Organize mods into modpacks for better overview

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Wuzzy 2017-02-16 01:45:21 +01:00
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# Hunger with HUD bar [`hbhunger`]
* Version: 0.5.2
## Using the mod
This mod adds a mechanic for hunger.
This mod depends on the HUD bars mod [`hudbars`], version 1.4.1 or any later version
starting with “1.”.
## About hunger
This mod adds a hunger mechanic to the game. Players get a new attribute called “satiation”:
* A new player starts with 20 satiation points out of 30
* Actions like digging, placing and walking cause exhaustion, which lower the satiation
* Every 800 seconds you lose 1 satiation point without doing anything
* At 1 or 0 satiation you will suffer damage and die in case you don't eat something
* If your satiation is 16 or higher, you will slowly regenerate health points
* Eating food will increase your satiation (Duh!)
Important: Eating food will not directly increase your health anymore, as long as the food
item is supported by this mod (see below).
Careful! Some foods may be poisoned. If you eat a poisoned item, you may still get a satiation
boost, but for a brief period you lose health points because of food poisoning. However,
food poisoning can never kill you.
## Statbar mode
If you use the statbar mode of the HUD Bars mod, these things are important to know:
As with all mods using HUD Bars, the bread statbar symbols represent the rough percentage
out of 30 satiation points, in steps of 5%, so the symbols give you an estimate of your
satiation. This is different from the hunger mod by BlockMen.
You gain health at 5.5 symbols or more, as 5.5 symbols correspond to 16 satiation points.
You *may* lose health at exactly 0.5 symbols, as 0.5 symbols correspond to 1-2 satiation points.
## Supported food
All mods which add food through standard measures (`minetest.item_eat`) are already
supported automatically. Poisoned food needs special support.
### Known supported food mods
* Apple from Minetest Game [`default`]
* Red and brown mushroom from Minetest Game [`flowers`]
* Bread from Minetest Game [`farming`]
* [`animalmaterials`] (Mob Framework (`mobf` modpack))
* Bushes [`bushes`]
* [`bushes_classic`]
* Creatures [`creatures`]
* [`dwarves`] (beer and such)
* Docfarming [`docfarming`]
* Ethereal / Ethereal NG [`ethereal`]
* Farming Redo [`farming`] by TenPlus1
* Farming plus [`farming_plus`]
* Ferns [`ferns`]
* Fishing [`fishing`]
* [`fruit`]
* Glooptest [`glooptest`]
* JKMod ([`jkanimals`], [`jkfarming`], [`jkwine`])
* [`kpgmobs`]
* [`mobfcooking`]
* [`mooretrees`]
* [`mtfoods`]
* [`mushroom`]
* [`mush45`]
* Seaplants [`sea`]
* Simple mobs [`mobs`]
* Pizza [`pizza`]
* Not So Simple Mobs [`nssm`]
### Supported mods without optional dependency (mods provide their own support)
* Food ([`food`], [`food_basic`])
* Sweet Foods [`food_sweet`]
### Examples
* Eating an apple (from Minetest Game) increases your satiation by 2;
* eating a bread (from Minetest Game) increases your satiation by 4.
## Licensing
This mod is free software.
### Source code
* License: [LGPL v2.1](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
* Author: by Wuzzy (2015-2016)
* Forked from the “Better HUD (and hunger)” mod by BlockMen (2013-2015),
most code comes from this mod.
### Textures
* `hbhunger_icon.png`—PilzAdam ([WTFPL](http://www.wtfpl.net/txt/copying/)), modified by BlockMen
* `hbhunger_bgicon.png`—PilzAdam (WTFPL), modified by BlockMen
* `hbhunger_bar.png—Wuzzy` (WTFPL)
* `hbhunger_icon_health_poison.png`—celeron55 ([CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)), modified by BlockMen, modified again by Wuzzy
* Everything else: WTFPL, by BlockMen and Wuzzy

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0.1.0
-----
Initial release
0.2.0
-----
- Change “saturation” to “satiation”
- Rename global table to “hbhunger” to avoid collisions
- General cleanup
0.3.0
-----
- Play simple eating sound when something is eaten
0.3.1
-----
- Add Ethereal orange
- Fix exhaus variable
0.3.2
-----
- Fix another crash
0.4.0
-----
- Generic eating functionality, items using the minetest.item_eat are automatically supported
- Change health bar and icon when poisoned
- Special support for red and brown mushroom from Minetest Game [flowers]
- Special support for [pizza]
- Special support for beans from Farming Redo [farming]
- Fix crash when poisoned player leaves server
- Changed license to LGPL v2.1
0.4.1
-----
- Add foods from Not So Simple Mobs [nssm]
0.5.0
-----
- Fix custom sound not working
- Add Portuguese translation
0.5.1
-----
- Fix incompability problem with pipeworks mod
0.5.2
-----
- Fix mod not working with both intllib and mod security enabled
- Add missing screenshot
- Rewrite README and use Markdown format

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hudbars
intllib?
