Organize mods into modpacks for better overview

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Wuzzy 2017-02-16 01:45:21 +01:00
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. You just DO WHAT THE FUCK YOU WANT TO.

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# Hoppers
This is the Hoppers mod for Minetest. It's just a clone of Minecraft hoppers, functions nearly identical to them minus mesecons making them stop and the way they're placed.
## Forum Topic
- https://forum.minetest.net/viewtopic.php?f=11&t=12379

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mcl_core
mcl_sounds

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It's just a clone of Minecraft hoppers, functions nearly identical to them minus mesecons making them stop and the way they're placed.

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local chest = minetest.get_content_id("mcl_chests:chest")
local mcl_hoppers_formspec =
"size[9,7]"..
"background[-0.19,-0.25;9.41,10.48;mcl_hoppers_inventory.png]"..
mcl_core.inventory_header..
"list[current_name;main;2,0.5;5,1;]"..
"list[current_player;main;0,2.5;9,3;9]"..
"list[current_player;main;0,5.74;9,1;]"..
"listring[current_name;main]"..
"listring[current_player;main]"
minetest.register_node("mcl_hoppers:hopper", {
drop = "mcl_hoppers:hopper_item",
description = "Hopper (Node)",
groups = {cracky=1,level=2,container=2,not_in_creative_inventory=1},
drawtype = "nodebox",
paramtype = "light",
tiles = {"mcl_hoppers_hopper_inside.png^mcl_hoppers_hopper_top.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_inside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png"},
selection_box = {type="regular"},
node_box = {
type = "fixed",
fixed = {
--funnel walls
{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
--funnel base
{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
--spout
{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
{-0.15, -0.3, -0.15, 0.15, -0.5, 0.15},
},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", mcl_hoppers_formspec)
local inv = meta:get_inventory()
inv:set_size("main", 5)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in mcl_hoppers at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to mcl_hoppers at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from mcl_hoppers at "..minetest.pos_to_string(pos))
end,
sounds = mcl_sounds.node_sound_metal_defaults(),
})
minetest.register_node("mcl_hoppers:hopper_side", {
description = "Hopper (Side)",
drop = "mcl_hoppers:hopper_item",
groups = {cracky=1,level=2,container=2,not_in_creative_inventory=1},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {"mcl_hoppers_hopper_inside.png^mcl_hoppers_hopper_top.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_inside.png", "mcl_hoppers_hopper_outside.png", "mcl_hoppers_hopper_outside.png"},
selection_box = {type="regular"},
node_box = {
type = "fixed",
fixed = {
--funnel walls
{-0.5, 0.0, 0.4, 0.5, 0.5, 0.5},
{0.4, 0.0, -0.5, 0.5, 0.5, 0.5},
{-0.5, 0.0, -0.5, -0.4, 0.5, 0.5},
{-0.5, 0.0, -0.5, 0.5, 0.5, -0.4},
--funnel base
{-0.5, 0.0, -0.5, 0.5, 0.1, 0.5},
--spout
{-0.3, -0.3, -0.3, 0.3, 0.0, 0.3},
{-0.7, -0.3, -0.15, 0.15, 0.0, 0.15},
},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", mcl_hoppers_formspec)
local inv = meta:get_inventory()
inv:set_size("main", 5)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in mcl_hoppers at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to mcl_hoppers at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" takes stuff from mcl_hoppers at "..minetest.pos_to_string(pos))
end,
sounds = mcl_sounds.node_sound_metal_defaults(),
})
-- Make hoppers suck in dropped items
minetest.register_abm({
nodenames = {"mcl_hoppers:hopper","mcl_hoppers:hopper_side"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local abovenode = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
-- Don't bother checking item enties if node above is a container (should save some CPU)
if minetest.registered_items[abovenode.name].groups.container then
return
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
local posob = object:getpos()
if math.abs(posob.x-pos.x) <= 0.5 and (posob.y-pos.y <= 0.85 and posob.y-pos.y >= 0.3) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
end
end,
})
minetest.register_abm({
nodenames = {"mcl_hoppers:hopper"},
neighbors = {"group:container"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Get node pos' for item transfer
local uppos = {x=pos.x,y=pos.y+1,z=pos.z}
local downpos = {x=pos.x,y=pos.y-1,z=pos.z}
-- Suck an item from the container above into the hopper
local upnode = minetest.get_node(uppos)
local g = minetest.registered_nodes[upnode.name].groups.container
if g == 2 or g == 3 then
-- Typical container inventory
mcl_util.move_item_container(uppos, "main", -1, pos)
elseif g == 4 then
-- Furnace output
mcl_util.move_item_container(uppos, "dst", -1, pos)
end
-- Move an item from the hopper into container below
mcl_util.move_item_container(pos, "main", -1, downpos)
end,
})
minetest.register_abm({
nodenames = {"mcl_hoppers:hopper_side"},
neighbors = {"group:container"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
-- Determine to which side the hopper is facing, get nodes
local face = minetest.get_node(pos).param2
local front = {}
if face == 0 then
front = {x=pos.x-1,y=pos.y,z=pos.z}
elseif face == 1 then
front = {x=pos.x,y=pos.y,z=pos.z+1}
elseif face == 2 then
front = {x=pos.x+1,y=pos.y,z=pos.z}
elseif face == 3 then
front = {x=pos.x,y=pos.y,z=pos.z-1}
end
local above = {x=pos.x,y=pos.y+1,z=pos.z}
local frontnode = minetest.get_node(front)
-- Suck an item from the container above into the hopper
local abovenode = minetest.get_node(above)
local g = minetest.registered_nodes[abovenode.name].groups.container
if g == 2 or g == 3 then
-- Typical container inventory
mcl_util.move_item_container(above, "main", -1, pos)
elseif g == 4 then
-- Furnace output
mcl_util.move_item_container(above, "dst", -1, pos)
end
-- Move an item from the hopper into the container to which the hopper points to
mcl_util.move_item_container(pos, "main", -1, front)
end
})
minetest.register_craftitem("mcl_hoppers:hopper_item", {
description = "Hopper",
inventory_image = "mcl_hoppers_item.png",
-- TODO: Move to redstone category
groups = { deco_block = 1 },
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.under
local pos2 = pointed_thing.above
local x = pos.x - pos2.x
local y = pos.y - pos2.y
local z = pos.z - pos2.z
local placed = false
if x == -1 then
minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=0})
placed = true
elseif x == 1 then
minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=2})
placed = true
elseif z == -1 then
minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=3})
placed = true
elseif z == 1 then
minetest.set_node(pos2, {name="mcl_hoppers:hopper_side", param2=1})
placed = true
else
minetest.set_node(pos2, {name="mcl_hoppers:hopper"})
placed = true
end
if placed == true then
minetest.sound_play(mcl_sounds.node_sound_metal_defaults().place, { pos = pos2 })
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
end,
})
minetest.register_craft({
output = "mcl_hoppers:hopper_item",
recipe = {
{"mcl_core:iron_ingot","","mcl_core:iron_ingot"},
{"mcl_core:iron_ingot","mcl_chests:chest","mcl_core:iron_ingot"},
{"","mcl_core:iron_ingot",""},
}
})

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