Organize mods into modpacks for better overview
31
mods/HUD/craftingpack/README.txt
Normal file
|
@ -0,0 +1,31 @@
|
|||
Minetest mod "Crafting"
|
||||
=======================
|
||||
version: 2.0.1
|
||||
|
||||
License of source code and Textures: WTFPL
|
||||
------------------------------------
|
||||
Copyright (c) 2013-2014 BlockMen
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
|
||||
|
||||
--USING the mod--
|
||||
=================
|
||||
This mod changes the players inventory (survival and creative) with more slots (9*4 instead of 8*4)
|
||||
Like known from Minecraft you have a 2x2 crafting grid at inventory now. Furthermore a categorized creative
|
||||
inventory and a support for stu's 3d armor mod (To use the armor and a preview of player).
|
||||
|
||||
Left items in the crafting slots are dropped infront of you.
|
||||
|
||||
Workbench
|
||||
=========
|
||||
With following recipe you craft a workbench (aka crafting table):
|
||||
|
||||
wood wood
|
||||
wood wood
|
||||
|
||||
The workbench has a 3x3 crafting grid, that allows to use all recipes.
|
34
mods/HUD/craftingpack/crafting/README.txt
Normal file
|
@ -0,0 +1,34 @@
|
|||
Minetest mod "Crafting"
|
||||
=======================
|
||||
Version: 2.0.1
|
||||
|
||||
License of source code and Textures: WTFPL
|
||||
------------------------------------
|
||||
copyright (c) 2013-2014 by BlockMen
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
|
||||
|
||||
--USING the mod--
|
||||
=================
|
||||
|
||||
This mod changes the players inventory (survival and creative) with more slots (9*4 instead of 8*4)
|
||||
Like known from Minecraft you have a 2x2 crafting grid at inventory now. Furthermore a categorized creative
|
||||
inventory and a support for stu's 3d armor mod (To use the armor and a preview of player).
|
||||
|
||||
Left items in the crafting slots are dropped infront of you.
|
||||
|
||||
|
||||
Workbench
|
||||
_________
|
||||
|
||||
With following recipe you craft a workbench (aka crafting table):
|
||||
|
||||
wood wood
|
||||
wood wood
|
||||
|
||||
The workbench has a 3x3 crafting grid, that allows to use all recipes.
|
419
mods/HUD/craftingpack/crafting/creative.lua
Normal file
|
@ -0,0 +1,419 @@
|
|||
crafting = {}
|
||||
crafting.creative_inventory_size = 0
|
||||
|
||||
-- Prepare player info table
|
||||
local players = {}
|
||||
|
||||
local function set_inv(filter, player)
|
||||
local playername = player:get_player_name()
|
||||
local inv = minetest.get_inventory({type="detached", name="creative_"..playername})
|
||||
inv:set_size("main", 0)
|
||||
local creative_list = {}
|
||||
for name,def in pairs(minetest.registered_items) do
|
||||
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
|
||||
if filter ~= "" then
|
||||
local is_redstone = function(def)
|
||||
return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off
|
||||
end
|
||||
local is_tool = function(def)
|
||||
return def.groups.tool or (def.tool_capabilities ~= nil and def.tool_capabilities.damage_groups == nil)
|
||||
end
|
||||
local is_weapon = function(def)
|
||||
return def.groups.weapon or def.groups.weapon_ranged or def.groups.ammo or def.groups.armor_head or def.groups.armor_torso or def.groups.armor_legs or def.groups.armor_feet
|
||||
end
|
||||
if filter == "\0blocks" then
|
||||
if def.groups.building_block then
|
||||
table.insert(creative_list, name)
|
||||
end
|
||||
elseif filter == "\0deco" then
|
||||
if def.groups.deco_block then
|
||||
table.insert(creative_list, name)
|
||||
end
|
||||
elseif filter == "\0redstone" then
|
||||
if is_redstone(def) then
|
||||
table.insert(creative_list, name)
|
||||
end
|
||||
elseif filter == "\0rail" then
|
||||
if def.groups.transport then
|
||||
table.insert(creative_list, name)
|
||||
end
|
||||
elseif filter == "\0food" then
|
||||
if def.groups.food or def.groups.eatable then
|
||||
table.insert(creative_list, name)
|
||||
end
|
||||
elseif filter == "\0tools" then
|
||||
if is_tool(def) then
|
||||
table.insert(creative_list, name)
|
||||
end
|
||||
elseif filter == "\0combat" then
|
||||
if is_weapon(def) then
|
||||
table.insert(creative_list, name)
|
||||
end
|
||||
elseif filter == "\0brew" then
|
||||
if def.groups.brewitem then
|
||||
table.insert(creative_list, name)
|
||||
end
|
||||
elseif filter == "\0matr" then
|
||||
if def.groups.craftitem then
|
||||
table.insert(creative_list, name)
|
||||
end
|
||||
elseif filter == "\0misc" then
|
||||
if not def.groups.building_block and not def.groups.deco_block and not is_redstone(def) and not def.groups.transport and not def.groups.food and not def.groups.eatable and not is_tool(def) and not is_weapon(def) and not def.groups.craftitem and not def.groups.brewitem then
|
||||
|
||||
table.insert(creative_list, name)
|
||||
end
|
||||
elseif filter == "\0all" then
|
||||
table.insert(creative_list, name)
|
||||
else --for all other
|
||||
if string.find(string.lower(def.name), filter) or string.find(string.lower(def.description), filter) then
|
||||
table.insert(creative_list, name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
table.sort(creative_list)
|
||||
inv:set_size("main", #creative_list)
|
||||
for _,itemstring in ipairs(creative_list) do
|
||||
inv:add_item("main", ItemStack(itemstring))
|
||||
end
|
||||
crafting.creative_inventory_size = #creative_list
|
||||
end
|
||||
|
||||
local function init(player)
|
||||
local playername = player:get_player_name()
|
||||
local inv = minetest.create_detached_inventory("creative_"..playername, {
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
return count
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
return 0
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
return -1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
print(player:get_player_name().." takes item from creative inventory; listname="..dump(listname)..", index="..dump(index)..", stack="..dump(stack))
|
||||
if stack then
|
||||
print("stack:get_name()="..dump(stack:get_name())..", stack:get_count()="..dump(stack:get_count()))
|
||||
end
|
||||
end,
|
||||
}, playername)
|
||||
set_inv("\0all", player)
|
||||
end
|
||||
|
||||
-- Create the trash field
|
||||
local trash = minetest.create_detached_inventory("trash", {
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
return stack:get_count()
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end,
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
inv:set_stack(listname, index, "")
|
||||
end,
|
||||
})
|
||||
trash:set_size("main", 1)
|
||||
|
||||
local noffset = {} -- numeric tab offset
|
||||
local offset = {} -- string offset:
|
||||
local boffset = {} --
|
||||
local hoch = {}
|
||||
local bg = {}
|
||||
|
||||
noffset["blocks"] = {-0.29,-0.25}
|
||||
noffset["deco"] = {0.98,-0.25}
|
||||
noffset["redstone"] = {2.23,-0.25}
|
||||
noffset["rail"] = {3.495,-0.25}
|
||||
noffset["misc"] = {4.75,-0.25}
|
||||
noffset["nix"] = {8.99,-0.25}
|
||||
noffset["food"] = {-0.29,8.12}
|
||||
noffset["tools"] = {0.98,8.12}
|
||||
noffset["combat"] = {2.23,8.12}
|
||||
noffset["brew"] = {3.495,8.12}
|
||||
noffset["matr"] = {4.74,8.12}
|
||||
noffset["inv"] = {8.99,8.12}
|
||||
|
||||
for k,v in pairs(noffset) do
|
||||
offset[k] = tostring(v[1]) .. "," .. tostring(v[2])
|
||||
boffset[k] = tostring(v[1]+0.19) .. "," .. tostring(v[2]+0.25)
|
||||
end
|
||||
|
||||
hoch["blocks"] = ""
|
||||
hoch["deco"] = ""
|
||||
hoch["redstone"] = ""
|
||||
hoch["rail"] = ""
|
||||
hoch["misc"] = ""
|
||||
hoch["nix"] = ""
|
||||
hoch["default"] = ""
|
||||
hoch["food"] = "^[transformfy"
|
||||
hoch["tools"] = "^[transformfy"
|
||||
hoch["combat"] = "^[transformfy"
|
||||
hoch["brew"] = "^[transformfy"
|
||||
hoch["matr"] = "^[transformfy"
|
||||
hoch["inv"] = "^[transformfy"
|
||||
|
||||
local dark_bg = "crafting_creative_bg_dark.png"
|
||||
|
||||
local function reset_menu_item_bg()
|
||||
bg["blocks"] = dark_bg
|
||||
bg["deco"] = dark_bg
|
||||
bg["redstone"] = dark_bg
|
||||
bg["rail"] = dark_bg
|
||||
bg["misc"] = dark_bg
|
||||
bg["nix"] = dark_bg
|
||||
bg["food"] = dark_bg
|
||||
bg["tools"] = dark_bg
|
||||
bg["combat"] = dark_bg
|
||||
bg["brew"] = dark_bg
|
||||
bg["matr"] = dark_bg
|
||||
bg["inv"] = dark_bg
|
||||
bg["default"] = dark_bg
|
||||
end
|
||||
|
||||
|
||||
crafting.set_creative_formspec = function(player, start_i, pagenum, show, page, filter)
|
||||
reset_menu_item_bg()
|
||||
pagenum = math.floor(pagenum) or 1
|
||||
local pagemax = math.floor((crafting.creative_inventory_size-1) / (9*5) + 1)
|
||||
local slider_height
|
||||
if pagemax == 1 then
|
||||
slider_height = 4.525
|
||||
else
|
||||
slider_height = 4/pagemax
|
||||
end
|
||||
local slider_pos = slider_height*(pagenum-1)+2.20
|
||||
local name = "nix"
|
||||
local formspec = ""
|
||||
local main_list
|
||||
local playername = player:get_player_name()
|
||||
local listrings = "listring[detached:creative_"..playername..";main]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[detached:trash;main]"
|
||||
|
||||
if page ~= nil then name = page end
|
||||
bg[name] = "crafting_creative_bg.png"
|
||||
local inv_bg = "crafting_inventory_creative.png"
|
||||
if name == "inv" then
|
||||
-- Survival inventory slots
|
||||
main_list = "image[-0.2,1.7;11.35,2.33;crafting_creative_bg.png]"..
|
||||
"list[current_player;main;0,3.75;9,3;9]"
|
||||
else
|
||||
inv_bg = inv_bg .. "^crafting_inventory_creative_scroll.png"
|
||||
-- Creative inventory slots
|
||||
main_list = "list[detached:creative_"..playername..";main;0,1.75;9,5;"..tostring(start_i).."]" ..
|
||||
-- ... and scroll bar
|
||||
"image_button[9.03,1.74;0.85,0.6;crafting_creative_up.png;creative_prev;]"..
|
||||
"image[9.04," .. tostring(slider_pos) .. ";0.75,"..tostring(slider_height) .. ";crafting_slider.png]"..
|
||||
"image_button[9.03,6.15;0.85,0.6;crafting_creative_down.png;creative_next;]"
|
||||
end
|
||||
local function tab(current, check)
|
||||
local img
|
||||
if current == check then
|
||||
img = "crafting_creative_active.png"
|
||||
else
|
||||
img = "crafting_creative_inactive.png"
|
||||
end
|
||||
return "image[" .. offset[check] .. ";1.5,1.44;" .. img .. hoch[check].. "]" ..
|
||||
"image[" .. boffset[check] .. ";1,1;crafting_creative_marker.png]"
|
||||
end
|
||||
formspec = "size[10,9.3]"..
|
||||
mcl_core.inventory_header..
|
||||
"background[-0.19,-0.25;10.5,9.87;"..inv_bg.."]"..
|
||||
"label[-5,-5;"..name.."]"..
|
||||
"item_image_button[-0.1,0;1,1;mcl_core:brick_block;blocks;]".. --build blocks
|
||||
tab(name, "blocks") ..
|
||||
"tooltip[blocks;Building Blocks]"..
|
||||
"item_image_button[1.15,0;1,1;mcl_flowers:peony;deco;]".. --decoration blocks
|
||||
tab(name, "deco") ..
|
||||
"tooltip[deco;Decoration Blocks]"..
|
||||
"item_image_button[2.415,0;1,1;mesecons:redstone;redstone;]".. --redstone
|
||||
tab(name, "redstone") ..
|
||||
"tooltip[redstone;Redstone]"..
|
||||
"item_image_button[3.693,0;1,1;mcl_minecarts:golden_rail;rail;]".. --transportation
|
||||
tab(name, "rail") ..
|
||||
"tooltip[rail;Transportation]"..