mlc_core?
flowers?
animalmaterials?
bucket?
bushes?
bushes_classic?
cooking?
creatures?
docfarming?
dwarves?
ethereal?
farming?
farming_plus?
ferns?
fishing?
fruit?
glooptest?
jkanimals?
jkfarming?
jkwine?
kpgmobs?
mobfcooking?
mobs?
moretrees?
mtfoods?
mush45?
mushroom?
seaplants?
pizza?
nssm?

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Adds a simple hunger meachanic with satiation, food poisoning and different healing.

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-- Keep these for backwards compatibility
function hbhunger.save_hunger(player)
hbhunger.set_hunger_raw(player)
end
function hbhunger.load_hunger(player)
hbhunger.get_hunger_raw(player)
end
-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
local org_eat = core.do_item_eat
core.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
local old_itemstack = itemstack
itemstack = hbhunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
for _, callback in pairs(core.registered_on_item_eats) do
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing, old_itemstack)
if result then
return result
end
end
return itemstack
end
-- food functions
local food = hbhunger.food
function hbhunger.register_food(name, hunger_change, replace_with_item, poisen, heal, sound)
food[name] = {}
food[name].saturation = hunger_change -- hunger points added
food[name].replace = replace_with_item -- what item is given back after eating
food[name].poisen = poisen -- time its poisening
food[name].healing = heal -- amount of HP
food[name].sound = sound -- special sound that is played when eating
end
function hbhunger.eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
local item = itemstack:get_name()
local def = food[item]
if not def then
def = {}
if type(hp_change) ~= "number" then
hp_change = 1
core.log("error", "Wrong on_use() definition for item '" .. item .. "'")
end
def.saturation = hp_change
def.replace = replace_with_item
end
local func = hbhunger.item_eat(def.saturation, def.replace, def.poisen, def.healing, def.sound)
return func(itemstack, user, pointed_thing)
end
-- Poison player
local function poisenp(tick, time, time_left, player)
-- First check if player is still there
if not player:is_player() then
return
end
time_left = time_left + tick
if time_left < time then
minetest.after(tick, poisenp, tick, time, time_left, player)
else
hbhunger.poisonings[player:get_player_name()] = hbhunger.poisonings[player:get_player_name()] - 1
if hbhunger.poisonings[player:get_player_name()] <= 0 then
-- Reset HUD bar color
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
end
end
if player:get_hp()-1 > 0 then
player:set_hp(player:get_hp()-1)
end
end
function hbhunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
return function(itemstack, user, pointed_thing)
if itemstack:take_item() ~= nil and user ~= nil then
local name = user:get_player_name()
local h = tonumber(hbhunger.hunger[name])
local hp = user:get_hp()
minetest.sound_play({name = sound or "hbhunger_eat_generic", gain = 1}, {pos=user:getpos(), max_hear_distance = 16})
-- Saturation
if h < 20 and hunger_change then
h = h + hunger_change
if h > 20 then h = 20 end
hbhunger.hunger[name] = h
hbhunger.set_hunger_raw(user)
end
-- Healing
if hp < 20 and heal then
hp = hp + heal
if hp > 20 then hp = 20 end
user:set_hp(hp)
end
-- Poison
if poisen then
-- Set poison bar
