Organize mods into modpacks for better overview

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Wuzzy 2017-02-16 01:45:21 +01:00
parent f9db58bf50
commit 3696ee3761
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Minetest Game mod: stairs
=========================
See license.txt for license information.
Authors of source code
----------------------
Originally by Kahrl <kahrl@gmx.net> (LGPL 2.1) and
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPL 2.1)
Various Minetest developers and contributors (LGPL 2.1)
Authors of media (models)
-------------------------
Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> (CC BY-SA 3.0):
stairs_stair.obj

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mcl_core
mcl_sounds
mcl_nether
mcl_end

404
mods/ITEMS/stairs/init.lua Normal file
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-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
-- Global namespace for functions
stairs = {}
-- Register stairs.
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
groups.stair = 1
groups.building_block = 1
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
drawtype = "mesh",
mesh = "stairs_stair.obj",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = false,
is_ground_content = false,
groups = groups,
sounds = sounds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
x = p1.x - placer_pos.x,
y = p1.y - placer_pos.y,
z = p1.z - placer_pos.z
}
param2 = minetest.dir_to_facedir(dir)
end
if p0.y - 1 == p1.y then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
})
if recipeitem then
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
end
end
-- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Slab facedir when placing initial slab against other surface
local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8}
-- Register slabs.
-- Node will be called stairs:slab_<subname>
-- double_description, full_node: NEW arguments, not supported in Minetest Game
-- double_description: If set, add a separate “double slab” node. The description is the name of this new node
-- full_node: If set, this node is used when two nodes are placed on top of each other. Use this if recipeitem is a group
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, double_description, full_node)
groups.slab = 1
groups.building_block = 1
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = false,
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name()
if under and wield_item == under.name then
-- place slab using under node orientation
local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local p2 = under.param2
-- combine two slabs if possible
if slab_trans_dir[math.floor(p2 / 4)] == dir then
if not recipeitem then
return itemstack
end
local player_name = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, player_name) and not
minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pointed_thing.under,
player_name)
return
end
local newnode
if full_node then
newnode = full_node
elseif double_description then
newnode = "stairs:slab_"..subname.."_double"
else
newnode = recipeitem
end
minetest.set_node(pointed_thing.under, {name = newnode, param2 = p2})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
-- Placing a slab on an upside down slab should make it right-side up.
if p2 >= 20 and dir == 8 then
p2 = p2 - 20
-- same for the opposite case: slab below normal slab
elseif p2 <= 3 and dir == 4 then
p2 = p2 + 20
end
-- else attempt to place node with proper param2
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
else
-- place slab using look direction of player
local dir = minetest.dir_to_wallmounted(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local rot = slab_trans_dir_place[dir]
if rot == 0 or rot == 20 then
rot = rot + minetest.dir_to_facedir(placer:get_look_dir())
end
return minetest.item_place(itemstack, placer, pointed_thing, rot)
end
end,
})
-- Double slab node
local dgroups = table.copy(groups)
dgroups.not_in_creative_inventory = 1
if double_description then
minetest.register_node(":stairs:slab_" .. subname .. "_double", {
description = double_description,
paramtype2 = "facedir",
tiles = images,
is_ground_content = false,
groups = dgroups,
sounds = sounds,
drop = "stairs:slab_"..subname.." 2",
})
end
if recipeitem then
minetest.register_craft({
output = 'stairs:slab_' .. subname .. ' 6',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
end
-- Stair/slab registration function.
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem,
groups, images, desc_stair, desc_slab, sounds,
double_description, full_node)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, double_description, full_node)
end
stairs.register_stair("wood", "mcl_core:wood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
{"default_wood.png"},
"Oak Wood Stairs",
mcl_sounds.node_sound_wood_defaults())
stairs.register_slab("wood", "mcl_core:wood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