|
||||
"item_image_button[4.93,0;1,1;bucket:bucket_lava;misc;]".. --miscellaneous
|
||||
tab(name, "misc") ..
|
||||
"tooltip[misc;Miscellaneous]"..
|
||||
"item_image_button[9.19,0;1,1;mcl_compass:compass;nix;]".. --search
|
||||
tab(name, "nix") ..
|
||||
"tooltip[nix;Search Items]"..
|
||||
"image[0,1;5,0.75;fnt_"..name..".png]"..
|
||||
"list[current_player;main;0,7;9,1;]"..
|
||||
main_list..
|
||||
"item_image_button[-0.1,8.37;1,1;mcl_core:apple;food;]".. --foodstuff
|
||||
tab(name, "food") ..
|
||||
"tooltip[food;Foodstuffs]"..
|
||||
"item_image_button[1.15,8.37;1,1;mcl_core:axe_iron;tools;]".. --tools
|
||||
tab(name, "tools") ..
|
||||
"tooltip[tools;Tools]"..
|
||||
"item_image_button[2.415,8.37;1,1;mcl_core:sword_gold;combat;]".. --combat
|
||||
tab(name, "combat") ..
|
||||
"tooltip[combat;Combat]"..
|
||||
"item_image_button[3.693,8.37;1,1;mcl_potions:glass_bottle;brew;]".. --brewing
|
||||
tab(name, "brew") ..
|
||||
"tooltip[brew;Brewing]"..
|
||||
"item_image_button[4.938,8.37;1,1;mcl_core:stick;matr;]".. --materials
|
||||
tab(name, "matr") ..
|
||||
"tooltip[matr;Materials]"..
|
||||
"item_image_button[9.19,8.37;1,1;mcl_chests:chest;inv;]".. --inventory
|
||||
tab(name, "inv") ..
|
||||
"tooltip[inv;Survival Inventory]"..
|
||||
"list[detached:trash;main;9,7;1,1;]"..
|
||||
"image[9,7;1,1;crafting_creative_trash.png]"..
|
||||
listrings
|
||||
|
||||
if name == "nix" then
|
||||
if filter == nil then
|
||||
filter = ""
|
||||
end
|
||||
formspec = formspec .. "field[5.3,1.3;4,0.75;suche;;"..minetest.formspec_escape(filter).."]"
|
||||
formspec = formspec .. "field_close_on_enter[suche;false]"
|
||||
end
|
||||
if pagenum ~= nil then formspec = formspec .. "p"..tostring(pagenum) end
|
||||
|
||||
-- inventory marker
|
||||
formspec = formspec .. "cin"
|
||||
|
||||
player:set_inventory_formspec(formspec)
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local page = nil
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
return
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
|
||||
if fields.blocks then
|
||||
set_inv("\0blocks",player)
|
||||
page = "blocks"
|
||||
elseif fields.deco then
|
||||
set_inv("\0deco",player)
|
||||
page = "deco"
|
||||
elseif fields.redstone then
|
||||
set_inv("\0redstone",player)
|
||||
page = "redstone"
|
||||
elseif fields.rail then
|
||||
set_inv("\0rail",player)
|
||||
page = "rail"
|
||||
elseif fields.misc then
|
||||
set_inv("\0misc",player)
|
||||
page = "misc"
|
||||
elseif fields.nix then
|
||||
set_inv("\0all",player)
|
||||
page = "nix"
|
||||
elseif fields.food then
|
||||
set_inv("\0food",player)
|
||||
page = "food"
|
||||
elseif fields.tools then
|
||||
set_inv("\0tools",player)
|
||||
page = "tools"
|
||||
elseif fields.combat then
|
||||
set_inv("\0combat",player)
|
||||
page = "combat"
|
||||
elseif fields.brew then
|
||||
set_inv("\0brew",player)
|
||||
page = "brew"
|
||||
elseif fields.matr then
|
||||
set_inv("\0matr",player)
|
||||
page = "matr"
|
||||
elseif fields.inv then
|
||||
page = "inv"
|
||||
elseif fields.suche == "" and not fields.creative_next and not fields.creative_prev then
|
||||
set_inv("\0all", player)
|
||||
page = "nix"
|
||||
elseif fields.suche ~= nil and not fields.creative_next and not fields.creative_prev then
|
||||
set_inv(string.lower(fields.suche),player)
|
||||
page = "nix"
|
||||
end
|
||||
|
||||
if page then
|
||||
players[name].page = page
|
||||
end
|
||||
if players[name].page then
|
||||
page = players[name].page
|
||||
end
|
||||
|
||||
-- Figure out current page from formspec
|
||||
local formspec = player:get_inventory_formspec()
|
||||
|
||||
local size = string.len(formspec)
|
||||
local start_i = players[name].start_i
|
||||
if fields.creative_prev then
|
||||
start_i = start_i - 9*5
|
||||
end
|
||||
if fields.creative_next then
|
||||
start_i = start_i + 9*5
|
||||
end
|
||||
if start_i < 0 then
|
||||
start_i = start_i + 9*5
|
||||
end
|
||||
if start_i >= crafting.creative_inventory_size then
|
||||
start_i = start_i - 9*5
|
||||
end
|
||||
if start_i < 0 or start_i >= crafting.creative_inventory_size then
|
||||
start_i = 0
|
||||
end
|
||||
players[name].start_i = start_i
|
||||
|
||||
local filter
|
||||
if fields.suche ~= nil and fields.suche ~= "" then
|
||||
filter = fields.suche
|
||||
players[name].filter = filter
|
||||
end
|
||||
|
||||
crafting.set_creative_formspec(player, start_i, start_i / (9*5) + 1, false, page, filter)
|
||||
end)
|
||||
|
||||
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
||||
-- Place infinite nodes, except for shulker boxes
|
||||
local group = minetest.get_item_group(itemstack:get_name(), "shulker_box")
|
||||
return group == 0 or group == nil
|
||||
end)
|
||||
|
||||
function minetest.handle_node_drops(pos, drops, digger)
|
||||
if not digger or not digger:is_player() then
|
||||
return
|
||||
end
|
||||
local inv = digger:get_inventory()
|
||||
if inv then
|
||||
for _,item in ipairs(drops) do
|
||||
item = ItemStack(item):get_name()
|
||||
if not inv:contains_item("main", item) then
|
||||
inv:add_item("main", item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
if not players[name] then
|
||||
players[name] = {}
|
||||
players[name].page = "nix"
|
||||
players[name].filter = ""
|
||||
players[name].start_i = 0
|
||||
end
|
||||
init(player)
|
||||
end)
|
2
mods/HUD/craftingpack/crafting/depends.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
mcl_core
|
||||
mcl_sounds
|
198
mods/HUD/craftingpack/crafting/init.lua
Normal file
|
@ -0,0 +1,198 @@
|
|||
local show_armor = false
|
||||
if minetest.get_modpath("3d_armor") ~= nil then show_armor = true end
|
||||
|
||||
local function item_drop(itemstack, dropper, pos)
|
||||
if dropper:is_player() then
|
||||
local v = dropper:get_look_dir()
|
||||
local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
|
||||
p.x = p.x+(math.random(1,3)*0.2)
|
||||
p.z = p.z+(math.random(1,3)*0.2)
|
||||
local obj = minetest.add_item(p, itemstack)
|
||||
if obj then
|
||||
v.x = v.x*4
|
||||
v.y = v.y*4 + 2
|
||||
v.z = v.z*4
|
||||
obj:setvelocity(v)
|
||||
end
|
||||
else
|
||||
minetest.add_item(pos, itemstack)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local function drop_fields(player, name)
|
||||
local inv = player:get_inventory()
|
||||
for i,stack in ipairs(inv:get_list(name)) do
|
||||
item_drop(stack, player, player:getpos())
|
||||
stack:clear()
|
||||
inv:set_stack(name, i, stack)
|
||||
end
|
||||
end
|
||||
|
||||
local player_armor = {}
|
||||
|
||||
local function update_armor(player)
|
||||
local out = ""
|
||||
if not player then return end
|
||||
local name = player:get_player_name()
|
||||
if not armor or not armor.textures then return end
|
||||
local armor_str = armor.textures[name].armor
|
||||
if string.find(armor_str, "leggings") then
|
||||
out = out .. "^crafting_armor_legs.png"
|
||||
end
|
||||
if string.find(armor_str, "boots") then
|
||||
out = out .. "^crafting_armor_boots.png"
|
||||
end
|
||||
if string.find(armor_str, "helmet") then
|
||||
out = out .. "^crafting_armor_helmet.png"
|
||||
end
|
||||
if string.find(armor_str, "chestplate") then
|
||||
out = out .. "^crafting_armor_chest.png"
|
||||
end
|
||||
player_armor[name] = out
|
||||
end
|
||||
|
||||
local function set_inventory(player)
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
crafting.set_creative_formspec(player, 0, 1)
|
||||
return
|
||||
end
|
||||
player:get_inventory():set_width("craft", 2)
|
||||
player:get_inventory():set_size("craft", 4)
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
local img = "crafting_inventory_player.png"
|
||||
local armor_img = ""
|
||||
if show_armor then
|
||||
armor_img = "^crafting_inventory_armor.png"
|
||||
if player_armor[player_name] ~= nil then
|
||||
img = img .. player_armor[player_name]
|
||||
end
|
||||
end
|
||||
local img_element = "image[1,0;3,4;"..img.."]"
|
||||
if show_armor and armor.textures[player_name] and armor.textures[player_name].preview then
|
||||
img = armor.textures[player_name].preview
|
||||
local s1 = img:find("character_preview")
|
||||
if s1 ~= nil then
|
||||
s1 = img:sub(s1+21)
|
||||
img = "crafting_player2d.png"..s1
|
||||
end
|
||||
img_element = "image[1.5,0;2,4;"..img.."]"
|
||||
end
|
||||
|
||||
local form = "size[9,8.75]"..
|
||||
"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory.png"..armor_img.."]"..
|
||||
mcl_core.inventory_header..
|
||||
img_element..
|
||||
--armor
|
||||
"list[detached:"..player_name.."_armor;armor;0,0;1,1;1]"..
|
||||
"list[detached:"..player_name.."_armor;armor;0,1;1,1;2]"..
|
||||
"list[detached:"..player_name.."_armor;armor;0,2;1,1;3]"..
|
||||
"list[detached:"..player_name.."_armor;armor;0,3;1,1;4]"..
|
||||
-- craft and inventory
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
"list[current_player;craft;4,1;2,2]"..
|
||||
"list[current_player;craftpreview;7,1.5;1,1;]"..
|
||||
-- crafting guide button
|
||||
"image_button[8,0;1,1;craftguide_book.png;__mcl_craftguide;]"..
|
||||
"tooltip[__mcl_craftguide;Show crafting recipes]"..
|
||||
-- for shortcuts
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_player;craft]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[detached:"..player_name.."_armor;armor]"..
|
||||
-- inventory marker
|
||||
"inv"
|
||||
|
||||
player:set_inventory_formspec(form)
|
||||
end
|
||||
|
||||
local function set_workbench(player)
|
||||
player:get_inventory():set_width("craft", 3)
|
||||
player:get_inventory():set_size("craft", 9)
|
||||
|
||||
local form = "size[9,8.75]"..
|
||||
"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png^crafting_inventory_workbench.png]"..
|
||||
mcl_core.inventory_header..
|
||||
"list[current_player;main;0,4.5;9,3;9]"..
|
||||
"list[current_player;main;0,7.74;9,1;]"..
|
||||
"list[current_player;craft;1.75,0.5;3,3;]"..
|
||||
"list[current_player;craftpreview;5.75,1.5;1,1;]"..
|
||||
"image_button[8,0;1,1;craftguide_book.png;__mcl_craftguide;]"..
|
||||
"tooltip[__mcl_craftguide;Show crafting recipes]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[current_player;craft]"..
