Organize mods into modpacks for better overview

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Wuzzy 2017-02-16 01:45:21 +01:00
parent f9db58bf50
commit 3696ee3761
1683 changed files with 0 additions and 0 deletions

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A 3d character model re-texturing api used as the framework for this modpack.
depends: default
Compatible with player skins mod [skins] by Zeg9 and Player Textures [player_textures] by sdzen.
Note: Currently only 64x32px player skins.

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mcl_core

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uniskins = {
skin = {},
armor = {},
wielditem = {},
default_skin = "character.png",
default_texture = "uniskins_trans.png",
}
uniskins.update_player_visuals = function(self, player)
if not player then
return
end
local name = player:get_player_name()
player:set_properties({
visual = "mesh",
mesh = "uniskins_character.x",
textures = {
self.skin[name],
self.armor[name],
self.wielditem[name]
},
visual_size = {x=1, y=1},
})
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
uniskins.skin[name] = uniskins.default_skin
uniskins.armor[name] = uniskins.default_texture
uniskins.wielditem[name] = uniskins.default_texture
if minetest.get_modpath("player_textures") then
local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
local f = io.open(filename..".png")
if f then
f:close()
uniskins.skin[name] = "player_"..name..".png"
end
end
if minetest.get_modpath("skins") then
local skin = skins.skins[name]
if skin and skins.get_type(skin) == skins.type.MODEL then
uniskins.skin[name] = skin..".png"
end
end
end)

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