hb.change_hudbar(user, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
hbhunger.poisonings[name] = hbhunger.poisonings[name] + 1
poisenp(1, poisen, 0, user)
end
--sound:eat
itemstack:add_item(replace_with_item)
end
return itemstack
end
end
if minetest.get_modpath("default") ~= nil then
hbhunger.register_food("default:apple", 2)
end
if minetest.get_modpath("flowers") ~= nil then
hbhunger.register_food("flowers:mushroom_brown", 1)
hbhunger.register_food("flowers:mushroom_red", 1, "", 3)
end
if minetest.get_modpath("farming") ~= nil then
hbhunger.register_food("farming:bread", 4)
end
if minetest.get_modpath("mobs") ~= nil then
if mobs.mod ~= nil and mobs.mod == "redo" then
hbhunger.register_food("mobs:cheese", 4)
hbhunger.register_food("mobs:meat", 8)
hbhunger.register_food("mobs:meat_raw", 4)
hbhunger.register_food("mobs:rat_cooked", 4)
hbhunger.register_food("mobs:honey", 2)
hbhunger.register_food("mobs:pork_raw", 3, "", 3)
hbhunger.register_food("mobs:pork_cooked", 8)
hbhunger.register_food("mobs:chicken_cooked", 6)
hbhunger.register_food("mobs:chicken_raw", 2, "", 3)
hbhunger.register_food("mobs:chicken_egg_fried", 2)
if minetest.get_modpath("bucket") then
hbhunger.register_food("mobs:bucket_milk", 3, "bucket:bucket_empty")
end
else
hbhunger.register_food("mobs:meat", 6)
hbhunger.register_food("mobs:meat_raw", 3)
hbhunger.register_food("mobs:rat_cooked", 5)
end
end
if minetest.get_modpath("moretrees") ~= nil then
hbhunger.register_food("moretrees:coconut_milk", 1)
hbhunger.register_food("moretrees:raw_coconut", 2)
hbhunger.register_food("moretrees:acorn_muffin", 3)
hbhunger.register_food("moretrees:spruce_nuts", 1)
hbhunger.register_food("moretrees:pine_nuts", 1)
hbhunger.register_food("moretrees:fir_nuts", 1)
end
if minetest.get_modpath("dwarves") ~= nil then
hbhunger.register_food("dwarves:beer", 2)
hbhunger.register_food("dwarves:apple_cider", 1)
hbhunger.register_food("dwarves:midus", 2)
hbhunger.register_food("dwarves:tequila", 2)
hbhunger.register_food("dwarves:tequila_with_lime", 2)
hbhunger.register_food("dwarves:sake", 2)
end
if minetest.get_modpath("animalmaterials") ~= nil then
hbhunger.register_food("animalmaterials:milk", 2)
hbhunger.register_food("animalmaterials:meat_raw", 3)
hbhunger.register_food("animalmaterials:meat_pork", 3)
hbhunger.register_food("animalmaterials:meat_beef", 3)
hbhunger.register_food("animalmaterials:meat_chicken", 3)
hbhunger.register_food("animalmaterials:meat_lamb", 3)
hbhunger.register_food("animalmaterials:meat_venison", 3)
hbhunger.register_food("animalmaterials:meat_undead", 3, "", 3)
hbhunger.register_food("animalmaterials:meat_toxic", 3, "", 5)
hbhunger.register_food("animalmaterials:meat_ostrich", 3)
hbhunger.register_food("animalmaterials:fish_bluewhite", 2)
hbhunger.register_food("animalmaterials:fish_clownfish", 2)
end
if minetest.get_modpath("fishing") ~= nil then
hbhunger.register_food("fishing:fish_raw", 2)
hbhunger.register_food("fishing:fish_cooked", 5)
hbhunger.register_food("fishing:sushi", 6)
hbhunger.register_food("fishing:shark", 4)
hbhunger.register_food("fishing:shark_cooked", 8)
hbhunger.register_food("fishing:pike", 4)
hbhunger.register_food("fishing:pike_cooked", 8)
end
if minetest.get_modpath("glooptest") ~= nil then
hbhunger.register_food("glooptest:kalite_lump", 1)
end
if minetest.get_modpath("bushes") ~= nil then
hbhunger.register_food("bushes:sugar", 1)