|
||||
-- inventory marker
|
||||
"wob"
|
||||
|
||||
--player:set_inventory_formspec(form)
|
||||
minetest.show_formspec(player:get_player_name(), "main", form)
|
||||
end
|
||||
|
||||
--drop craf items and reset inventory on closing
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if fields.quit then
|
||||
local formspec = player:get_inventory_formspec()
|
||||
local size = string.len(formspec)
|
||||
local marker = string.sub(formspec,size-2)
|
||||
if marker == "inv" or marker == "wob" or marker == "cin" then
|
||||
drop_fields(player,"craft")
|
||||
set_inventory(player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
--init inventory
|
||||
set_inventory(player)
|
||||
player:get_inventory():set_width("main", 9)
|
||||
player:get_inventory():set_size("main", 36)
|
||||
|
||||
--set hotbar size
|
||||
player:hud_set_hotbar_itemcount(9)
|
||||
--add hotbar images
|
||||
player:hud_set_hotbar_image("crafting_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("crafting_hotbar_selected.png")
|
||||
|
||||
if show_armor then
|
||||
local armor_orginal = armor.set_player_armor
|
||||
armor.set_player_armor = function(self, player)
|
||||
armor_orginal(self, player)
|
||||
update_armor(player)
|
||||
set_inventory(player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_node("crafting:workbench", {
|
||||
description = "Crafting Table",
|
||||
tiles = {"crafting_workbench_top.png", "default_wood.png", "crafting_workbench_side.png",
|
||||
"crafting_workbench_side.png", "crafting_workbench_front.png", "crafting_workbench_front.png"},
|
||||
paramtype2 = "facedir",
|
||||
paramtype = "light",
|
||||
groups = {choppy=2,oddly_breakable_by_hand=2,deco_block=1},
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
set_workbench(clicker)
|
||||
end,
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "crafting:workbench",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "crafting:workbench",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
if minetest.setting_getbool("creative_mode") then
|
||||
dofile(minetest.get_modpath("crafting").."/creative.lua")
|
||||
end
|
||||
|
BIN
mods/HUD/craftingpack/crafting/textures/crafting_armor_boots.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
mods/HUD/craftingpack/crafting/textures/crafting_armor_chest.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
After Width: | Height: | Size: 2.6 KiB |
BIN
mods/HUD/craftingpack/crafting/textures/crafting_armor_legs.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
After Width: | Height: | Size: 374 B |
BIN
mods/HUD/craftingpack/crafting/textures/crafting_creative_bg.png
Normal file
After Width: | Height: | Size: 340 B |
After Width: | Height: | Size: 228 B |
After Width: | Height: | Size: 870 B |
After Width: | Height: | Size: 376 B |
After Width: | Height: | Size: 187 B |
After Width: | Height: | Size: 308 B |
BIN
mods/HUD/craftingpack/crafting/textures/crafting_creative_up.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/HUD/craftingpack/crafting/textures/crafting_formspec_bg.png
Normal file
After Width: | Height: | Size: 25 KiB |
After Width: | Height: | Size: 8.5 KiB |
BIN
mods/HUD/craftingpack/crafting/textures/crafting_hotbar.png
Normal file
After Width: | Height: | Size: 483 B |
After Width: | Height: | Size: 462 B |
BIN
mods/HUD/craftingpack/crafting/textures/crafting_inventory.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 1 KiB |
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 4.1 KiB |
After Width: | Height: | Size: 7.9 KiB |
After Width: | Height: | Size: 3.2 KiB |
After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 24 KiB |
BIN
mods/HUD/craftingpack/crafting/textures/crafting_player2d.png
Normal file
After Width: | Height: | Size: 5.2 KiB |
BIN
mods/HUD/craftingpack/crafting/textures/crafting_slider.png
Normal file
After Width: | Height: | Size: 134 B |
After Width: | Height: | Size: 801 B |
After Width: | Height: | Size: 768 B |
After Width: | Height: | Size: 1,012 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_blocks.png
Normal file
After Width: | Height: | Size: 844 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_brew.png
Normal file
After Width: | Height: | Size: 410 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_chest.png
Normal file
After Width: | Height: | Size: 325 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_combat.png
Normal file
After Width: | Height: | Size: 524 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_deco.png
Normal file
After Width: | Height: | Size: 947 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_ender_chest.png
Normal file
After Width: | Height: | Size: 380 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_food.png
Normal file
After Width: | Height: | Size: 658 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_inv.png
Normal file
After Width: | Height: | Size: 895 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_matr.png
Normal file
After Width: | Height: | Size: 576 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_misc.png
Normal file
After Width: | Height: | Size: 744 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_nix.png
Normal file
After Width: | Height: | Size: 751 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_rail.png
Normal file
After Width: | Height: | Size: 859 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_redstone.png
Normal file
After Width: | Height: | Size: 425 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_shulker_box.png
Normal file
After Width: | Height: | Size: 430 B |
BIN
mods/HUD/craftingpack/crafting/textures/fnt_tools.png
Normal file
After Width: | Height: | Size: 487 B |
7
mods/HUD/craftingpack/inventory_plus/init.lua
Normal file
|
@ -0,0 +1,7 @@
|
|||
inventory_plus = {}
|
||||
|
||||
function inventory_plus.set_inventory_formspec(player, formspec)
|
||||
end
|
||||
|
||||
function inventory_plus.register_button(player,str1, str2)
|
||||
end
|
0
mods/HUD/craftingpack/modpack.txt
Normal file
43
mods/HUD/hbarmor/README.md
Normal file
|
@ -0,0 +1,43 @@
|
|||
# HUD bar for `3d_armor` [`hbarmor`]
|
||||
|
||||
* Version: 0.2.0
|
||||
|
||||
## Description
|
||||
This mod adds a simple HUD bar which displays the current damage
|
||||
of the player's armor (from the 3D Armor [`3d_armor`] mod) as a percentage (rounded).
|
||||
|
||||
100% armor means the armor is in perfect shape. 0% means the armor is almost destroyed
|
||||
or non-existant. Note that to reach 100%, the player must wear at least 4 different
|
||||
pieces of armor in perfect shape.
|
||||
|
||||
The armor bar also does not tell anything about the armor's strength,
|
||||
only how worn out it already is.
|
||||
|
||||
By default, the armor bar is hidden if the player wears no armor.
|
||||
|
||||
## Dependencies
|
||||
* HUD bars [`hudbars`], major version 1
|
||||
* 3D Armor [`3d_armor`] (tested with Minetest 0.4.14)
|
||||
|
||||
## Licensing
|
||||
This mod is entirly free softare.
|
||||
|
||||
### Source code
|
||||
|
||||
* License: WTFPL (see below)
|
||||
* Authors: Wuzzy, forked from the mod “Better HUD (and hunger)” [`hud`] by BlockMen (2013-2014)
|
||||
|
||||
### Textures
|
||||
|
||||
* `hbarmor_icon.png`—Stu ([CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)), modified by BlockMen
|
||||
* `hbarmor_bgicon.png`—Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
* `hbarmor_bar.png`—Wuzzy (WTFPL)
|
||||
|
||||
Everything else is WTFPL:
|
||||
© Copyright BlockMen (2013-2014)
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
3
mods/HUD/hbarmor/depends.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
hudbars
|
||||
3d_armor
|
||||
intllib?
|
1
mods/HUD/hbarmor/description.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Adds a HUD bar displaying the current damage of the player's armor.
|
154
mods/HUD/hbarmor/init.lua
Normal file
|
@ -0,0 +1,154 @@
|
|||
local S
|
||||
if (minetest.get_modpath("intllib")) then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
if (not armor) or (not armor.def) then
|
||||
minetest.log("error", "[hbarmor] Outdated 3d_armor version. Please update your version of 3d_armor!")
|
||||
end
|
||||
|
||||
local hbarmor = {}
|
||||
|
||||
-- HUD statbar values
|
||||
hbarmor.armor = {}
|
||||
|
||||
-- Stores if player's HUD bar has been initialized so far.
|
||||
hbarmor.player_active = {}
|
||||
|
||||
-- Time difference in seconds between updates to the HUD armor bar.
|
||||
-- Increase this number for slow servers.
|
||||
hbarmor.tick = 0.1
|
||||
|
||||
-- If true, the armor bar is hidden when the player does not wear any armor
|
||||
hbarmor.autohide = true
|
||||
|
||||
--load custom settings
|
||||
local set = minetest.setting_getbool("hbarmor_autohide")
|
||||
if set ~= nil then
|
||||
hbarmor.autohide = set
|
||||
end
|
||||
|
||||
set = minetest.setting_get("hbarmor_tick")
|
||||
if tonumber(set) ~= nil then
|
||||
hbarmor.tick = tonumber(set)
|
||||
end
|
||||
|
||||
|
||||
local must_hide = function(playername, arm)
|
||||
return ((not armor.def[playername].count or armor.def[playername].count == 0) and arm == 0)
|
||||
end
|
||||
|
||||
local arm_printable = function(arm)
|
||||
return math.ceil(math.floor(arm+0.5))
|
||||
end
|
||||
|
||||
local function custom_hud(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
local ret = hbarmor.get_armor(player)
|
||||
if ret == false then
|
||||
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in custom_hud returned with false!")
|
||||
end
|
||||
local arm = tonumber(hbarmor.armor[name])
|
||||
if not arm then arm = 0 end
|
||||
local hide
|
||||
if hbarmor.autohide then
|
||||
hide = must_hide(name, arm)
|
||||
else
|
||||
hide = false
|
||||
end
|
||||
hb.init_hudbar(player, "armor", arm_printable(arm), nil, hide)
|
||||
end
|
||||
end
|
||||
|
||||
--register and define armor HUD bar
|
||||
hb.register_hudbar("armor", 0xFFFFFF, S("Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, S("%s: %d%%"))
|
||||
|
||||
function hbarmor.get_armor(player)
|
||||
if not player or not armor.def then
|
||||
return false
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
local def = armor.def[name] or nil
|
||||
if def and def.state and def.count then
|
||||
hbarmor.set_armor(name, def.state, def.count)
|
||||
else
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hbarmor.set_armor(player_name, ges_state, items)
|
||||
local max_items = 4
|
||||
if items == 5 then
|
||||
max_items = items
|
||||
end
|
||||
local max = max_items * 65535
|
||||
local lvl = max - ges_state
|
||||
lvl = lvl/max
|
||||
if ges_state == 0 and items == 0 then
|
||||
lvl = 0
|
||||
end
|
||||
|
||||
hbarmor.armor[player_name] = math.min(lvl* (items * (100 / max_items)), 100)
|
||||
end
|
||||
|
||||
-- update hud elemtens if value has changed
|
||||
local function update_hud(player)
|
||||
local name = player:get_player_name()
|
||||
--armor
|
||||
local arm = tonumber(hbarmor.armor[name])
|
||||
if not arm then
|
||||
arm = 0
|
||||
hbarmor.armor[name] = 0
|
||||
end
|
||||
if hbarmor.autohide then
|
||||
-- hide armor bar completely when there is none
|
||||
if must_hide(name, arm) then
|
||||
hb.hide_hudbar(player, "armor")
|
||||
else
|
||||
hb.change_hudbar(player, "armor", arm_printable(arm))
|
||||
hb.unhide_hudbar(player, "armor")
|
||||
end
|
||||
else
|
||||
hb.change_hudbar(player, "armor", arm_printable(arm))
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
custom_hud(player)
|
||||
hbarmor.player_active[name] = true
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
hbarmor.player_active[name] = false
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > hbarmor.tick or timer > 4 then
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if main_timer > hbarmor.tick then main_timer = 0 end
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
if hbarmor.player_active[name] == true then
|
||||
local ret = hbarmor.get_armor(player)
|
||||
if ret == false then
|
||||
minetest.log("error", "[hbarmor] Call to hbarmor.get_armor in globalstep returned with false!")
|
||||
end
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
end)
|
2
mods/HUD/hbarmor/locale/de.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
Armor = Panzerung
|
||||
%s: %d%% = %s: %d%%
|
4
mods/HUD/hbarmor/locale/template.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
Armor =
|
||||
|
||||
# Format string for displaying the armor. E.g. "Armor: 100%"
|
||||
%s: %d%% =
|
1
mods/HUD/hbarmor/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = hbarmor
|
BIN
mods/HUD/hbarmor/screenshot.png
Normal file
After Width: | Height: | Size: 11 KiB |
7
mods/HUD/hbarmor/settingtypes.txt
Normal file
|
@ -0,0 +1,7 @@
|
|||
#If true, automatically hides the armor HUD bar when the player wears no
|
||||
#armor. Otherwise, the armor bar shows “0%”.
|
||||
hbarmor_autohide (Automatically hide armor HUD bar) bool true
|
||||
|
||||
#Time difference in seconds between updates to the armor HUD bar.
|
||||
#Increase this number for slow servers.
|
||||
hbarmor_tick (Armor HUD bar update frequency) float 0.1 0.0 4.0
|
BIN
mods/HUD/hbarmor/textures/hbarmor_bar.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
mods/HUD/hbarmor/textures/hbarmor_bgicon.png
Normal file
After Width: | Height: | Size: 196 B |
BIN
mods/HUD/hbarmor/textures/hbarmor_icon.png
Normal file
After Width: | Height: | Size: 180 B |
193
mods/HUD/hudbars/API.md
Normal file
|
@ -0,0 +1,193 @@
|
|||
API documentation for the HUD bars mod 1.7.0
|
||||
============================================
|
||||
|
||||
## Introduction
|
||||
This API allows you to add, change, hide and unhide custom HUD bars for this mod.
