Organize mods into modpacks for better overview
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156
mods/ITEMS/mcl_flowerpots/nodes.lua
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156
mods/ITEMS/mcl_flowerpots/nodes.lua
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local flowers = {
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{"dandelion", "mcl_flowers:dandelion", "Dandelion Flower Pot"},
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{"poppy", "mcl_flowers:poppy", "Poppy Floer Pot"},
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{"blue_orchid", "mcl_flowers:blue_orchid", "Blue Orchid Flower Pot"},
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{"allium", "mcl_flowers:allium", "Allium Flower Pot"},
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{"azure_bluet", "mcl_flowers:azure_bluet", "Azure Bluet Flower Pot"},
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{"tulip_red", "mcl_flowers:tulip_red", "Red Tulip Flower Pot"},
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{"tulip_pink", "mcl_flowers:tulip_pink", "Pink Tulip Flower Pot"},
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{"tulip_white", "mcl_flowers:tulip_white", "White Tulip Flower Pot"},
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{"tulip_orange", "mcl_flowers:tulip_orange", "Orange Tulip Flower Pot"},
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{"oxeye_daisy", "mcl_flowers:oxeye_daisy", "Oxeye Daisy Flower Pot"},
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{"mushroom_brown", "mcl_farming:mushroom_brown", "Brown Mushroom Flower Pot"},
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{"mushroom_red", "mcl_farming:mushroom_red", "Red Mushroom Flower Pot"},
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{"sapling", "mcl_core:sapling", "Oak Sapling Flower Pot"},
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{"acaciasapling", "mcl_core:acaciasapling", "Acacia Sapling Flower Pot"},
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{"junglesapling", "mcl_core:junglesapling", "Jungle Sapling Flower Pot"},
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{"darksapling", "mcl_core:darksapling", "Dark Oak Sapling Flower Pot"},
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{"sprucesapling", "mcl_core:sprucesapling", "Spruce Sapling Flower Pot"},
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{"birchsapling", "mcl_core:birchsapling", "Birch Sapling Flower Pot"},
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{"deadbush", "mcl_core:deadbush", "Dead Bush Flower Pot"},
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{"fern", "mcl_flowers:fern", "Fern Flower Pot"},
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}
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local cubes = {
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{"cactus", "mcl_core:cactus", "Cactus Flower Pot"},
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}
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minetest.register_node("mcl_flowerpots:flower_pot", {
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description = "Flower Pot",
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drawtype = "mesh",
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mesh = "flowerpot.obj",
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tiles = {
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"mcl_flowerpots_flowerpot.png",
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},
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visual_scale = 0.5,
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wield_image = "mcl_flowerpots_flowerpot_inventory.png",
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wield_scale = {x=1.0, y=1.0, z=1.0},
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paramtype = "light",
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
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},
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inventory_image = "mcl_flowerpots_flowerpot_inventory.png",
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groups = {dig_immediate=3, deco_block=1, attached_node=1, flower_pot=1},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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on_rightclick = function(pos, node, clicker, itemstack)
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local item = clicker:get_wielded_item():get_name()
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for _, row in ipairs(flowers) do
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local flower = row[1]
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local flower_node = row[2]
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if item == flower_node then
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minetest.swap_node(pos, {name="mcl_flowerpots:flower_pot_"..flower})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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end
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end
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for _, row in ipairs(cubes) do
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local flower = row[1]
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local flower_node = row[2]
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if item == flower_node then
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minetest.swap_node(pos, {name="mcl_flowerpots:flower_pot_"..flower})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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end
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end
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end,
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})
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minetest.register_craft({
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output = 'mcl_flowerpots:flower_pot',
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recipe = {
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{'mcl_core:brick', '', 'mcl_core:brick'},
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{'', 'mcl_core:brick', ''},
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{'', '', ''},
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}
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})
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for _, row in ipairs(flowers) do
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local flower = row[1]
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local flower_node = row[2]
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local desc = row[3]
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local texture = minetest.registered_nodes[flower_node]["tiles"]
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minetest.register_node("mcl_flowerpots:flower_pot_"..flower, {
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description = desc,
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drawtype = "mesh",
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mesh = "flowerpot.obj",
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tiles = {
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"[combine:64x64:0,0=mcl_flowerpots_flowerpot.png:0,0="..texture[1],
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},
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visual_scale = 0.5,
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wield_scale = {x=1.0, y=1.0, z=1.0},
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paramtype = "light",
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
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},
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groups = {dig_immediate=3, attached_node=1, not_in_creative_inventory=1, flower_pot=2},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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on_rightclick = function(pos, item, clicker)
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minetest.add_item({x=pos.x, y=pos.y+0.5, z=pos.z}, flower_node)
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minetest.set_node(pos, {name="mcl_flowerpots:flower_pot"})
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end,
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drop = {
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items = {
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{ items = { "mcl_flowerpots:flower_pot", flower_node } }
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}
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},
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})
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end
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for _, row in ipairs(cubes) do
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local flower = row[1]
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local flower_node = row[2]
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local desc = row[3]
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minetest.register_node("mcl_flowerpots:flower_pot_"..flower, {
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description = desc,
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drawtype = "mesh",
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mesh = "flowerpot_with_long_cube.obj",
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tiles = {
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"mcl_flowerpots_"..flower..".png",
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},
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visual_scale = 0.5,
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wield_scale = {x=1.0, y=1.0, z=1.0},
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paramtype = "light",
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selection_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, -0.1, 0.2}
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},
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groups = {dig_immediate=3, attached_node=1, not_in_creative_inventory=1, flower_pot=2},
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sounds = mcl_sounds.node_sound_stone_defaults(),
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on_rightclick = function(pos, item, clicker)
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minetest.add_item({x=pos.x, y=pos.y+0.5, z=pos.z}, flower_node)
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minetest.set_node(pos, {name="mcl_flowerpots:flower_pot"})
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end,
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drop = {
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items = {
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{ items = { "mcl_flowerpots:flower_pot", flower_node } }
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}
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},
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})
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end
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