Organize mods into modpacks for better overview
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mods/ITEMS/beds/functions.lua
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mods/ITEMS/beds/functions.lua
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local pi = math.pi
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local player_in_bed = 0
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local is_sp = minetest.is_singleplayer()
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local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
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if enable_respawn == nil then
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enable_respawn = true
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end
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-- Helper functions
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local function get_look_yaw(pos)
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local n = minetest.get_node(pos)
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if n.param2 == 1 then
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return pi / 2, n.param2
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elseif n.param2 == 3 then
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return -pi / 2, n.param2
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elseif n.param2 == 0 then
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return pi, n.param2
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else
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return 0, n.param2
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end
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end
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local function is_night_skip_enabled()
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local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
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if enable_night_skip == nil then
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enable_night_skip = true
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end
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return enable_night_skip
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end
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local function check_in_beds(players)
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local in_bed = beds.player
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if not players then
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players = minetest.get_connected_players()
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end
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for n, player in ipairs(players) do
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local name = player:get_player_name()
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if not in_bed[name] then
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return false
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end
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end
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return #players > 0
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end
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local function lay_down(player, pos, bed_pos, state, skip)
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local name = player:get_player_name()
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local hud_flags = player:hud_get_flags()
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if not player or not name then
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return
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end
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-- stand up
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if state ~= nil and not state then
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local p = beds.pos[name] or nil
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if beds.player[name] ~= nil then
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beds.player[name] = nil
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player_in_bed = player_in_bed - 1
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end
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-- skip here to prevent sending player specific changes (used for leaving players)
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if skip then
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return
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end
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if p then
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player:setpos(p)
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end
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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player:set_look_horizontal(math.random(1, 180) / 100)
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mcl_player.player_attached[name] = false
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player:set_physics_override(1, 1, 1)
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hud_flags.wielditem = true
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mcl_player.player_set_animation(player, "stand" , 30)
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-- lay down
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else
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beds.player[name] = 1
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beds.pos[name] = pos
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player_in_bed = player_in_bed + 1
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-- physics, eye_offset, etc
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player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
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local yaw, param2 = get_look_yaw(bed_pos)
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player:set_look_horizontal(yaw)
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local dir = minetest.facedir_to_dir(param2)
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local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
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player:set_physics_override(0, 0, 0)
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player:setpos(p)
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mcl_player.player_attached[name] = true
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hud_flags.wielditem = false
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mcl_player.player_set_animation(player, "lay" , 0)
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end
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player:hud_set_flags(hud_flags)
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end
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local function update_formspecs(finished)
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local ges = #minetest.get_connected_players()
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local form_n
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local all_in_bed = ges == player_in_bed
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if finished then
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form_n = beds.formspec .. "label[2.7,11; Good morning.]"
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else
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form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
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" of " .. tostring(ges) .. " players are in bed]"
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if all_in_bed and is_night_skip_enabled() then
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form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
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end
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end
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for name,_ in pairs(beds.player) do
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minetest.show_formspec(name, "beds_form", form_n)
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end
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end
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-- Public functions
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function beds.kick_players()
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for name, _ in pairs(beds.player) do
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local player = minetest.get_player_by_name(name)
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lay_down(player, nil, nil, false)
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end
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end
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function beds.skip_night()
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minetest.set_timeofday(0.23)
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end
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function beds.on_rightclick(pos, player)
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local name = player:get_player_name()
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local ppos = player:getpos()
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local tod = minetest.get_timeofday()
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if tod > 0.2 and tod < 0.805 then
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if beds.player[name] then
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lay_down(player, nil, nil, false)
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end
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minetest.chat_send_player(name, "You can only sleep at night.")
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return
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end
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-- move to bed
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if not beds.player[name] then
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lay_down(player, ppos, pos)
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beds.set_spawns() -- save respawn positions when entering bed
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else
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lay_down(player, nil, nil, false)
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end
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if not is_sp then
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update_formspecs(false)
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end
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-- skip the night and let all players stand up
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if check_in_beds() then
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minetest.after(2, function()
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if not is_sp then
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update_formspecs(is_night_skip_enabled())
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end
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if is_night_skip_enabled() then
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beds.skip_night()
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beds.kick_players()
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end
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end)
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end
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end
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-- Callbacks
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-- Only register respawn callback if respawn enabled
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if enable_respawn then
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-- respawn player at bed if enabled and valid position is found
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minetest.register_on_respawnplayer(function(player)
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local name = player:get_player_name()
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local pos = beds.spawn[name]
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if pos then
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player:setpos(pos)
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return true
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end
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end)
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end
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minetest.register_on_leaveplayer(function(player)
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local name = player:get_player_name()
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lay_down(player, nil, nil, false, true)
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beds.player[name] = nil
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if check_in_beds() then
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minetest.after(2, function()
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update_formspecs(is_night_skip_enabled())
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if is_night_skip_enabled() then
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beds.skip_night()
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beds.kick_players()
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end
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end)
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end
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "beds_form" then
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return
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end
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if fields.quit or fields.leave then
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lay_down(player, nil, nil, false)
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update_formspecs(false)
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end
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if fields.force then
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update_formspecs(is_night_skip_enabled())
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if is_night_skip_enabled() then
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beds.skip_night()
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beds.kick_players()
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end
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end
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end)
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