|
||||
|
||||
## Overview
|
||||
To give you a *very* brief overview over this API, here is the basic workflow on how to add your own custom HUD bar:
|
||||
|
||||
* Create images for your HUD bar
|
||||
* Call `hb.register_hudbar` to make the definition of the HUD bar known to this mod
|
||||
* Call `hb.init_hudbar` for each player for which you want to use previously defined HUD bar
|
||||
* Use `hb.change_hudbar` whenever you need to change the values of a HUD bar of a certain player
|
||||
* If you need it: Use `hb.hide_hudbar` and `hb.unhide_hudbar` to hide or unhide HUD bars of a certain player
|
||||
|
||||
## The basic rules
|
||||
In order to use this API, you should be aware of a few basic rules in order to understand it:
|
||||
|
||||
* A HUD bar is an approximate graphical representation of the ratio of a current value and a maximum value, i.e. current health of 15 and maximum health of 20. A full HUD bar represents 100%, an empty HUD bar represents 0%.
|
||||
* The current value must always be equal to or smaller then the maximum
|
||||
* Both current value and maximum must not be smaller than 0
|
||||
* Both current value and maximum must be real numbers. So no NaN, infinity, etc.
|
||||
* The HUD bar will be hidden if the maximum equals 0. This is intentional.
|
||||
* The health and breath HUD bars are hardcoded.
|
||||
|
||||
These are soft rules, the HUD bars mod will not enforce all of these.
|
||||
But this mod has been programmed under the assumption that these rules are followed, for integrity.
|
||||
|
||||
## Adding a HUD bar
|
||||
To make a new HUD bar known to this mod, you need …
|
||||
|
||||
* … an image of size 2×16 for the bar
|
||||
* … an icon of size 16×16 (optional)
|
||||
* … to register it with `hb.register_hudbar`
|
||||
|
||||
### Bar image
|
||||
The image for the bar will be repeated horizontally to denote the “value” of the HUD bar.
|
||||
It **must** be of size 2×16.
|
||||
If neccessary, the image will be split vertically in half, and only the left half of the image
|
||||
is displayed. So the final HUD bar will always be displayed on a per-pixel basis.
|
||||
|
||||
The default bar images are single-colored, but you can use other styles as well, for instance,
|
||||
a vertical gradient.
|
||||
|
||||
### Icon
|
||||
A 16×16 image shown left of the HUD bar. This is optional.
|
||||
|
||||
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)`
|
||||
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
|
||||
and unhidden on a per-player basis.
|
||||
Note this does not yet display the HUD bar.
|
||||
|
||||
The HUD bars will be displayed in a “first come, first serve” order. This API does not allow fow a custom order or a way to set it
|
||||
manually in a reliable way. However, you can use the setting `hudbars_sorting` for this. See the advanced setting menu in Minetest
|
||||
for more information.
|
||||
|
||||
|
||||
#### Parameters
|
||||
* `identifier`: A globally unique internal name for the HUD bar, will be used later to refer to it. Please only rely on alphanumeric characters for now. The identifiers “`health`” and “`breath`” are used internally for the built-in health and breath bar, respectively. Please do not use these names.
|
||||
* `text_color`: A 3-octet number defining the color of the text. The octets denote, in this order red, green and blue and range from `0x00` (complete lack of this component) to `0xFF` (full intensity of this component). Example: `0xFFFFFF` for white.
|
||||
* `label`: A string which is displayed on the HUD bar itself to describe the HUD bar. Try to keep this string short.
|
||||
* `textures`: A table with the following fields:
|
||||
* `bar`: The file name of the bar image (as string). This is only used for the `progress_bar` bar type (see `README.txt`, settings section).
|
||||
* `icon`: The file name of the icon, as string. For the `progress_bar` type, it is shown as single image left of the bar, for the two statbar bar types, it is used as the statbar icon and will be repeated. This field can be `nil`, in which case no icon will be used, but this is not recommended, because the HUD bar will be invisible if the one of the statbar bar types is used.
|
||||
* `bgicon`: The file name of the background icon, it is used as the background for the modern statbar mode only. This field can be `nil`, in which case no background icon will be displayed in this mode.
|
||||
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
|
||||
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
|
||||
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
|
||||
* `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`.
|
||||
|
||||
#### Return value
|
||||
Always `nil`.
|
||||
|
||||
|
||||
## Displaying a HUD bar
|
||||
After a HUD bar has been registered, they are not yet displayed yet for any player. HUD bars must be
|
||||
explicitly initialized on a per-player basis.
|
||||
|
||||
You probably want to do this in the `minetest.register_on_joinplayer`.
|
||||
|
||||
### `hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)`
|
||||
This function initialzes and activates a previously registered HUD bar and assigns it to a
|
||||
certain client/player. This has only to be done once per player and after that, you can change
|
||||
the values using `hb.change_hudbar`.
|
||||
|
||||
However, if `start_hidden` was set to `true` for the HUD bar (in `hb.register_hudbar`), the HUD bar
|
||||
will initially be hidden, but the HUD elements are still sent to the client. Otherwise,
|
||||
the HUD bar will be initially be shown to the player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the new HUD bar should be displayed to.
|
||||
* `identifier`: The identifier of the HUD bar type, as specified in `hb.register_hudbar`.
|
||||
* `start_value`: The initial current value of the HUD bar. This is optional, `default_start_value` of the registration function will be used, if this is `nil`.
|
||||
* `start_max`: The initial maximum value of the HUD bar. This is optional, `default_start_max` of the registration function will be used, if this is `nil`
|
||||
* `start_hidden`: Whether the HUD bar is initially hidden. This is optional, `default_start_hidden` of the registration function will be used as default
|
||||
|
||||
#### Return value
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
## Modifying a HUD bar
|
||||
After a HUD bar has been added, you can change the current and maximum value and other attributes on a per-player basis.
|
||||
You use the function `hb.change_hudbar` for this.
|
||||
|
||||
### `hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)`
|
||||
Changes the values and the appearance of an initialized HUD bar for a certain player. `new_value`
|
||||
and `new_max_value` are the most important parameters as they specify the new current and maximum new values, you do not need
|
||||
to worry too much about the other parameters.
|
||||
|
||||
The following parameters are less important and provided for styling the HUD bar after registration (if
|
||||
this is desired). The “styling” parameters parallel the parameters of `hb.register_hudbar`. It is
|
||||
recommended to not change the style of a HUD bar too often as this can be distracting or confusing
|
||||
for players.
|
||||
|
||||
`new_value`, `new_max_value` `new_icon`, `new_bgicon`, `new_bar`, `new_label` and `new_text_color` can be
|
||||
`nil`; if one of them is `nil`, that means the value is unchanged. If all those values are `nil`, this
|
||||
function is a no-op.
|
||||
|
||||
This function tries to minimize the amount of calls to `hud_change` of the Minetest Lua API
|
||||
(and thus, network traffic), when you only change the value and/or maximum value. In this case,
|
||||
`hud_change` is only called if it is actually needed, e.g. when the actual length of the bar
|
||||
or the displayed string changed, so you do not have to worry about it. There is, however, no
|
||||
such network optimization for the “styling” parameters, so keep this in mind.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to change, as specified in `hb.register_hudbar`.
|
||||
* `new_value`: The new current value of the HUD bar
|
||||
* `new_max_value`: The new maximum value of the HUD bar
|
||||
* `new_icon`: File name of the new icon
|
||||
* `new_bgicon`: File name of the new background icon for the modern-style statbar
|
||||
* `new_bar`: File name of the new bar segment image
|
||||
* `new_label`: A new text label of the HUD bar. Note the format string still applies
|
||||
* `new_text_color`: A 3-octet number defining the new color of the text.
|
||||
|
||||
#### Return value
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
## Hiding and unhiding a HUD bar
|
||||
You can also hide custom HUD bars, meaning they will not be displayed for a certain player. You can still
|
||||
use `hb.change_hudbar` on a hidden HUD bar, the new values will be correctly displayed after the HUD bar
|
||||
has been unhidden. Both functions will only call `hud_change` if there has been an actual change to avoid
|
||||
unneccessary traffic.
|
||||
|
||||
Note that the hidden state of a HUD bar will *not* be saved by this mod on server shutdown, so you may need
|
||||
to write your own routines for this or by setting the correct value for `start_hidden` when calling
|
||||
`hb.init_hudbar`.
|
||||
|
||||
### `hb.hide_hudbar(player, identifier)`
|
||||
Hides the specified HUD bar from the screen of the specified player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
### `hb.unhide_hudbar(player, identifier)`
|
||||
Makes a previously hidden HUD bar visible again to a player.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to unhide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
`true` on success, `false` otherwise.
|
||||
|
||||
|
||||
## Reading HUD bar information
|
||||
It is also possible to read information about an active HUD bar.
|
||||
|
||||
### `hb.get_hudbar_state(player, identifier)`
|
||||
Returns the current state of the active player's HUD bar.
|
||||
|
||||
#### Parameters
|
||||
* `player`: `ObjectRef` of the player to which the HUD bar belongs to
|
||||
* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
|
||||
|
||||
#### Return value
|
||||
On success, returns a table which holds information on the current state of the HUD bar. Note
|
||||
the table is a deep copy of the internal HUD bar state, it is *not* a reference; the information
|
||||
hold by the table is only true for the moment you called this function. The fields of this table are:
|
||||
|
||||
* `value`: Current value of HUD bar.
|
||||
* `max`: Current maximum value of HUD bar.
|
||||
* `hidden`: Boolean denoting whether the HUD bar is hidden.
|
||||
* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
|
||||
* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
|
||||
|
||||
If the player does not exist, returns `nil` instead.
|
56
mods/HUD/hudbars/README.md
Normal file
|
@ -0,0 +1,56 @@
|
|||
# HUD bars
|
||||
|
||||
## Description
|
||||
This mod changes the HUD of Minetest. It replaces the default health and breath
|
||||
symbols by horizontal colored bars with text showing the number.
|
||||
|
||||
Furthermore, it enables other mods to add their own custom bars to the HUD,
|
||||
this mod will place them accordingly.
|
||||
|
||||
**Important**: Keep in mind if running a server with this mod, that the custom
|
||||
position should be displayed correctly on every screen size.
|
||||
|
||||
## Current version
|
||||
The current version is 1.7.0.
|
||||
|
||||
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
|
||||
standard.
|
||||
|
||||
## Settings
|
||||
This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more.
|
||||
Use the advanced settings menu in Minetest for detailed configuration.
|
||||
|
||||
## API
|
||||
The API is used to add your own custom HUD bars.
|
||||
Documentation for the API of this mod can be found in `API.md`.
|
||||
|
||||
## Legal
|
||||
### License of source code
|
||||
Author: Wuzzy (2015)
|
||||
|
||||
Also: This mod was forked from the “Better HUD” [hud] mod by BlockMen.
|
||||
|
||||
Translations:
|
||||
|
||||
* German: Wuzzy
|
||||
* Portuguese: BrunoMine
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License (WTFPL), version 2, as published by Sam Hocevar.
|
||||
|
||||
### Licenses of textures
|
||||
|
||||
* `hudbars_icon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
* `hudbars_bgicon_health.png`—celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
* `hudbars_icon_breath.png`—kaeza (WTFPL), modified by BlockMen, modified again by Wuzzy
|
||||
* `hudbars_bgicon_breath.png`—based on previous image, edited by Wuzzy (WTFPL)
|
||||
* `hudbars_bar_health.png`—Wuzzy (WTFPL)
|
||||
* `hudbars_bar_breath.png`—Wuzzy (WTFPL)
|
||||
* `hudbars_bar_background.png`—Wuzzy (WTFPL)
|
||||
|
||||
### License references
|
||||
|
||||
* [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
|
||||
* [WTFPL](http://sam.zoy.org/wtfpl/COPYING)
|
92
mods/HUD/hudbars/changelog.txt
Normal file
|
@ -0,0 +1,92 @@
|
|||
Note: This software uses semantic versioning,
|
||||
as of version 2.0.0 of the standard <http://semver.org/>.
|
||||
|
||||
0.1.0
|
||||
-----
|
||||
- Initial release, forked from mod “Better HUD” [hud].
|
||||
|
||||
0.2.0
|
||||
-----
|
||||
- Add API documentation
|
||||
|
||||
0.3.0
|
||||
-----
|
||||
- Rename main table from “hud” to “hb” (affects function names!)
|
||||
- Arguments 3-4 of hb.change_hudbar can be nil for values which should not change
|
||||
- Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all
|
||||
- Update API documentation and fix mistakes
|
||||
- Use “hudbars.conf” instead of “hud.conf”
|
||||
|
||||
0.4.0
|
||||
-----
|
||||
- New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc.
