Organize mods into modpacks for better overview
3
mods/ITEMS/mcl_colorblocks/depends.txt
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mcl_core
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mcl_sounds
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mcl_dye
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1
mods/ITEMS/mcl_colorblocks/description.txt
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Adds blocks which can be colored, namely hardened clay.
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110
mods/ITEMS/mcl_colorblocks/init.lua
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local init = os.clock()
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local block = {}
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block.dyes = {
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{"white", "White", "white"},
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{"grey", "Grey", "dark_grey"},
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{"silver", "Light Grey", "grey"},
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{"black", "Black", "black"},
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{"red", "Red", "red"},
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{"yellow", "Yellow", "yellow"},
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{"green", "Green", "dark_green"},
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{"cyan", "Cyan", "cyan"},
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{"blue", "Blue", "blue"},
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{"magenta", "Magenta", "magenta"},
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{"orange", "Orange", "orange"},
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{"purple", "Purple", "violet"},
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{"brown", "Brown", "brown"},
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{"pink", "Pink", "pink"},
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{"lime", "Lime", "green"},
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{"light_blue", "Light Blue", "lightblue"},
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}
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minetest.register_node("mcl_colorblocks:hardened_clay", {
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description = "Hardened Clay",
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tiles = {"hardened_clay.png"},
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stack_max = 64,
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groups = {cracky=3,hardened_clay=1,building_block=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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type = "cooking",
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output = "mcl_colorblocks:hardened_clay",
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recipe = "mcl_core:clay",
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cooktime = 10,
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})
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for _, row in ipairs(block.dyes) do
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local name = row[1]
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local desc = row[2]
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local craft_color_group = row[3]
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-- Node Definition
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minetest.register_node("mcl_colorblocks:hardened_clay_"..name, {
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description = desc.." Hardened Clay",
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tiles = {"hardened_clay_stained_"..name..".png"},
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groups = {cracky=3,hardened_clay=1,building_block=1},
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stack_max = 64,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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})
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minetest.register_node("mcl_colorblocks:concrete_powder_"..name, {
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description = desc.." Concrete Powder",
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tiles = {"mcl_colorblocks_concrete_powder_"..name..".png"},
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groups = {crumbly=3,concrete_powder=1,building_block=1,falling_node=1},
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stack_max = 64,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_sand_defaults(),
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-- Specify the node to which this node will convert after getting in contact with water
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_mcl_colorblocks_harden_to = "mcl_colorblocks:concrete_"..name,
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})
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minetest.register_node("mcl_colorblocks:concrete_"..name, {
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description = desc.." Concrete",
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tiles = {"mcl_colorblocks_concrete_"..name..".png"},
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groups = {cracky=3,conrete=1,building_block=1},
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stack_max = 64,
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is_ground_content = false,
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sounds = mcl_sounds.node_sound_stone_defaults(),
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})
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-- Crafting recipes
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if craft_color_group then
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minetest.register_craft({
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output = 'mcl_colorblocks:hardened_clay_'..name..' 8',
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recipe = {
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{'mcl_colorblocks:hardened_clay', 'mcl_colorblocks:hardened_clay', 'mcl_colorblocks:hardened_clay'},
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{'mcl_colorblocks:hardened_clay', 'mcl_dye:'..craft_color_group, 'mcl_colorblocks:hardened_clay'},
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{'mcl_colorblocks:hardened_clay', 'mcl_colorblocks:hardened_clay', 'mcl_colorblocks:hardened_clay'},
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},
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'mcl_colorblocks:concrete_powder_'..name..' 8',
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recipe = {
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'mcl_core:sand', 'mcl_core:gravel', 'mcl_core:sand',
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'mcl_core:gravel', 'mcl_dye:'..craft_color_group, 'mcl_core:gravel',
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'mcl_core:sand', 'mcl_core:gravel', 'mcl_core:sand',
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}
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})
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end
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end
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-- When water touches concrete powder, it turns into concrete of the same color
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minetest.register_abm({
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label = "Concrete powder hardening",
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interval = 1,
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chance = 1,
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nodenames = {"group:concrete_powder"},
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neighbors = {"group:water"},
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action = function(pos, node)
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local harden_to = minetest.registered_nodes[node.name]._mcl_colorblocks_harden_to
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minetest.swap_node(pos, { name = harden_to, param = node.param, param2 = node.param2 })
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end,
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})
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local time_to_load= os.clock() - init
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print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))
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1
mods/ITEMS/mcl_colorblocks/mod.conf
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name = mcl_colorblocks
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BIN
mods/ITEMS/mcl_colorblocks/textures/hardened_clay.png
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