsm_railcorridors.nodes.corridor_woods_function = function(pos, node)
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if minetest.get_item_group(node.name, "hardened_clay") ~= 0 then
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return "mcl_core:darkwood", "mcl_fences:dark_oak_fence"
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else
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return "mcl_core:wood", "mcl_fences:fence"
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end
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end
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end
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-- TODO: Use minecart with chest instead of normal minecart
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tsm_railcorridors.carts = { "mcl_minecarts:minecart" }
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@ -41,8 +56,6 @@ function tsm_railcorridors.on_construct_spawner(pos)
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mcl_mobspawners.setup_spawner(pos, "mobs_mc:cave_spider")
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end
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local mg_name = minetest.get_mapgen_setting("mg_name")
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-- MineClone 2's treasure function. Gets all treasures for a single chest.
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-- Based on information from Minecraft Wiki.
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function tsm_railcorridors.get_treasures(pr)
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