|
||||
- hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking
|
||||
- Rename hb.register_hudbar parameter “start_hide” to “start_hidden”
|
||||
- start_hidden parameter now finally works
|
||||
- Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod
|
||||
- Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values
|
||||
- Update documentation
|
||||
- Lots of refactoring
|
||||
- Health and breath bar now use API
|
||||
|
||||
1.0.0
|
||||
-----
|
||||
- Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start
|
||||
- Copy-editing of API.md and README.txt
|
||||
- Internal: Fix add_all weirdness
|
||||
|
||||
1.0.1
|
||||
-----
|
||||
- Fix race condition causing crash at start of server
|
||||
|
||||
1.0.2
|
||||
-----
|
||||
- Fix other HUD elements disappearing for rejoining players
|
||||
- Remove pointless delays for initializing the HUD for new or rejoining players
|
||||
|
||||
1.0.3
|
||||
-----
|
||||
- Adjust default HUD bars position for Minetest 0.4.12
|
||||
|
||||
1.1.0
|
||||
-----
|
||||
- Add boolean minetest.conf setting support (hudbars_autohide_breathbar) to control whether the breath bar is automatically hidden when full (default: yes)
|
||||
|
||||
1.2.0
|
||||
-----
|
||||
- New setting: hudbars_sorting. You can now manually sort all the HUD bars. Useful if you don't like automatic order
|
||||
- New setting: hudbars_bar_type. You now can change the appearance of the HUD bars.
|
||||
- New HUD bar types, slightly experimental: Classic statbars and modern [hud]-style statbars
|
||||
- New experimental/unfinished setting: hudbars_alignment_pattern: You can now make the HUD bars stack vertically instead of the current zig-zag pattern. Note you probably need to change source code to productively use this feature
|
||||
- Various position-related HUD bar settings (see README.txt)
|
||||
- Remove hudbars.conf support and hudbars.conf.example (was never officially supported anyways)
|
||||
|
||||
1.2.1
|
||||
-----
|
||||
- Fix crash when enable_damage is changed in mid-game
|
||||
|
||||
1.3.0
|
||||
-----
|
||||
- Make all settings avaialbe in Minetest's advanced settings menu
|
||||
- Fix HUD bars overlap when both hudbars_tick and hudbars_vmargin were set
|
||||
- Use Markdown syntax in readme file
|
||||
- Fix some factual mistakes in readme file
|
||||
- Add metadata: mod.conf, description.txt, screenshot.png
|
||||
|
||||
1.4.0
|
||||
-----
|
||||
- Allow to change HUD bar images and label after it has been registered
|
||||
- Minor API.md correction
|
||||
|
||||
1.4.1
|
||||
-----
|
||||
- Fix bug in hb.change_hudbar being a no-op if new_value and new_max value are nil
|
||||
|
||||
1.5.0
|
||||
-----
|
||||
- Portuguese translation by BrunoMine
|
||||
|
||||
1.5.1
|
||||
-----
|
||||
- Fix critical bug: Mod does not work with both intllib and mod security enabled
|
||||
- Update screenshot to use new 3:2 aspect ratio
|
1
mods/HUD/hudbars/depends.txt
Normal file
|
@ -0,0 +1 @@
|
|||
intllib?
|
1
mods/HUD/hudbars/description.txt
Normal file
|
@ -0,0 +1 @@
|
|||
Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.
|
559
mods/HUD/hudbars/init.lua
Normal file
|
@ -0,0 +1,559 @@
|
|||
local S
|
||||
if (minetest.get_modpath("intllib")) then
|
||||
S = intllib.Getter()
|
||||
else
|
||||
S = function ( s ) return s end
|
||||
end
|
||||
|
||||
hb = {}
|
||||
|
||||
hb.hudtables = {}
|
||||
|
||||
-- number of registered HUD bars
|
||||
hb.hudbars_count = 0
|
||||
|
||||
-- table which records which HUD bar slots have been “registered” so far; used for automatic positioning
|
||||
hb.registered_slots = {}
|
||||
|
||||
hb.settings = {}
|
||||
|
||||
function hb.load_setting(sname, stype, defaultval, valid_values)
|
||||
local sval
|
||||
if stype == "string" then
|
||||
sval = minetest.setting_get(sname)
|
||||
elseif stype == "bool" then
|
||||
sval = minetest.setting_getbool(sname)
|
||||
elseif stype == "number" then
|
||||
sval = tonumber(minetest.setting_get(sname))
|
||||
end
|
||||
if sval ~= nil then
|
||||
if valid_values ~= nil then
|
||||
local valid = false
|
||||
for i=1,#valid_values do
|
||||
if sval == valid_values[i] then
|
||||
valid = true
|
||||
end
|
||||
end
|
||||
if not valid then
|
||||
minetest.log("error", "[hudbars] Invalid value for "..sname.."! Using default value ("..tostring(defaultval)..").")
|
||||
return defaultval
|
||||
else
|
||||
return sval
|
||||
end
|
||||
else
|
||||
return sval
|
||||
end
|
||||
else
|
||||
return defaultval
|
||||
end
|
||||
end
|
||||
|
||||
-- (hardcoded) default settings
|
||||
hb.settings.max_bar_length = 160
|
||||
hb.settings.statbar_length = 20
|
||||
|
||||
-- statbar positions
|
||||
hb.settings.pos_left = {}
|
||||
hb.settings.pos_right = {}
|
||||
hb.settings.start_offset_left = {}
|
||||
hb.settings.start_offset_right= {}
|
||||
hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
|
||||
hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
|
||||
hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
|
||||
hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
|
||||
hb.settings.bar_type = hb.load_setting("hudbars_bar_type", "string", "statbar_modern", {"progress_bar", "statbar_classic", "statbar_modern"})
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", -175)
|
||||
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", 15)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
|
||||
else
|
||||
hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_statbar_offset_left_x", "number", -265)
|
||||
hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_statbar_offset_left_y", "number", -90)
|
||||
hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_statbar_offset_right_x", "number", 25)
|
||||
hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_statbar_offset_right_y", "number", -90)
|
||||
end
|
||||
hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 32)
|
||||
hb.settings.tick = hb.load_setting("hudbars_tick", "number", 0.1)
|
||||
|
||||
-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
|
||||
hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
|
||||
|
||||
-- Misc. settings
|
||||
hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
|
||||
hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
|
||||
|
||||
local sorting = minetest.setting_get("hudbars_sorting")
|
||||
if sorting ~= nil then
|
||||
hb.settings.sorting = {}
|
||||
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
|
||||
hb.settings.sorting[k] = tonumber(v)
|
||||
end
|
||||
else
|
||||
sorting = ""
|
||||
hb.settings.sorting = { ["health"] = 0, ["hunger"] = 1, ["armor"] = 2, ["breath"] = 3 }
|
||||
end
|
||||
hb.settings.sorting_reverse = {}
|
||||
for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
|
||||
hb.settings.sorting_reverse[tonumber(v)] = k
|
||||
end
|
||||
|
||||
local function player_exists(player)
|
||||
return player ~= nil and player:is_player()
|
||||
end
|
||||
|
||||
-- Table which contains all players with active default HUD bars (only for internal use)
|
||||
hb.players = {}
|
||||
|
||||
function hb.value_to_barlength(value, max)
|
||||
if max == 0 then
|
||||
return 0
|
||||
else
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
local x
|
||||
if value < 0 then x=-0.5 else x = 0.5 end
|
||||
local ret = math.modf((value/max) * hb.settings.max_bar_length + x)
|
||||
return ret
|
||||
else
|
||||
local x
|
||||
if value < 0 then x=-0.5 else x = 0.5 end
|
||||
local ret = math.modf((value/max) * hb.settings.statbar_length + x)
|
||||
return ret
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function hb.get_hudtable(identifier)
|
||||
return hb.hudtables[identifier]
|
||||
end
|
||||
|
||||
function hb.get_hudbar_position_index(identifier)
|
||||
if hb.settings.sorting[identifier] ~= nil then
|
||||
return hb.settings.sorting[identifier]
|
||||
else
|
||||
local i = 0
|
||||
while true do
|
||||
if hb.registered_slots[i] ~= true and hb.settings.sorting_reverse[i] == nil then
|
||||
return i
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
|
||||
minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
|
||||
local hudtable = {}
|
||||
local pos, offset
|
||||
local index = math.floor(hb.get_hudbar_position_index(identifier))
|
||||
hb.registered_slots[index] = true
|
||||
if hb.settings.alignment_pattern == "stack_up" then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
|
||||
}
|
||||
elseif hb.settings.alignment_pattern == "stack_down" then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
|
||||
}
|
||||
else
|
||||
if index % 2 == 0 then
|
||||
pos = hb.settings.pos_left
|
||||
offset = {
|
||||
x = hb.settings.start_offset_left.x,
|
||||
y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
|
||||
}
|
||||
else
|
||||
pos = hb.settings.pos_right
|
||||
offset = {
|
||||
x = hb.settings.start_offset_right.x,
|
||||
y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
|
||||
}
|
||||
end
|
||||
end
|
||||
if format_string == nil then
|
||||
format_string = S("%s: %d/%d")
|
||||
end
|
||||
|
||||
hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
|
||||
if start_value == nil then start_value = hudtable.default_start_value end
|
||||
if start_max == nil then start_max = hudtable.default_start_max end
|
||||
if start_hidden == nil then start_hidden = hudtable.default_start_hidden end
|
||||
local ids = {}
|
||||
local state = {}
|
||||
local name = player:get_player_name()
|
||||
local bgscale, iconscale, text, barnumber, bgiconnumber
|
||||
if start_max == 0 or start_hidden then
|
||||
bgscale = { x=0, y=0 }
|
||||
else
|
||||
bgscale = { x=1, y=1 }
|
||||
end
|
||||
if start_hidden then
|
||||
iconscale = { x=0, y=0 }
|
||||
barnumber = 0
|
||||
bgiconnumber = 0
|
||||
text = ""
|
||||
else
|
||||
iconscale = { x=1, y=1 }
|
||||
barnumber = hb.value_to_barlength(start_value, start_max)
|
||||
bgiconnumber = hb.settings.statbar_length
|
||||
text = string.format(format_string, label, start_value, start_max)
|
||||
end
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
ids.bg = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = pos,
|
||||
scale = bgscale,
|
||||
text = "hudbars_bar_background.png",
|
||||
alignment = {x=1,y=1},
|
||||
offset = { x = offset.x - 1, y = offset.y - 1 },
|
||||
})
|
||||
if textures.icon ~= nil then
|
||||
ids.icon = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = pos,
|
||||
scale = iconscale,
|
||||
text = textures.icon,
|
||||
alignment = {x=-1,y=1},
|
||||
offset = { x = offset.x - 3, y = offset.y },
|
||||
})
|
||||
end
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
if textures.bgicon ~= nil then
|
||||
ids.bg = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = textures.bgicon,
|
||||
number = bgiconnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = { x = offset.x, y = offset.y },
|
||||
direction = 0,
|
||||
size = {x=24, y=24},
|
||||
})
|
||||
end
|
||||
end
|
||||
local bar_image, bar_size
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
bar_image = textures.bar
|
||||
bar_size = nil
|
||||
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
|
||||
bar_image = textures.icon
|
||||
bar_size = {x=24, y=24}
|
||||
end
|
||||
ids.bar = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = pos,
|
||||
text = bar_image,
|
||||
number = barnumber,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = offset,
|
||||
direction = 0,
|
||||
size = bar_size,
|
||||
})
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
ids.text = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = pos,
|
||||
text = text,
|
||||
alignment = {x=1,y=1},
|
||||
number = text_color,
|
||||
direction = 0,
|
||||
offset = { x = offset.x + 2, y = offset.y - 1},
|
||||
})
|
||||
end
|
||||
-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
|
||||
state.hidden = start_hidden
|
||||
state.value = start_value
|
||||
state.max = start_max
|
||||
state.text = text
|
||||
state.barlength = hb.value_to_barlength(start_value, start_max)
|
||||
|
||||
local main_error_text =
|
||||
"[hudbars] Bad initial values of HUD bar identifier “"..tostring(identifier).."” for player "..name..". "
|
||||
|
||||
if start_max < start_value then
|
||||
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than start_value ("..start_value..")!")
|
||||
end
|
||||
if start_max < 0 then
|
||||
minetest.log("error", main_error_text.."start_max ("..start_max..") is smaller than 0!")
|
||||
end
|
||||
if start_value < 0 then
|
||||
minetest.log("error", main_error_text.."start_value ("..start_value..") is smaller than 0!")