{"default_wood.png"},
"Oak Wood Slab",
mcl_sounds.node_sound_wood_defaults())
stairs.register_stair("junglewood", "mcl_core:junglewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
{"default_junglewood.png"},
"Jungle Wood Stairs",
mcl_sounds.node_sound_wood_defaults())
stairs.register_slab("junglewood", "mcl_core:junglewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
{"default_junglewood.png"},
"Jungle Wood Slab",
mcl_sounds.node_sound_wood_defaults())
stairs.register_stair("acaciawood", "mcl_core:acaciawood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
{"default_acaciawood.png"},
"Acacia Wood Stairs",
mcl_sounds.node_sound_wood_defaults())
stairs.register_slab("acaciawood", "mcl_core:acaciawood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
{"default_acaciawood.png"},
"Acacia Wood Slab",
mcl_sounds.node_sound_wood_defaults())
stairs.register_stair("sprucewood", "mcl_core:sprucewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
{"default_sprucewood.png"},
"Spruce Wood Stairs",
mcl_sounds.node_sound_wood_defaults())
stairs.register_slab("sprucewood", "mcl_core:sprucewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
{"default_sprucewood.png"},
"Spruce Wood Slab",
mcl_sounds.node_sound_wood_defaults())
stairs.register_stair("birchwood", "mcl_core:birchwood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
{"default_planks_birch.png"},
"Birch Wood Stairs",
mcl_sounds.node_sound_wood_defaults())
stairs.register_slab("birchwood", "mcl_core:birchwood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
{"default_planks_birch.png"},
"Birch Wood Slab",
mcl_sounds.node_sound_wood_defaults())
stairs.register_stair("darkwood", "mcl_core:darkwood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_stairs=1},
{"default_planks_big_oak.png"},
"Dark Oak Wood Stairs",
mcl_sounds.node_sound_wood_defaults())
stairs.register_slab("darkwood", "mcl_core:darkwood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood_slab=1},
{"default_planks_big_oak.png"},
"Dark Oak Wood Slab",
mcl_sounds.node_sound_wood_defaults())
stairs.register_slab("stone", "mcl_core:stone",
{cracky=3},
{"stairs_stone_slab_top.png", "stairs_stone_slab_top.png", "stairs_stone_slab_side.png"},
"Stone Slab",
mcl_sounds.node_sound_stone_defaults(), "Double Stone Slab")
stairs.register_stair_and_slab("cobble", "mcl_core:cobble",
{cracky=3},
{"default_cobble.png"},
"Cobblestone Stairs",
"Cobblestone Slab",
mcl_sounds.node_sound_stone_defaults())
stairs.register_stair_and_slab("brick_block", "mcl_core:brick_block",
{cracky=3},
{"default_brick.png"},
"Brick Stairs",
"Brick Slab",
mcl_sounds.node_sound_stone_defaults())
stairs.register_stair_and_slab("sandstone", "group:sandstone",
{crumbly=2,cracky=2},
{"default_sandstone_top.png", "default_sandstone_bottom.png", "default_sandstone_normal.png"},
"Sandstone Stairs",
"Sandstone Slab",
mcl_sounds.node_sound_stone_defaults(), "mcl_core:sandstone")
stairs.register_stair_and_slab("redsandstone", "group:redsandstone",
{crumbly=2,cracky=2},
{"default_redsandstone_top.png", "default_redsandstone_bottom.png", "default_redsandstone_normal.png"},
"Red Sandstone Stairs",
"Red Sandstone Slab",
mcl_sounds.node_sound_stone_defaults(), nil, "mcl_core:redsandstone")
stairs.register_stair_and_slab("stonebrick", "group:stonebrick",
{cracky=3},
{"default_stone_brick.png"},
"Stone Bricks Stairs",
"Stone Bricks Slab",
mcl_sounds.node_sound_stone_defaults(), nil, "mcl_core:stonebrick"
)
stairs.register_stair_and_slab("quartzblock", "group:quartz_block",
{cracky=3},
{"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"},
"Quartz Stairs",
"Quartz Slab",
mcl_sounds.node_sound_stone_defaults(), nil, "mcl_nether:quartz_block"
)
stairs.register_stair_and_slab("nether_brick", "mcl_nether:nether_brick",
{cracky=2},
{"mcl_nether_nether_brick.png"},
"Nether Brick Stairs",
"Nether Brick Slab",
mcl_sounds.node_sound_stone_defaults()
)
stairs.register_stair_and_slab("purpur_block", "mcl_end:purpur_block",
{cracky=3},
{"mcl_end_purpur_block.png"},
"Purpur Stairs",
"Purpur Slab",
mcl_sounds.node_sound_stone_defaults()
)
minetest.register_craft({
output = 'mcl_core:sandstonecarved',
recipe = {
{'stairs:slab_sandstone'},
{'stairs:slab_sandstone'}
}
})
minetest.register_craft({
output = 'mcl_core:redsandstonecarved',
recipe = {
{'stairs:slab_redsandstone'},
{'stairs:slab_redsandstone'}
}
})
minetest.register_craft({
output = 'mcl_core:stonebrickcarved',
recipe = {
{'stairs:slab_stonebrick'},
{'stairs:slab_stonebrick'}
}
})
minetest.register_craft({
output = 'mcl_end:purpur_pillar',
recipe = {
{'stairs:slab_purpur_block'},
{'stairs:slab_purpur_block'}
}
})
-- Fuel
minetest.register_craft({
type = "fuel",
recipe = "group:wood_stairs",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "group:wood_slab",
-- Original burn time: 7.5 (PC edition)
burntime = 8,
})

