Organize mods into modpacks for better overview
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140
mods/ENTITIES/mobs_mc/cow.lua
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140
mods/ENTITIES/mobs_mc/cow.lua
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--MCmobs v0.2
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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mobs:register_mob("mobs_mc:cow", {
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type = "animal",
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hp_min = 10,
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hp_max = 10,
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collisionbox = {-0.6, -0.01, -0.6, 0.6, 1.8, 0.6},
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visual = "mesh",
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mesh = "mobs_mc_cow.x",
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textures = {
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{"mobs_mc_cow.png"}
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},
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makes_footstep_sound = true,
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walk_velocity = 1,
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armor = 100,
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drops = {
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{name = "mcl_mobitems:beef_raw",
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chance = 1,
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min = 1,
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max = 3,},
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{name = "mcl_mobitems:leather",
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chance = 1,
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min = 0,
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max = 2,},
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},
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 3,
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sounds = {
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random = "Cow1",
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death = "Cowhurt1",
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damage = "Cowhurt1",
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},
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animation = {
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speed_normal = 24,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 49,
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hurt_start = 118,
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hurt_end = 154,
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death_start = 154,
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death_end = 179,
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eat_start = 49,
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eat_end = 78,
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look_start = 78,
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look_end = 108,
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},
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--[[
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follow = "farming:wheat",
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view_range = 5,
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "bucket:bucket_empty" and clicker:get_inventory() then
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local inv = clicker:get_inventory()
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inv:remove_item("main", "bucket:bucket_empty")
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-- if room add bucket of milk to inventory, otherwise drop as item
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if inv:room_for_item("main", {name="mobs:bucket_milk"}) then
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clicker:get_inventory():add_item("main", "mobs:bucket_milk")
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else
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = "mobs:bucket_milk"})
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end
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end
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end,
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]]
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--from mobs_animals
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follow = "mcl_farming:wheat_item",
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view_range = 7,
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replace_rate = 10,
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replace_what = {"mcl_core:tallgrass",},
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replace_with = "air",
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fear_height = 2,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 8, true, true) then
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return
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end
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local tool = clicker:get_wielded_item()
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-- milk cow with empty bucket
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if tool:get_name() == "bucket:bucket_empty" then
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--if self.gotten == true
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if self.child == true then
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return
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end
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if self.gotten == true then
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minetest.chat_send_player(clicker:get_player_name(),
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"Cow already milked!")
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return
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end
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local inv = clicker:get_inventory()
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inv:remove_item("main", "bucket:bucket_empty")
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if inv:room_for_item("main", {name = "mcl_mobitems:milk_bucket"}) then
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clicker:get_inventory():add_item("main", "mcl_mobitems:milk_bucket")
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else
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = "mcl_mobitems:milk_bucket"})
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end
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self.gotten = true -- milked
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return
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end
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mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
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end,
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})
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mobs:register_spawn("mobs_mc:cow", {"mcl_core:dirt_with_grass"}, 20, 8, 7000, 1, 31000)
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-- compatibility
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mobs:alias_mob("mobs:cow", "mobs_mc:cow")
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-- spawn egg
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mobs:register_egg("mobs_mc:cow", "Spawn Cow", "spawn_egg_cow.png")
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if minetest.setting_get("log_mods") then
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minetest.log("action", "MC Cow loaded")
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end
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