Add Spawn API

This commit is contained in:
Wuzzy 2017-11-24 07:04:03 +01:00
parent 124e1aac94
commit 351f1834a3
9 changed files with 51 additions and 27 deletions

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mcl_init

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Set and get the player's respawn position

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mcl_spawn = {}
-- Returns current spawn position of player.
-- If player is nil or not a player, the default spawn point is returned.
mcl_spawn.get_spawn_pos = function(player)
local spawn
if player ~= nil and player:is_player() then
spawn = minetest.string_to_pos(player:get_attribute("mcl_beds:spawn"))
end
if not spawn or spawn == "" then
spawn = minetest.setting_get_pos("static_spawnpoint")
end
if not spawn then
spawn = { x=0, y=0, z=0 }
if mg_name == "flat" then
spawn.y = mcl_vars.mg_bedrock_overworld_max + 5
end
end
return spawn
end
-- Sets the player's spawn position to pos.
-- Set pos to nil to clear the spawn position.
mcl_spawn.set_spawn_pos = function(player, pos)
if pos == nil then
player:set_attribute("mcl_beds:spawn", "")
else
player:set_attribute("mcl_beds:spawn", minetest.pos_to_string(pos))
end
end
-- Respawn player at specified respawn position
minetest.register_on_respawnplayer(function(player)
local pos = mcl_spawn.get_spawn_pos(player)
if pos then
player:set_pos(pos)
return true
end
end)

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name = mcl_spawn