hbhunger.register_food("bushes:strawberry", 2)
hbhunger.register_food("bushes:berry_pie_raw", 3)
hbhunger.register_food("bushes:berry_pie_cooked", 4)
hbhunger.register_food("bushes:basket_pies", 15)
end
if minetest.get_modpath("bushes_classic") then
-- bushes_classic mod, as found in the plantlife modpack
local berries = {
"strawberry",
"blackberry",
"blueberry",
"raspberry",
"gooseberry",
"mixed_berry"}
for _, berry in ipairs(berries) do
if berry ~= "mixed_berry" then
hbhunger.register_food("bushes:"..berry, 1)
end
hbhunger.register_food("bushes:"..berry.."_pie_raw", 2)
hbhunger.register_food("bushes:"..berry.."_pie_cooked", 5)
hbhunger.register_food("bushes:basket_"..berry, 15)
end
end
if minetest.get_modpath("mushroom") ~= nil then
hbhunger.register_food("mushroom:brown", 1)
hbhunger.register_food("mushroom:red", 1, "", 3)
-- mushroom potions: red = strong poison, brown = light restorative
if minetest.get_modpath("vessels") then
hbhunger.register_food("mushroom:brown_essence", 1, "vessels:glass_bottle", nil, 4)
hbhunger.register_food("mushroom:poison", 1, "vessels:glass_bottle", 10)
end
end
if minetest.get_modpath("docfarming") ~= nil then
hbhunger.register_food("docfarming:carrot", 3)
hbhunger.register_food("docfarming:cucumber", 2)
hbhunger.register_food("docfarming:corn", 3)
hbhunger.register_food("docfarming:potato", 4)
hbhunger.register_food("docfarming:bakedpotato", 5)
hbhunger.register_food("docfarming:raspberry", 3)
end
if minetest.get_modpath("farming_plus") ~= nil then
hbhunger.register_food("farming_plus:carrot_item", 3)
hbhunger.register_food("farming_plus:banana", 2)
hbhunger.register_food("farming_plus:orange_item", 2)
hbhunger.register_food("farming:pumpkin_bread", 4)
hbhunger.register_food("farming_plus:strawberry_item", 2)
hbhunger.register_food("farming_plus:tomato_item", 2)
hbhunger.register_food("farming_plus:potato_item", 4)
hbhunger.register_food("farming_plus:rhubarb_item", 2)
end
if minetest.get_modpath("mtfoods") ~= nil then
hbhunger.register_food("mtfoods:dandelion_milk", 1)
hbhunger.register_food("mtfoods:sugar", 1)
hbhunger.register_food("mtfoods:short_bread", 4)
hbhunger.register_food("mtfoods:cream", 1)
hbhunger.register_food("mtfoods:chocolate", 2)
hbhunger.register_food("mtfoods:cupcake", 2)
hbhunger.register_food("mtfoods:strawberry_shortcake", 2)
hbhunger.register_food("mtfoods:cake", 3)
hbhunger.register_food("mtfoods:chocolate_cake", 3)
hbhunger.register_food("mtfoods:carrot_cake", 3)
hbhunger.register_food("mtfoods:pie_crust", 3)
hbhunger.register_food("mtfoods:apple_pie", 3)
hbhunger.register_food("mtfoods:rhubarb_pie", 2)
hbhunger.register_food("mtfoods:banana_pie", 3)
hbhunger.register_food("mtfoods:pumpkin_pie", 3)
hbhunger.register_food("mtfoods:cookies", 2)
hbhunger.register_food("mtfoods:mlt_burger", 5)
hbhunger.register_food("mtfoods:potato_slices", 2)
hbhunger.register_food("mtfoods:potato_chips", 3)
--mtfoods:medicine
hbhunger.register_food("mtfoods:casserole", 3)
hbhunger.register_food("mtfoods:glass_flute", 2)
hbhunger.register_food("mtfoods:orange_juice", 2)
hbhunger.register_food("mtfoods:apple_juice", 2)
hbhunger.register_food("mtfoods:apple_cider", 2)
hbhunger.register_food("mtfoods:cider_rack", 2)
end
if minetest.get_modpath("fruit") ~= nil then
hbhunger.register_food("fruit:apple", 2)
hbhunger.register_food("fruit:pear", 2)
hbhunger.register_food("fruit:bananna", 3)
