Organize mods into modpacks for better overview
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mods/ITEMS/minetest-3d_armor/3d_armor/init.lua
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224
mods/ITEMS/minetest-3d_armor/3d_armor/init.lua
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor.lua")
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-- Regisiter Head Armor
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minetest.register_tool("3d_armor:helmet_leather", {
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description = "Leather Cap",
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inventory_image = "3d_armor_inv_helmet_leather.png",
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groups = {armor_head=5, armor_heal=0, armor_use=100},
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wear = 0,
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})
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minetest.register_tool("3d_armor:helmet_iron", {
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description = "Iron Helmet",
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inventory_image = "3d_armor_inv_helmet_iron.png",
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groups = {armor_head=10, armor_heal=5, armor_use=250},
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wear = 0,
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})
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minetest.register_tool("3d_armor:helmet_gold", {
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description = "Golden Helmet",
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inventory_image = "3d_armor_inv_helmet_gold.png",
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groups = {armor_head=15, armor_heal=10, armor_use=500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:helmet_diamond",{
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description = "Diamond Helmet",
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inventory_image = "3d_armor_inv_helmet_diamond.png",
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groups = {armor_head=20, armor_heal=15, armor_use=750},
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wear = 0,
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})
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minetest.register_tool("3d_armor:helmet_chain", {
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description = "Chain Helmet",
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inventory_image = "3d_armor_inv_helmet_chain.png",
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groups = {armor_head=15, armor_heal=10, armor_use=500},
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wear = 0,
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})
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-- Regisiter Torso Armor
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minetest.register_tool("3d_armor:chestplate_leather", {
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description = "Leather Tunic",
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inventory_image = "3d_armor_inv_chestplate_leather.png",
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groups = {armor_torso=15, armor_heal=0, armor_use=100},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_iron", {
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description = "Iron Chestplate",
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inventory_image = "3d_armor_inv_chestplate_iron.png",
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groups = {armor_torso=20, armor_heal=5, armor_use=250},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_gold", {
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description = "Golden Chestplate",
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inventory_image = "3d_armor_inv_chestplate_gold.png",
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groups = {armor_torso=25, armor_heal=10, armor_use=500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_diamond",{
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description = "Diamond Chestplate",
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inventory_image = "3d_armor_inv_chestplate_diamond.png",
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groups = {armor_torso=30, armor_heal=15, armor_use=750},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_chain", {
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description = "Chain Chestplate",
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inventory_image = "3d_armor_inv_chestplate_chain.png",
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groups = {armor_torso=25, armor_heal=10, armor_use=500},
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wear = 0,
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})
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-- Regisiter Leg Armor
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minetest.register_tool("3d_armor:leggings_leather", {
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description = "Leather Pants",
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inventory_image = "3d_armor_inv_leggings_leather.png",
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groups = {armor_legs=10, armor_heal=0, armor_use=100},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_iron", {
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description = "Iron Leggings",
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inventory_image = "3d_armor_inv_leggings_iron.png",
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groups = {armor_legs=15, armor_heal=5, armor_use=250},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_gold", {
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description = "Golden Leggings",
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inventory_image = "3d_armor_inv_leggings_gold.png",
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groups = {armor_legs=20, armor_heal=10, armor_use=500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_diamond",{
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description = "Diamond Leggins",
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inventory_image = "3d_armor_inv_leggings_diamond.png",
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groups = {armor_legs=25, armor_heal=15, armor_use=750},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_chain", {
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description = "Chain Leggings",
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inventory_image = "3d_armor_inv_leggings_chain.png",
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groups = {armor_legs=20, armor_heal=10, armor_use=500},
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wear = 0,
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})
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-- Regisiter Boots
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minetest.register_tool("3d_armor:boots_leather", {
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description = "Leather Boots",
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inventory_image = "3d_armor_inv_boots_leather.png",
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groups = {armor_feet=5, armor_heal=0, armor_use=100},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_iron", {
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description = "Iron Boots",
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inventory_image = "3d_armor_inv_boots_iron.png",
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groups = {armor_feet=10, armor_heal=5, armor_use=250},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_gold", {
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description = "Golden Boots",
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inventory_image = "3d_armor_inv_boots_gold.png",
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groups = {armor_feet=15, armor_heal=10, armor_use=500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_diamond",{
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description = "Diamond Boots",
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inventory_image = "3d_armor_inv_boots_diamond.png",
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groups = {armor_feet=20, armor_heal=15, armor_use=750},
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wear = 0,
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})
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minetest.register_tool("3d_armor:boots_chain", {
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description = "Chain Boots",
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inventory_image = "3d_armor_inv_boots_chain.png",
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groups = {armor_feet=15, armor_heal=10, armor_use=500},
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wear = 0,
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})
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-- Register Craft Recipies
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local craft_ingreds = {
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leather = { "mcl_mobitems:leather" },
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iron = { "mcl_core:iron_ingot", "mcl_core:iron_nugget" },
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gold = { "mcl_core:gold_ingot", "mcl_core:gold_nugget" },
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diamond = { "mcl_core:diamond" },
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chain = { nil, "mcl_core:iron_nugget"} ,
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}
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for k, v in pairs(craft_ingreds) do
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-- material
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local m = v[1]
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-- cooking result
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local c = v[2]
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if m ~= nil then
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minetest.register_craft({
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output = "3d_armor:helmet_"..k,
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recipe = {
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{m, m, m},
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{m, "", m},
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{"", "", ""},
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},
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})
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minetest.register_craft({
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output = "3d_armor:chestplate_"..k,
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recipe = {
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{m, "", m},
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{m, m, m},
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{m, m, m},
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},
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})
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minetest.register_craft({
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output = "3d_armor:leggings_"..k,
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recipe = {
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{m, m, m},
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{m, "", m},
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{m, "", m},
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},
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})
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minetest.register_craft({
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output = "3d_armor:boots_"..k,
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recipe = {
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{m, "", m},
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{m, "", m},
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},
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})
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end
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if c ~= nil then
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minetest.register_craft({
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type = "cooking",
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output = c,
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recipe = "3d_armor:helmet_"..k,
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cooktime = 10,
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})
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minetest.register_craft({
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type = "cooking",
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output = c,
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recipe = "3d_armor:chestplate_"..k,
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cooktime = 10,
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})
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minetest.register_craft({
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type = "cooking",
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output = c,
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recipe = "3d_armor:leggings_"..k,
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cooktime = 10,
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})
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minetest.register_craft({
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type = "cooking",
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output = c,
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recipe = "3d_armor:boots_"..k,
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cooktime = 10,
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})
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end
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end
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