|
||||
end
|
||||
|
||||
hb.hudtables[identifier].hudids[name] = ids
|
||||
hb.hudtables[identifier].hudstate[name] = state
|
||||
end
|
||||
|
||||
hudtable.identifier = identifier
|
||||
hudtable.format_string = format_string
|
||||
hudtable.label = label
|
||||
hudtable.hudids = {}
|
||||
hudtable.hudstate = {}
|
||||
hudtable.default_start_hidden = default_start_hidden
|
||||
hudtable.default_start_value = default_start_value
|
||||
hudtable.default_start_max = default_start_max
|
||||
|
||||
hb.hudbars_count= hb.hudbars_count + 1
|
||||
|
||||
hb.hudtables[identifier] = hudtable
|
||||
end
|
||||
|
||||
function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
|
||||
if not player_exists(player) then return false end
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon, new_bgicon, new_bar, new_label, new_text_color)
|
||||
if new_value == nil and new_max_value == nil and new_icon == nil and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
|
||||
return true
|
||||
end
|
||||
if not player_exists(player) then
|
||||
return false
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
local value_changed, max_changed = false, false
|
||||
|
||||
if new_value ~= nil then
|
||||
if new_value ~= hudtable.hudstate[name].value then
|
||||
hudtable.hudstate[name].value = new_value
|
||||
value_changed = true
|
||||
end
|
||||
else
|
||||
new_value = hudtable.hudstate[name].value
|
||||
end
|
||||
if new_max_value ~= nil then
|
||||
if new_max_value ~= hudtable.hudstate[name].max then
|
||||
hudtable.hudstate[name].max = new_max_value
|
||||
max_changed = true
|
||||
end
|
||||
else
|
||||
new_max_value = hudtable.hudstate[name].max
|
||||
end
|
||||
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "text", new_icon)
|
||||
end
|
||||
if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
|
||||
end
|
||||
if new_bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
|
||||
end
|
||||
if new_label ~= nil then
|
||||
hudtable.label = new_label
|
||||
local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
end
|
||||
if new_text_color ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
|
||||
end
|
||||
else
|
||||
if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
|
||||
end
|
||||
if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon)
|
||||
end
|
||||
end
|
||||
|
||||
local main_error_text =
|
||||
"[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. "
|
||||
if new_max_value < new_value then
|
||||
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than new_value ("..new_value..")!")
|
||||
end
|
||||
if new_max_value < 0 then
|
||||
minetest.log("error", main_error_text.."new_max_value ("..new_max_value..") is smaller than 0!")
|
||||
end
|
||||
if new_value < 0 then
|
||||
minetest.log("error", main_error_text.."new_value ("..new_value..") is smaller than 0!")
|
||||
end
|
||||
|
||||
if hudtable.hudstate[name].hidden == false then
|
||||
if max_changed and hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudstate[name].max == 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
else
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
end
|
||||
|
||||
if value_changed or max_changed then
|
||||
local new_barlength = hb.value_to_barlength(new_value, new_max_value)
|
||||
if new_barlength ~= hudtable.hudstate[name].barlength then
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
|
||||
hudtable.hudstate[name].barlength = new_barlength
|
||||
end
|
||||
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
|
||||
if new_text ~= hudtable.hudstate[name].text then
|
||||
player:hud_change(hudtable.hudids[name].text, "text", new_text)
|
||||
hudtable.hudstate[name].text = new_text
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.hide_hudbar(player, identifier)
|
||||
if not player_exists(player) then return false end
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if hudtable == nil then return false end
|
||||
if(hudtable.hudstate[name].hidden == false) then
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||
player:hud_change(hudtable.hudids[name].text, "text", "")
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", 0)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||
hudtable.hudstate[name].hidden = true
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.unhide_hudbar(player, identifier)
|
||||
if not player_exists(player) then return false end
|
||||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if hudtable == nil then return false end
|
||||
if(hudtable.hudstate[name].hidden) then
|
||||
local value = hudtable.hudstate[name].value
|
||||
local max = hudtable.hudstate[name].max
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon ~= nil then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
||||
end
|
||||
if hudtable.hudstate[name].max ~= 0 then
|
||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
|
||||
elseif hb.settings.bar_type == "statbar_modern" then
|
||||
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
|
||||
end
|
||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||
hudtable.hudstate[name].hidden = false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function hb.get_hudbar_state(player, identifier)
|
||||
if not player_exists(player) then return nil end
|
||||
local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
|
||||
-- Do not forget to update this chunk of code in case the state changes
|
||||
local copy = {
|
||||
hidden = ref.hidden,
|
||||
value = ref.value,
|
||||
max = ref.max,
|
||||
text = ref.text,
|
||||
barlength = ref.barlength,
|
||||
}
|
||||
return copy
|
||||
end
|
||||
|
||||
--register built-in HUD bars
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
|
||||
hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
|
||||
end
|
||||
|
||||
local function hide_builtin(player)
|
||||
local flags = player:hud_get_flags()
|
||||
flags.healthbar = false
|
||||
flags.breathbar = false
|
||||
player:hud_set_flags(flags)
|
||||
end
|
||||
|
||||
|
||||
local function custom_hud(player)
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
local hide
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
hide = false
|
||||
else
|
||||
hide = true
|
||||
end
|
||||
hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
|
||||
local breath = player:get_breath()
|
||||
local hide_breath
|
||||
if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
|
||||
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
|
||||
end
|
||||
end
|
||||
|
||||
local function update_health(player)
|
||||
hb.change_hudbar(player, "health", player:get_hp())
|
||||
end
|
||||
|
||||
-- update built-in HUD bars
|
||||
local function update_hud(player)
|
||||
if not player_exists(player) then return end
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
if hb.settings.forceload_default_hudbars then
|
||||
hb.unhide_hudbar(player, "health")
|
||||
end
|
||||
--air
|
||||
local breath = player:get_breath()
|
||||
|
||||
if breath == 11 and hb.settings.autohide_breath == true then
|
||||
hb.hide_hudbar(player, "breath")
|
||||
else
|
||||
hb.unhide_hudbar(player, "breath")
|
||||
hb.change_hudbar(player, "breath", math.min(breath, 10))
|
||||
end
|
||||
--health
|
||||
update_health(player)
|
||||
elseif hb.settings.forceload_default_hudbars then
|
||||
hb.hide_hudbar(player, "health")
|
||||
hb.hide_hudbar(player, "breath")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_player_hpchange(update_health)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
update_health(player)
|
||||
hb.hide_hudbar(player, "breath")
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
hide_builtin(player)
|
||||
custom_hud(player)
|
||||
hb.players[player:get_player_name()] = player
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hb.players[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
local main_timer = 0
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
main_timer = main_timer + dtime
|
||||
timer = timer + dtime
|
||||
if main_timer > hb.settings.tick or timer > 4 then
|
||||
if main_timer > hb.settings.tick then main_timer = 0 end
|
||||
-- only proceed if damage is enabled
|
||||
if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
|
||||
for _, player in pairs(hb.players) do
|
||||
-- update all hud elements
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
if timer > 4 then timer = 0 end
|
||||
end)
|
3
mods/HUD/hudbars/locale/de.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
Health = Leben
|
||||
Breath = Atem
|
||||
%s: %d/%d = %s: %d/%d
|
5
mods/HUD/hudbars/locale/pt.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
Health = Saude
|
||||
Breath = Folego
|
||||
|
||||
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
|
||||
%s: %d/%d
|
5
mods/HUD/hudbars/locale/template.txt
Normal file
|
@ -0,0 +1,5 @@
|
|||
Health
|
||||
Breath
|
||||
|
||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||
%s: %d/%d
|
1
mods/HUD/hudbars/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = hudbars
|
BIN
mods/HUD/hudbars/screenshot.png
Normal file
After Width: | Height: | Size: 9.3 KiB |
119
mods/HUD/hudbars/settingtypes.txt
Normal file
|
@ -0,0 +1,119 @@
|
|||
[Appearance]
|
||||
# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
|
||||
# available. You can choose between the default progress-bar-like bars and the good
|
||||
# old statbars like you know from vanilla Minetest.
|
||||
# These values are possible:
|
||||
# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
|
||||
# (current, maximum), and an icon. These bars usually convey the most
|
||||
# information. This is the default and recommended value.
|
||||
# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
|
||||
# half-symbols. Those bars represent the vague ratio between
|
||||
# the current value and the maximum value. 1 half-symbol stands for
|
||||
# approximately 5% of the maximum value.
|
||||
# - statbar_modern: Like the classic statbar, but also supports background images, this
|
||||
# kind of statbar may be considered to be more user-friendly than the
|
||||
# classic statbar. This bar type closely resembles the mod
|
||||
# “Better HUD” [hud] by BlockMen.
|
||||
hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
|
||||
|
||||
|
||||
# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
|
||||
# after the breath has been filled up. Otherwise, the breath will always be displayed.
|
||||
hudbars_autohide_breath (Automatically hide breath indicators) bool true
|
||||
|
||||
# This setting changes the way the HUD bars are ordered on the display. You can choose
|
||||
# between a zig-zag pattern (default) or a vertically stacked pattern.
|
||||
# The following values are allowed:
|
||||
# - zigzag: Starting from the left bottom, the next is right from the first,
|
||||
# the next is above the first, the next is right of the third, etc.
|
||||
# - stack_up: The HUD bars are stacked vertically, going upwards.
|
||||
# - stack_down: The HUD bars are stacked vertically, going downwards.
|
||||
hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down
|
||||
|
||||
# This setting allows you to specify the order of the HUD bars explicitly. If left empty
|
||||
# (the default), the health and breath indicators come first, additional indicators
|
||||
# may appear in any order. This setting is quite technical and normal users probably do not
|
||||
# need to worry about it.
|
||||
#
|
||||
# Syntax:
|
||||
# The setting has to be specified as a comma-seperated list of key=value pairs, where a key
|
||||
# refers to the identifier of a HUD bar and the value refers to the slot number of where the
|
||||
# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where
|
||||
# the HUD bars will be displayed exactly depends on the alignment pattern being used.
|
||||
# All HUD bars to which no order value has been applied will fill in all slots which have
|
||||
# not been occupied by the HUD bars specified in this setting, the slots will be filled in
|
||||
# from the lowest slot number.
|
||||
# Note that the order of those remaining HUD bars is not fixed, it basically just boils
|
||||
# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this
|
||||
# setting is entirely optional.
|
||||
# The identifier for the health bar is “health” and the identifier for the breath bar is
|
||||
# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them.
|
||||
#
|
||||
# Be careful not to use slot indices twice, or else different HUD bars will be drawn over
|
||||
# each other!
|
||||
#
|
||||
# Example: “breath=0, health=1”
|
||||
# This makes the breath bar first and the health bar second, which is the opposite order
|
||||
# of the default one.
|
||||
hudbars_sorting (HUD bars order) string
|
||||
|
||||
[Positions and offsets]
|
||||
# Horizontal (x) main position of the HUD bars over the entire screen.
|
||||
# 0.0 is left-most, 1.0 is right-most.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0
|
||||
# Vertical (y) main position of the HUD bars over the entire screen.
|
||||
# 0.0 is top, 1.0 is bottom.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0
|
||||
# Horizontal (x) main position of the right HUD bars over the entire screen.
|
||||
# 0.0 is left-most, 1.0 is right-most.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0
|
||||
# Vertical main position (y) of the right HUD bars over the entire screen.
|
||||
# 0.0 is top, 1.0 is bottom.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
|
||||
|
||||
# Precise x offset in pixels from the basic screen x position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_left_x (Left HUD bar x offset) int -175
|
||||
# Precise y offset in pixels from the basic screen y position of the HUD bars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD bars.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_left_y (Left HUD bar y offset) int -86
|
||||
# Precise x offset in pixels from the basic screen x position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_right_x (Right HUD bar x offset) int 15
|
||||
# Precise y offset in pixels from the basic screen y position of the right HUD bars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the progress bar HUD bar style.
