Organize mods into modpacks for better overview
This commit is contained in:
parent
f9db58bf50
commit
3696ee3761
1683 changed files with 0 additions and 0 deletions
122
mods/ENTITIES/mobs_mc/ghast.lua
Normal file
122
mods/ENTITIES/mobs_mc/ghast.lua
Normal file
|
@ -0,0 +1,122 @@
|
|||
--MCmobs v0.2
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
|
||||
--dofile(minetest.get_modpath("mobs").."/api.lua")
|
||||
|
||||
mobs:register_mob("mobs_mc:ghast", {
|
||||
type = "monster",
|
||||
pathfinding = true,
|
||||
group_attack = true,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
collisionbox = {-1.45, -1.45, -1.45 ,1.45, 1.45, 1.45},
|
||||
visual_size = {x=3.0, y=3.0},
|
||||
textures = {
|
||||
{"ghast_white.png", "ghast_white.png", "ghast_front.png", "ghast_white.png", "ghast_white.png", "ghast_white.png"}
|
||||
},
|
||||
visual = "cube",
|
||||
blood_texture ="mobs_blood.png",
|
||||
rotate = 270,
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
shoot = "mobs_fireball",
|
||||
death = "zombiedeath",
|
||||
damage = "ghast_damage",
|
||||
attack = "mobs_fireball",
|
||||
random = "mobs_eerie",
|
||||
},
|
||||
walk_velocity = .8,
|
||||
run_velocity = 2.6,
|
||||
damage = 1,
|
||||
armor = 100,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:ghast_tear",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 1,},
|
||||
{name = "mcl_core:gunpowder",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
},
|
||||
animation = {
|
||||
speed_normal = 24,
|
||||
speed_run = 48,
|
||||
stand_start = 0,
|
||||
stand_end = 23,
|
||||
walk_start = 24,
|
||||
walk_end = 47,
|
||||
run_start = 48,
|
||||
run_end = 62,
|
||||
hurt_start = 64,
|
||||
hurt_end = 86,
|
||||
death_start = 88,
|
||||
death_end = 118,
|
||||
},
|
||||
drawtype = "front",
|
||||
water_damage = 10,
|
||||
lava_damage = 0,
|
||||
light_damage = 0,
|
||||
fall_damage = 0,
|
||||
view_range = 16,
|
||||
--attack_type = "dogshoot",
|
||||
attack_type = "dogshoot",
|
||||
arrow = "mobs_mc:ghast_fireball",
|
||||
shoot_interval = 3.5,
|
||||
shoot_offset = 1,
|
||||
--'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
||||
--'dogshoot_count_max' number of seconds before switching above modes.
|
||||
dogshoot_switch = 1,
|
||||
dogshoot_count_max =1,
|
||||
passive = false,
|
||||
jump = true,
|
||||
jump_height = 4,
|
||||
floats=1,
|
||||
fly = true,
|
||||
jump_chance = 98,
|
||||
fear_height = 120,
|
||||
})
|
||||
|
||||
|
||||
mobs:register_spawn("mobs_mc:ghast", {"mcl_core:lava_flowing", "mcl_nether:netherrack", "air"}, 17, -1, 5000, 1, -2000)
|
||||
|
||||
-- Ghast fireball
|
||||
mobs:register_arrow("mobs_mc:ghast_fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.8, y = 0.8},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
velocity = 6,
|
||||
|
||||
-- direct hit, no fire... just plenty of pain
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
-- node hit, bursts into flame
|
||||
hit_node = function(self, pos, node)
|
||||
mobs:explosion(pos, 1, 1, 0)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
||||
-- spawn eggs
|
||||
mobs:register_egg("mobs_mc:ghast", "Spawn Ghast", "spawn_egg_ghast.png")
|
||||
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "MC Ghast loaded")
|
||||
end
|
Loading…
Add table
Add a link
Reference in a new issue