hbhunger.register_food("fruit:orange", 2)
end
if minetest.get_modpath("mush45") ~= nil then
hbhunger.register_food("mush45:meal", 4)
end
if minetest.get_modpath("seaplants") ~= nil then
hbhunger.register_food("seaplants:kelpgreen", 1)
hbhunger.register_food("seaplants:kelpbrown", 1)
hbhunger.register_food("seaplants:seagrassgreen", 1)
hbhunger.register_food("seaplants:seagrassred", 1)
hbhunger.register_food("seaplants:seasaladmix", 6)
hbhunger.register_food("seaplants:kelpgreensalad", 1)
hbhunger.register_food("seaplants:kelpbrownsalad", 1)
hbhunger.register_food("seaplants:seagrassgreensalad", 1)
hbhunger.register_food("seaplants:seagrassgreensalad", 1)
end
if minetest.get_modpath("mobfcooking") ~= nil then
hbhunger.register_food("mobfcooking:cooked_pork", 6)
hbhunger.register_food("mobfcooking:cooked_ostrich", 6)
hbhunger.register_food("mobfcooking:cooked_beef", 6)
hbhunger.register_food("mobfcooking:cooked_chicken", 6)
hbhunger.register_food("mobfcooking:cooked_lamb", 6)
hbhunger.register_food("mobfcooking:cooked_venison", 6)
hbhunger.register_food("mobfcooking:cooked_fish", 6)
end
if minetest.get_modpath("creatures") ~= nil then
hbhunger.register_food("creatures:meat", 6)
hbhunger.register_food("creatures:flesh", 3)
hbhunger.register_food("creatures:rotten_flesh", 3, "", 3)
end
if minetest.get_modpath("ethereal") then
hbhunger.register_food("ethereal:strawberry", 1)
hbhunger.register_food("ethereal:banana", 4)
hbhunger.register_food("ethereal:pine_nuts", 1)
hbhunger.register_food("ethereal:bamboo_sprout", 0, "", 3)
hbhunger.register_food("ethereal:fern_tubers", 1)
hbhunger.register_food("ethereal:banana_bread", 7)
hbhunger.register_food("ethereal:mushroom_plant", 2)
hbhunger.register_food("ethereal:coconut_slice", 2)
hbhunger.register_food("ethereal:golden_apple", 4, "", nil, 10)
hbhunger.register_food("ethereal:wild_onion_plant", 2)
hbhunger.register_food("ethereal:mushroom_soup", 4, "ethereal:bowl")
hbhunger.register_food("ethereal:mushroom_soup_cooked", 6, "ethereal:bowl")
hbhunger.register_food("ethereal:hearty_stew", 6, "ethereal:bowl", 3)
hbhunger.register_food("ethereal:hearty_stew_cooked", 10, "ethereal:bowl")
if minetest.get_modpath("bucket") then
hbhunger.register_food("ethereal:bucket_cactus", 2, "bucket:bucket_empty")
end
hbhunger.register_food("ethereal:fish_raw", 2)
hbhunger.register_food("ethereal:fish_cooked", 5)
hbhunger.register_food("ethereal:seaweed", 1)
hbhunger.register_food("ethereal:yellowleaves", 1, "", nil, 1)
hbhunger.register_food("ethereal:sashimi", 4)
hbhunger.register_food("ethereal:orange", 2)
end
if minetest.get_modpath("farming") and farming.mod == "redo" then
hbhunger.register_food("farming:bread", 6)
hbhunger.register_food("farming:potato", 1)
hbhunger.register_food("farming:baked_potato", 6)
hbhunger.register_food("farming:cucumber", 4)
hbhunger.register_food("farming:tomato", 4)
hbhunger.register_food("farming:carrot", 3)
hbhunger.register_food("farming:carrot_gold", 6, "", nil, 8)
hbhunger.register_food("farming:corn", 3)
hbhunger.register_food("farming:corn_cob", 5)
hbhunger.register_food("farming:melon_slice", 2)
hbhunger.register_food("farming:pumpkin_slice", 1)
hbhunger.register_food("farming:pumpkin_bread", 9)
hbhunger.register_food("farming:coffee_cup", 2, "farming:drinking_cup")
hbhunger.register_food("farming:coffee_cup_hot", 3, "farming:drinking_cup", nil, 2)