|
||||
hudbars_start_offset_right_y (Right HUD bar y offset) int -86
|
||||
|
||||
# Precise x offset in pixels from the basic screen x position of the HUD statbars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_left_x (Left HUD statbar x offset) int -265
|
||||
# Precise y offset in pixels from the basic screen y position of the HUD statbars.
|
||||
# For the zig-zag alignment pattern, this is for the left HUD statbars.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_left_y (Left HUD statbar y offset) int -90
|
||||
# Precise x offset in pixels from the basic screen x position of the right HUD statbars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
|
||||
# Precise y offset in pixels from the basic screen y position of the right HUD statbars.
|
||||
# Only used for the zig-zag alignment pattern.
|
||||
# This setting is used for the classic and modern statbar styles.
|
||||
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
|
||||
|
||||
# The vertical distance between two HUD bars, in pixels.
|
||||
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
|
||||
|
||||
[Performance]
|
||||
# The of seconds which need to pass before the server updates the default HUD bars
|
||||
# (health and breath). Increase this number if you have a slow server or a slow network
|
||||
# connection and experience performance problems.
|
||||
hudbars_tick (Default HUD bars update interval) float 0.1 0.0 4.0
|
BIN
mods/HUD/hudbars/textures/hudbars_bar_background.png
Normal file
After Width: | Height: | Size: 140 B |
BIN
mods/HUD/hudbars/textures/hudbars_bar_breath.png
Normal file
After Width: | Height: | Size: 80 B |
BIN
mods/HUD/hudbars/textures/hudbars_bar_health.png
Normal file
After Width: | Height: | Size: 80 B |
BIN
mods/HUD/hudbars/textures/hudbars_bgicon_breath.png
Normal file
After Width: | Height: | Size: 237 B |
BIN
mods/HUD/hudbars/textures/hudbars_bgicon_health.png
Normal file
After Width: | Height: | Size: 179 B |
BIN
mods/HUD/hudbars/textures/hudbars_icon_breath.png
Normal file
After Width: | Height: | Size: 175 B |
BIN
mods/HUD/hudbars/textures/hudbars_icon_health.png
Normal file
After Width: | Height: | Size: 180 B |
7
mods/HUD/mcl_craftguide/.luacheckrc
Normal file
|
@ -0,0 +1,7 @@
|
|||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
read_globals = {
|
||||
"minetest",
|
||||
"default",
|
||||
}
|
681
mods/HUD/mcl_craftguide/LICENSE
Normal file
|
@ -0,0 +1,681 @@
|
|||
┌───────────────────────────────────────────────────────────────────┐
|
||||
│ Copyright (c) 2015-2017 kilbith <jeanpatrick.guerrero@gmail.com> │
|
||||
│ │
|
||||
│ Code: GPL version 3 │
|
||||
│ Textures: WTFPL (credits: Gambit) │
|
||||
└───────────────────────────────────────────────────────────────────┘
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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To protect your rights, we need to prevent others from denying you
|
||||
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|
||||
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|
||||
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|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
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Developers that use the GNU GPL protect your rights with two steps:
|
||||
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|
||||
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|
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For the developers' and authors' protection, the GPL clearly explains
|
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|
||||
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|
||||
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|
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Some devices are designed to deny users access to install or run
|
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|
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|
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|
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|
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|
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|
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|
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|
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Finally, every program is threatened constantly by software patents.
|
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|
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|
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|
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|
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
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|
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||||
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|
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||||
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|
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|
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||||
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|
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|
||||
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|
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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||||
|
||||
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|
||||
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||||
|
||||
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|
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||||
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||||
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||||
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|
||||
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||||
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|
||||
|
||||
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|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
14
mods/HUD/mcl_craftguide/README.md
Normal file
|
@ -0,0 +1,14 @@
|
|||
##  Crafting Guide ##
|
||||
|
||||
#### A Crafting Guide for Minetest that doesn't suck. ####
|
||||
|
||||
#### `craftguide` is simply the most comprehensive mod of his category, with the cleanest code. ####
|
||||
#### Consult the [Minetest Wiki](http://wiki.minetest.net/Crafting_guide) for more details and comparisons. ####
|
||||
|
||||
#### This crafting guide is usable with a blue book named *"Crafting Guide"*. ####
|
||||
|
||||
#### This crafting guide features two modes : Standard and Progressive. ####
|
||||
The Progressive mode is a Terraria-like system that only shows recipes you can craft from items in inventory.
|
||||
The progressive mode can be enabled with `craftguide_progressive_mode = true` in `minetest.conf`.
|
||||
|
||||

|
1
mods/HUD/mcl_craftguide/depends.txt
Normal file
|
@ -0,0 +1 @@
|
|||
mcl_core
|
2
mods/HUD/mcl_craftguide/description.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
The most comprehensive Crafting Guide
|
||||
on Minetest.
|
514
mods/HUD/mcl_craftguide/init.lua
Normal file
|
@ -0,0 +1,514 @@
|
|||
mcl_craftguide = {}
|
||||
|
||||
local craftguide, datas, mt = {}, {}, minetest
|
||||
local progressive_mode = mt.setting_getbool("craftguide_progressive_mode")
|
||||
local get_recipe = mt.get_craft_recipe
|
||||
local get_result, show_formspec = mt.get_craft_result, mt.show_formspec
|
||||
local reg_items = mt.registered_items
|
||||
|
||||
local get_recipes = function(query_item)
|
||||
local recipes = mt.get_all_craft_recipes(query_item)
|
||||
|
||||
-- Manually add repairing recipes (workaround, because get_all_craft_recipes
|
||||
-- doesn't return repairing recipes)
|
||||
if minetest.get_modpath("mcl_core") then
|
||||
local def = minetest.registered_items[query_item]
|
||||
if def.type == "tool" then
|
||||
if recipes == nil then
|
||||
recipes = {}
|
||||
end
|
||||
table.insert(recipes, {
|
||||
type = "normal",
|
||||
width = 0,
|
||||
items = { [1] = query_item, [2] = query_item },
|
||||
output = query_item,
|
||||
-- Special marker for repairing recipes
|
||||
_is_toolrepair = true,
|
||||
})
|
||||
end
|
||||
end
|
||||
return recipes
|
||||
end
|
||||
|
||||
-- Lua 5.3 removed `table.maxn`, use this alternative in case of breakage:
|
||||
-- https://github.com/kilbith/xdecor/blob/master/handlers/helpers.lua#L1
|
||||
local remove, maxn, sort = table.remove, table.maxn, table.sort
|
||||
local min, max, floor, ceil = math.min, math.max, math.floor, math.ceil
|
||||
|
||||
local group_stereotypes = {
|
||||
wool = "mcl_wool:white",
|
||||
carpet = "mcl_wool:white_carpet",
|
||||
dye = "mcl_dye:white",
|
||||
water_bucket = "bucket:bucket_water",
|
||||
flower = "mcl_flowers:dandelion",
|
||||
mushroom = "mcl_farming:mushroom_brown",
|
||||
wood_slab = "stairs:slab_wood",
|
||||
wood_stairs = "stairs:stairs_wood",
|
||||
coal = "mcl_core:coal_lump",
|
||||
shulker_box = "mcl_chests:violet_shulker_box",
|
||||
quartz_block = "mcl_nether:quartz_block",
|
||||
mesecon_conductor_craftable = "mesecons:wire_00000000_off",
|
||||
}
|
||||
|
||||
local group_names = {
|
||||
shulker_box = "Any shulker box",
|
||||
wool = "Any wool",
|
||||
wood = "Any wood planks",
|
||||
tree = "Any wood",
|
||||
sand = "Any sand",
|
||||
sandstone = "Any sandstone (yellow)",
|
||||
redsandstone = "Any red sandstone",
|
||||
carpet = "Any carpet",
|
||||
dye = "Any dye",
|
||||
water_bucket = "Any water bucket",
|
||||
flower = "Any flower",
|
||||
mushroom = "Any mushroom",
|
||||
wood_slab = "Any wooden slab",
|
||||
wood_stairs = "Any wooden stairs",
|
||||
coal = "Any coal",
|
||||
quartz_block = "Any kind of quartz block",
|
||||
stonebrick = "Any stone bricks"
|
||||
}
|
||||
|
||||
function craftguide:group_to_item(item)
|
||||
if item:sub(1,6) == "group:" then
|
||||
local itemsub = item:sub(7)
|
||||
if group_stereotypes[itemsub] then
|
||||
item = group_stereotypes[itemsub]
|
||||
elseif reg_items["mcl_core:"..itemsub] then
|
||||
item = item:gsub("group:", "mcl_core:")
|
||||
else
|
||||
for name, def in pairs(reg_items) do
|
||||
if def.groups[item:match("[^,:]+$")] then
|
||||
item = name
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return item:sub(1,6) == "group:" and "" or item
|
||||
end
|
||||
|
||||
local function extract_groups(str)
|
||||
if str:sub(1,6) ~= "group:" then return end
|
||||
return str:sub(7):split(",")
|
||||
end
|
||||
|
||||
local function colorize(str)
|
||||
-- If client <= 0.4.14, don't colorize for compatibility.
|
||||
return mt.colorize and mt.colorize("#FFFF00", str) or str
|
||||
end
|
||||
|
||||
local function get_fueltime(item)
|
||||
return get_result({method="fuel", width=1, items={item}}).time
|
||||
end
|
||||
|
||||
function craftguide:get_tooltip(item, recipe_type, cooktime, groups)
|
||||
local raw = self:get_tooltip_raw(item, recipe_type, cooktime, groups)
|
||||
if raw == "" then
|
||||
return raw
|
||||
else
|
||||
local tooltip = "tooltip["..item..";"
|
||||
tooltip = tooltip .. raw
|
||||
tooltip = tooltip .. "]"
|
||||
return tooltip
|
||||
end
|
||||
end
|
||||
|
||||
function craftguide:get_tooltip_raw(item, recipe_type, cooktime, groups)
|
||||
local tooltip, item_desc = "", ""
|
||||
local fueltime = get_fueltime(item)
|
||||
local has_extras = groups or recipe_type == "cooking" or fueltime > 0
|
||||
|
||||
if reg_items[item] then
|
||||
if not groups then
|
||||
item_desc = reg_items[item].description
|
||||
end
|
||||
else
|
||||
return tooltip.."Unknown Item ("..item..")]"
|
||||
end
|
||||
if groups then
|
||||
local gcol = "#FFAAFF"
|
||||
local groupstr
|
||||
if #groups == 1 then
|
||||
if group_names[groups[1]] then
|
||||
groupstr = group_names[groups[1]]
|
||||
else
|
||||
groupstr = "Any item belonging to the " .. groups[1] .. " group"
|
||||
end
|
||||
else
|
||||
groupstr = "Any item belonging to the following groups: "
|
||||
for i=1, #groups do
|
||||
groupstr = groupstr .. groups[i]..
|
||||
(groups[i+1] and " and " or "")
|
||||
end
|
||||
end
|
||||
tooltip = tooltip..core.colorize(gcol, groupstr)
|
||||
end
|
||||
tooltip = tooltip .. item_desc
|
||||
if recipe_type == "cooking" then
|
||||
tooltip = tooltip.."\nCooking time: "..
|
||||
colorize(cooktime)
|
||||
end
|
||||
if fueltime > 0 and not groups then
|
||||
tooltip = tooltip.."\nBurning time: "..
|
||||
colorize(fueltime)
|
||||
end
|
||||
|
||||
return tooltip
|
||||
end
|
||||
|
||||
function craftguide:get_recipe(iY, xoffset, tooltip_raw, item, recipe_num, recipes)
|
||||
local formspec, recipes_total = "", #recipes
|
||||
if recipes_total > 1 then
|
||||
formspec = formspec..
|
||||
"button[0,"..(iY+3)..";2,1;alternate;Alternate]"..
|
||||
"label[0,"..(iY+2)..".5;Recipe "..
|
||||
recipe_num.." of "..recipes_total.."]"
|
||||
end
|
||||
local recipe_type = recipes[recipe_num].type
|
||||
|
||||
local items = recipes[recipe_num].items
|
||||
local width = recipes[recipe_num].width
|
||||
local cooking_time = 10
|
||||
local is_shapeless = false
|
||||
if recipe_type == "normal" and width == 0 then
|
||||
is_shapeless = true
|
||||
if #items <= 4 then
|
||||
width = 2
|
||||
else
|
||||
width = min(3, #items)
|
||||
end
|
||||
end
|
||||
|
||||
if recipe_type == "cooking" then
|
||||
cooking_time = width
|
||||
width = 1
|
||||
formspec = formspec..
|
||||
"image["..(xoffset-0.8)..","..(iY+1)..
|
||||
".5;0.5,0.5;default_furnace_front_active.png]"
|
||||
elseif is_shapeless then
|
||||
formspec = formspec..
|
||||
"image["..(xoffset-0.8)..","..(iY+1)..
|
||||
".5;0.5,0.5;craftguide_shapeless.png]"
|
||||
end
|
||||
|
||||
local rows = ceil(maxn(items) / width)
|
||||
local btn_size, craftgrid_limit = 1, 5
|
||||
|
||||
if recipe_type == "normal" and
|
||||
width > craftgrid_limit or rows > craftgrid_limit then
|
||||
formspec = formspec..
|
||||
"label["..xoffset..","..(iY+2)..
|
||||
";Recipe is too big to\nbe displayed ("..
|
||||
width.."x"..rows..")]"
|
||||
else
|
||||
for i, v in pairs(items) do
|
||||
local X = (i-1) % width + xoffset - 4 + (3 - max(1, width))
|
||||
local Y = ceil(i / width + iY+2 - min(2, rows))
|
||||
|
||||
if recipe_type == "normal" and
|
||||
width > 3 or rows > 3 then
|
||||
btn_size = width > 3 and 3 / width or 3 / rows
|
||||
X = btn_size * (i % width) + xoffset - 4 + (3 - max(1, width))
|
||||
|
||||
Y = btn_size * floor((i-1) / width) + iY+3 -
|
||||
min(2, rows)
|
||||
end
|
||||
|
||||
local groups = extract_groups(v)
|
||||
local label = groups and "\nG" or ""
|
||||
local item_r = self:group_to_item(v)
|
||||
local tltip = self:get_tooltip(
|
||||
item_r, recipe_type, cooking_time, groups)
|
||||
|
||||
formspec = formspec..
|
||||
"item_image_button["..X..","..Y..";"..
