Update 3d_armor, replace mcl_inventory with craftingpack
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[mod] Visible Player Armor [3d_armor]
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=====================================
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depends: default, inventory_plus, unified_skins
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Depends: default
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Adds craftable armor that is visible to other players. Each armor item worn contibutes to
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Recommends: inventory_plus or unified_inventory (use only one)
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Adds craftable armor that is visible to other players. Each armor item worn contributes to
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a player's armor group level making them less vulnerable to weapons.
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Armor takes damage when a player is hurt but also offers a percentage chance of healing.
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Overall level is boosted by 10% when wearing a full matching set.
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default settings: [minetest.conf]
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Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
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protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.
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# Set number of seconds between armor updates.
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3d_armor_update_time = 1
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Configuration
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-------------
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Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
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see armor.conf.example for all available options.
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Note: worldpath config settings override any settings made in the mod's directory.
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