Organize mods into modpacks for better overview
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139
mods/ENTITIES/mobs_mc/sheep.lua
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139
mods/ENTITIES/mobs_mc/sheep.lua
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--MCmobs v0.2
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--maikerumine
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--dofile(minetest.get_modpath("mobs").."/api.lua")
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--mcsheep
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mobs:register_mob("mobs_mc:sheep", {
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type = "animal",
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hp_min = 8,
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hp_max = 8,
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collisionbox = {-0.5, -0.01, -0.5, 0.5, 1.5, 0.5},
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visual = "mesh",
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mesh = "mobs_sheep.x",
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textures = {
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{"mobs_sheep.png"}
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},
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makes_footstep_sound = true,
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walk_velocity = 1,
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armor = 100,
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drops = {
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{name = "mcl_mobs:mutton_raw",
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chance = 1,
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min = 1,
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max = 2,},
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{name = "mcl_wool:white",
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chance = 1,
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min = 1,
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max = 1,},
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},
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 3,
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sounds = {
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random = "Sheep3",
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death = "Sheep3",
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damage = "Sheep3",
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},
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animation = {
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speed_normal = 24,
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stand_start = 0,
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stand_end = 23,
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walk_start = 24,
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walk_end = 49,
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hurt_start = 118,
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hurt_end = 154,
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death_start = 154,
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death_end = 179,
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eat_start = 49,
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eat_end = 78,
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look_start = 78,
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look_end = 108,
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},
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follow = "mcl_farming:wheat_item",
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view_range = 5,
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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if item:get_name() == "mcl_farming:wheat_item" then
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if not self.tamed then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.tamed = true
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elseif self.naked then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.food = (self.food or 0) + 1
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if self.food >= 4 then
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self.food = 0
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self.naked = false
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self.object:set_properties({
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textures = {"sheep.png"},
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})
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end
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end
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return
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end
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if item:get_name() == "mcl_core:shears" and not self.naked then
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self.naked = true
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local pos = self.object:getpos()
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minetest.sound_play("shears", {pos = pos})
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pos.y = pos.y + 0.5
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if not self.color then
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minetest.add_item(pos, ItemStack("mcl_wool:white "..math.random(1,3)))
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else
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minetest.add_item(pos, ItemStack("mcl_wool:"..self.color.." "..math.random(1,3)))
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end
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self.object:set_properties({
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textures = {"sheep_sheared.png"},
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})
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if not minetest.setting_getbool("creative_mode") then
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item:add_wear(300)
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clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
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end
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end
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if minetest.get_item_group(item:get_name(), "dye") == 1 and not self.naked then
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print(item:get_name(), minetest.get_item_group(item:get_name(), "dye"))
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local name = item:get_name()
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local pname = name:split(":")[2]
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self.object:set_properties({
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textures = {"mobs_sheep_"..pname..".png"},
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})
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self.color = pname
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self.drops = {
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{name = "mcl_mobs:mutton_raw",
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chance = 1,
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min = 1,
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max = 2,},
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{name = "mcl_wool:"..self.color,
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chance = 1,
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min = 1,
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max = 1,},
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}
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end
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end,
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})
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mobs:register_spawn("mobs_mc:sheep", {"mcl_core:dirt_with_grass"}, 20, 12, 5000, 2, 31000)
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-- compatibility
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mobs:alias_mob("mobs:sheep", "mobs_mc:sheep")
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-- spawn eggs
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mobs:register_egg("mobs_mc:sheep", "Spawn Sheep", "spawn_egg_sheep.png")
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if minetest.setting_get("log_mods") then
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minetest.log("action", "MC Sheep loaded")
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end
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