Update 3d_armor, replace mcl_inventory with craftingpack

This commit is contained in:
Wuzzy 2017-01-05 23:37:40 +01:00
parent 30ae4cbcd5
commit 3500008981
101 changed files with 1452 additions and 795 deletions

View file

@ -1,15 +1,24 @@
[mod] Visible Player Armor [3d_armor]
=====================================
depends: default, inventory_plus, unified_skins
Depends: default
Adds craftable armor that is visible to other players. Each armor item worn contibutes to
Recommends: inventory_plus or unified_inventory (use only one)
Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.
Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.
default settings: [minetest.conf]
Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.
# Set number of seconds between armor updates.
3d_armor_update_time = 1
Configuration
-------------
Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
see armor.conf.example for all available options.
Note: worldpath config settings override any settings made in the mod's directory.