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License of source code
----------------------
GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2012-2016 Various Minetest developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;
either version 2.1 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Lesser General Public License for more details:
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
Licenses of media (models)
--------------------------
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2015-2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
You are free to:
Share — copy and redistribute the material in any medium or format.
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution — You must give appropriate credit, provide a link to the license, and
indicate if changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use.
ShareAlike — If you remix, transform, or build upon the material, you must distribute
your contributions under the same license as the original.
No additional restrictions — You may not apply legal terms or technological measures that
legally restrict others from doing anything the license permits.
Notices:
You do not have to comply with the license for elements of the material in the public
domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary
for your intended use. For example, other rights such as publicity, privacy, or moral
rights may limit how you use the material.
For more details:
http://creativecommons.org/licenses/by-sa/3.0/

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# Blender v2.72 (sub 0) OBJ File: ''
# www.blender.org
mtllib stairs.mtl
o stairs_top
v -0.500000 0.000000 -0.500000
v -0.500000 0.000000 0.000000
v 0.500000 0.000000 0.000000
v 0.500000 0.000000 -0.500000
v -0.500000 0.500000 0.000000
v 0.500000 0.500000 0.000000
v -0.500000 0.500000 0.500000
v 0.500000 0.500000 0.500000
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 0.500000
vt 0.000000 0.500000
vt 1.000000 1.000000
vt 0.000000 1.000000
vn 0.000000 1.000000 0.000000
g stairs_top
usemtl None
s off
f 4/1/1 1/2/1 2/3/1 3/4/1
f 7/5/1 8/6/1 6/4/1 5/3/1
o stairs_bottom
v -0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 -0.500000
v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 0.500000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vn 0.000000 -1.000000 -0.000000
g stairs_bottom
usemtl None
s off
f 11/7/2 9/8/2 10/9/2 12/10/2
o stairs_right
v -0.500000 0.000000 -0.500000
v -0.500000 -0.500000 -0.500000
v -0.500000 0.000000 0.000000
v -0.500000 -0.500000 0.500000
v -0.500000 0.500000 0.000000
v -0.500000 0.500000 0.500000
vt 0.000000 0.500000
vt 0.000000 0.000000
vt 0.500000 0.500000
vt 1.000000 1.000000
vt 0.500000 1.000000
vt 1.000000 0.000000
vn -1.000000 0.000000 0.000000
g stairs_right
usemtl None
s off
f 13/11/3 14/12/3 15/13/3
f 15/13/3 18/14/3 17/15/3
f 14/12/3 16/16/3 18/14/3
o stairs_left
v 0.500000 0.000000 0.000000
v 0.500000 -0.500000 -0.500000
v 0.500000 0.000000 -0.500000
v 0.500000 -0.500000 0.500000
v 0.500000 0.500000 0.000000
v 0.500000 0.500000 0.500000
vt 0.500000 0.500000
vt 1.000000 0.000000
vt 1.000000 0.500000
vt 0.500000 1.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vn 1.000000 0.000000 0.000000
g stairs_left
usemtl None
s off
f 19/17/4 20/18/4 21/19/4
f 19/17/4 23/20/4 24/21/4
f 20/18/4 24/21/4 22/22/4
o stairs_back
v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 0.500000 0.500000
v 0.500000 0.500000 0.500000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
vt 0.000000 0.000000
vn 0.000000 -0.000000 1.000000
g stairs_back
usemtl None
s off
f 26/23/5 28/24/5 27/25/5 25/26/5
o stairs_front
v -0.500000 0.000000 -0.500000
v -0.500000 -0.500000 -0.500000
v -0.500000 0.000000 0.000000
v 0.500000 0.000000 0.000000
v 0.500000 -0.500000 -0.500000
v 0.500000 0.000000 -0.500000
v -0.500000 0.500000 0.000000
v 0.500000 0.500000 0.000000
vt 1.000000 0.000000
vt 1.000000 0.500000
vt 0.000000 0.500000
vt 0.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
vn 0.000000 0.000000 -1.000000
g stairs_front
usemtl None
s off
f 30/27/6 29/28/6 34/29/6 33/30/6
f 31/28/6 35/31/6 36/32/6 32/29/6

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