|
||||
btn_size..","..btn_size..";"..item_r..
|
||||
";"..item_r..";"..label.."]"..tltip
|
||||
end
|
||||
end
|
||||
local output = recipes[recipe_num].output
|
||||
local label = ""
|
||||
if recipes[recipe_num]._is_toolrepair then
|
||||
tooltip_raw = tooltip_raw .. "\n" .. core.colorize("#00FF00", string.format("Repaired by %.0f%%", (mcl_core.repair*100)))
|
||||
label = "\nR"
|
||||
end
|
||||
return formspec..
|
||||
"image["..(xoffset-1)..","..(iY+2)..
|
||||
".12;0.9,0.7;craftguide_arrow.png]"..
|
||||
"item_image_button["..(xoffset)..","..(iY+2)..";1,1;"..
|
||||
output..";"..item.."_out"..";"..label.."]".."tooltip["..item.."_out"..";"..minetest.formspec_escape(tooltip_raw).."]"
|
||||
end
|
||||
|
||||
function craftguide:get_formspec(player_name, is_fuel)
|
||||
local data = datas[player_name]
|
||||
local iY = data.iX - 5
|
||||
local ipp = data.iX * iY
|
||||
|
||||
if not data.items then
|
||||
data.items = datas.init_items
|
||||
end
|
||||
data.pagemax = max(1, ceil(#data.items / ipp))
|
||||
|
||||
local formspec = "size["..data.iX..","..(iY+3)..".6;]"..
|
||||
mcl_core.gui_slots ..
|
||||
mcl_core.gui_bg ..
|
||||
[[background[1,1;1,1;craftguide_bg.png;true]
|
||||
button[2.4,0.21;0.8,0.5;search;?]
|
||||
button[3.05,0.21;0.8,0.5;clear;X]
|
||||
tooltip[search;Search]
|
||||
tooltip[clear;Reset]
|
||||
tooltip[size_inc;Increase window size]
|
||||
tooltip[size_dec;Decrease window size]
|
||||
field_close_on_enter[filter, false] ]]..
|
||||
"button["..(data.iX/2)..",-0.02;0.7,1;size_inc;+]"..
|
||||
"button["..((data.iX/2) + 0.5)..
|
||||
",-0.02;0.7,1;size_dec;-]"..
|
||||
"button["..(data.iX-3)..".4,0;0.8,0.95;prev;<]"..
|
||||
"label["..(data.iX-2)..".1,0.18;"..
|
||||
colorize(data.pagenum).." / "..data.pagemax.."]"..
|
||||
"button["..(data.iX-1)..".2,0;0.8,0.95;next;>]"..
|
||||
"field[0.3,0.32;2.5,1;filter;;"..
|
||||
mt.formspec_escape(data.filter).."]"
|
||||
|
||||
local even_num = data.iX % 2 == 0
|
||||
local xoffset = data.iX / 2 + (even_num and 0.5 or 0) + 2
|
||||
|
||||
if not next(data.items) then
|
||||
formspec = formspec..
|
||||
"label["..(xoffset - (even_num and 1.5 or 1))..
|
||||
",2;No item to show]"
|
||||
end
|
||||
|
||||
local first_item = (data.pagenum - 1) * ipp
|
||||
for i = first_item, first_item + ipp - 1 do
|
||||
local name = data.items[i+1]
|
||||
if not name then break end
|
||||
local X = i % data.iX
|
||||
local Y = (i % ipp - X) / data.iX + 1
|
||||
|
||||
formspec = formspec..
|
||||
"item_image_button["..X..","..Y..";1,1;"..
|
||||
name..";"..name.."_inv;]"
|
||||
end
|
||||
|
||||
if data.item and reg_items[data.item] then
|
||||
local tooltip_raw = self:get_tooltip_raw(data.item)
|
||||
local tooltip = ""
|
||||
if tooltip_raw ~= "" then
|
||||
tooltip = "tooltip["..data.item..";"..minetest.formspec_escape(tooltip_raw).."]"
|
||||
end
|
||||
if not data.recipes_item or (is_fuel and not
|
||||
get_recipe(data.item).items) then
|
||||
formspec = formspec..
|
||||
"image["..(xoffset-1)..","..(iY+2)..
|
||||
".12;0.9,0.7;craftguide_arrow.png]"..
|
||||
"item_image_button["..(xoffset-2)..","..(iY+2)..
|
||||
";1,1;"..data.item..";"..data.item..";]"..
|
||||
tooltip..
|
||||
"image["..(xoffset)..","..
|
||||
(iY+1.98)..";1,1;craftguide_fire.png]"
|
||||
else
|
||||
formspec = formspec..self:get_recipe(
|
||||
iY, xoffset, tooltip_raw, data.item,
|
||||
data.recipe_num, data.recipes_item)
|
||||
end
|
||||
end
|
||||
|
||||
data.formspec = formspec
|
||||
show_formspec(player_name, "craftguide", formspec)
|
||||
end
|
||||
|
||||
local function player_has_item(T)
|
||||
for i=1, #T do
|
||||
if T[i] then return true end
|
||||
end
|
||||
end
|
||||
|
||||
local function group_to_items(group)
|
||||
local items_with_group, counter = {}, 0
|
||||
for name, def in pairs(reg_items) do
|
||||
if def.groups[group:sub(7)] then
|
||||
counter = counter + 1
|
||||
items_with_group[counter] = name
|
||||
end
|
||||
end
|
||||
return items_with_group
|
||||
end
|
||||
|
||||
local function item_in_inv(inv, item)
|
||||
return inv:contains_item("main", item)
|
||||
end
|
||||
|
||||
function craftguide:recipe_in_inv(inv, item_name, recipes_f)
|
||||
local recipes = recipes_f or get_recipes(item_name) or {}
|
||||
local show_item_recipes = {}
|
||||
|
||||
for i=1, #recipes do
|
||||
show_item_recipes[i] = true
|
||||
for _, item in pairs(recipes[i].items) do
|
||||
local group_in_inv = false
|
||||
if item:sub(1,6) == "group:" then
|
||||
local groups = group_to_items(item)
|
||||
for j=1, #groups do
|
||||
if item_in_inv(inv, groups[j]) then
|
||||
group_in_inv = true
|
||||
end
|
||||
end
|
||||
end
|
||||
if not group_in_inv and not item_in_inv(inv, item) then
|
||||
show_item_recipes[i] = false
|
||||
end
|
||||
end
|
||||
end
|
||||
for i=#show_item_recipes, 1, -1 do
|
||||
if not show_item_recipes[i] then
|
||||
remove(recipes, i)
|
||||
end
|
||||
end
|
||||
|
||||
return recipes, player_has_item(show_item_recipes)
|
||||
end
|
||||
|
||||
function craftguide:get_init_items()
|
||||
local items_list, counter = {}, 0
|
||||
for name, def in pairs(reg_items) do
|
||||
local is_fuel = get_fueltime(name) > 0
|
||||
local is_tool = def.type == "tool"
|
||||
if (not def.groups.not_in_craft_guide or def.groups.not_in_craft_guide == 0)
|
||||
and (get_recipe(name).items or is_fuel or is_tool)
|
||||
and def.description and def.description ~= "" then
|
||||
counter = counter + 1
|
||||
items_list[counter] = name
|
||||
end
|
||||
end
|
||||
|
||||
sort(items_list)
|
||||
datas.init_items = items_list
|
||||
end
|
||||
|
||||
function craftguide:get_filter_items(data, player)
|
||||
local filter = data.filter
|
||||
local items_list = progressive_mode and data.init_filter_items or
|
||||
datas.init_items
|
||||
local inv = player:get_inventory()
|
||||
local filtered_list, counter = {}, 0
|
||||
|
||||
for i=1, #items_list do
|
||||
local item = items_list[i]
|
||||
local item_desc = reg_items[item].description:lower()
|
||||
|
||||
if filter ~= "" then
|
||||
if item:find(filter, 1, true) or
|
||||
item_desc:find(filter, 1, true) then
|
||||
counter = counter + 1
|
||||
filtered_list[counter] = item
|
||||
end
|
||||
elseif progressive_mode then
|
||||
local _, has_item = self:recipe_in_inv(inv, item)
|
||||
if has_item then
|
||||
counter = counter + 1
|
||||
filtered_list[counter] = item
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if progressive_mode and not data.items then
|
||||
data.init_filter_items = filtered_list
|
||||
end
|
||||
data.items = filtered_list
|
||||
end
|
||||
|
||||
mt.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "craftguide" then return end
|
||||
local player_name = player:get_player_name()
|
||||
local data = datas[player_name]
|
||||
|
||||
if fields.clear then
|
||||
data.filter, data.item, data.pagenum, data.recipe_num =
|
||||
"", nil, 1, 1
|
||||
data.items = progressive_mode and data.init_filter_items or
|
||||
datas.init_items
|
||||
craftguide:get_formspec(player_name)
|
||||
elseif fields.alternate then
|
||||
local recipe = data.recipes_item[data.recipe_num + 1]
|
||||
data.recipe_num = recipe and data.recipe_num + 1 or 1
|
||||
craftguide:get_formspec(player_name)
|
||||
elseif (fields.key_enter_field == "filter" or fields.search) and
|
||||
fields.filter ~= "" then
|
||||
data.filter = fields.filter:lower()
|
||||
data.pagenum = 1
|
||||
craftguide:get_filter_items(data, player)
|
||||
craftguide:get_formspec(player_name)
|
||||
elseif fields.prev or fields.next then
|
||||
data.pagenum = data.pagenum - (fields.prev and 1 or -1)
|
||||
if data.pagenum > data.pagemax then
|
||||
data.pagenum = 1
|
||||
elseif data.pagenum == 0 then
|
||||
data.pagenum = data.pagemax
|
||||
end
|
||||
craftguide:get_formspec(player_name)
|
||||
elseif (fields.size_inc and data.iX < 12) or
|
||||
(fields.size_dec and data.iX > 8) then
|
||||
data.pagenum = 1
|
||||
data.iX = data.iX - (fields.size_dec and 1 or -1)
|
||||
craftguide:get_formspec(player_name)
|
||||
else for item in pairs(fields) do
|
||||
if item:find(":") then
|
||||
if item:sub(-4) == "_inv" or item:sub(-4) == "_out" then
|
||||
item = item:sub(1,-5)
|
||||
end
|
||||
|
||||
local recipes = get_recipes(item)
|
||||
local is_fuel = get_fueltime(item) > 0
|
||||
if not recipes and not is_fuel then return end
|
||||
|
||||
if progressive_mode then
|
||||
local inv = player:get_inventory()
|
||||
local _, has_item =
|
||||
craftguide:recipe_in_inv(inv, item)
|
||||
|
||||
if not has_item then return end
|
||||
recipes = craftguide:recipe_in_inv(
|
||||
inv, item, recipes)
|
||||
end
|
||||
|
||||
data.item = item
|
||||
data.recipe_num = 1
|
||||
data.recipes_item = recipes
|
||||
|
||||
craftguide:get_formspec(player_name, is_fuel)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function craftguide:on_use(user)
|
||||
if not datas.init_items then
|
||||
craftguide:get_init_items()
|
||||
end
|
||||
|
||||
local player_name = user:get_player_name()
|
||||
local data = datas[player_name]
|
||||
|
||||
if progressive_mode or not data then
|
||||
datas[player_name] = {filter="", pagenum=1, iX=9}
|
||||
if progressive_mode then
|
||||
craftguide:get_filter_items(
|
||||
datas[player_name], user)
|
||||
end
|
||||
craftguide:get_formspec(player_name)
|
||||
else
|
||||
show_formspec(player_name, "craftguide", data.formspec)
|
||||
end
|
||||
end
|
||||
|
||||
mcl_craftguide.show_craftguide = function(player)
|
||||
craftguide:on_use(player)
|
||||
end
|
||||
|
||||
mt.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if fields.__mcl_craftguide then
|
||||
craftguide:on_use(player)
|
||||
end
|
||||
end)
|
1
mods/HUD/mcl_craftguide/mod.conf
Normal file
|
@ -0,0 +1 @@
|
|||
name = mcl_craftguide
|
BIN
mods/HUD/mcl_craftguide/screenshot.png
Normal file
After Width: | Height: | Size: 35 KiB |
BIN
mods/HUD/mcl_craftguide/textures/craftguide_arrow.png
Normal file
After Width: | Height: | Size: 202 B |
BIN
mods/HUD/mcl_craftguide/textures/craftguide_bg.png
Normal file
After Width: | Height: | Size: 169 B |
BIN
mods/HUD/mcl_craftguide/textures/craftguide_book.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
mods/HUD/mcl_craftguide/textures/craftguide_fire.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
mods/HUD/mcl_craftguide/textures/craftguide_shapeless.png
Normal file
After Width: | Height: | Size: 228 B |