hbhunger.register_food("farming:cookie", 2)
hbhunger.register_food("farming:chocolate_dark", 3)
hbhunger.register_food("farming:donut", 4)
hbhunger.register_food("farming:donut_chocolate", 6)
hbhunger.register_food("farming:donut_apple", 6)
hbhunger.register_food("farming:raspberries", 1)
hbhunger.register_food("farming:blueberries", 1)
hbhunger.register_food("farming:muffin_blueberry", 4)
if minetest.get_modpath("vessels") then
hbhunger.register_food("farming:smoothie_raspberry", 2, "vessels:drinking_glass")
end
hbhunger.register_food("farming:rhubarb", 1)
hbhunger.register_food("farming:rhubarb_pie", 6)
hbhunger.register_food("farming:beans", 1)
end
if minetest.get_modpath("kpgmobs") ~= nil then
hbhunger.register_food("kpgmobs:uley", 3)
hbhunger.register_food("kpgmobs:meat", 6)
hbhunger.register_food("kpgmobs:rat_cooked", 5)
hbhunger.register_food("kpgmobs:med_cooked", 4)
if minetest.get_modpath("bucket") then
hbhunger.register_food("kpgmobs:bucket_milk", 4, "bucket:bucket_empty")
end
end
if minetest.get_modpath("jkfarming") ~= nil then
hbhunger.register_food("jkfarming:carrot", 3)
hbhunger.register_food("jkfarming:corn", 3)
hbhunger.register_food("jkfarming:melon_part", 2)
hbhunger.register_food("jkfarming:cake", 3)
end
if minetest.get_modpath("jkanimals") ~= nil then
hbhunger.register_food("jkanimals:meat", 6)
end
if minetest.get_modpath("jkwine") ~= nil then
hbhunger.register_food("jkwine:grapes", 2)
hbhunger.register_food("jkwine:winebottle", 1)
end
if minetest.get_modpath("cooking") ~= nil then
hbhunger.register_food("cooking:meat_beef_cooked", 4)
hbhunger.register_food("cooking:fish_bluewhite_cooked", 3)
hbhunger.register_food("cooking:fish_clownfish_cooked", 1)
hbhunger.register_food("cooking:meat_chicken_cooked", 2)
hbhunger.register_food("cooking:meat_cooked", 2)
hbhunger.register_food("cooking:meat_pork_cooked", 3)
hbhunger.register_food("cooking:meat_toxic_cooked", -3)
hbhunger.register_food("cooking:meat_venison_cooked", 3)
hbhunger.register_food("cooking:meat_undead_cooked", 1)
end
-- ferns mod of plantlife_modpack
if minetest.get_modpath("ferns") ~= nil then
hbhunger.register_food("ferns:fiddlehead", 1, "", 1)
hbhunger.register_food("ferns:fiddlehead_roasted", 3)
hbhunger.register_food("ferns:ferntuber_roasted", 3)
hbhunger.register_food("ferns:horsetail_01", 1)
end
if minetest.get_modpath("pizza") ~= nil then
hbhunger.register_food("pizza:pizza", 30, "", nil, 30)
hbhunger.register_food("pizza:pizzaslice", 5, "", nil, 5)
end
if minetest.get_modpath("nssm") then
hbhunger.register_food("nssm:werewolf_leg", 3)
hbhunger.register_food("nssm:heron_leg", 2)
hbhunger.register_food("nssm:chichibios_heron_leg", 4)
hbhunger.register_food("nssm:crocodile_tail", 3)
hbhunger.register_food("nssm:duck_legs", 1)
hbhunger.register_food("nssm:ant_leg", 1)
hbhunger.register_food("nssm:spider_leg", 1)
hbhunger.register_food("nssm:tentacle", 2)
hbhunger.register_food("nssm:worm_flesh", 2, "", 2) -- poisonous
hbhunger.register_food("nssm:amphibian_heart", 1)
hbhunger.register_food("nssm:raw_scrausics_wing", 1)
-- superfoods
hbhunger.register_food("nssm:phoenix_nuggets", 20, "", nil, 20)
hbhunger.register_food("nssm:phoenix_tear", 20, "", nil, 20)
end
-- player-action based hunger changes
function hbhunger.handle_node_actions(pos, oldnode, player, ext)
-- is_fake_player comes from the pipeworks, we are not interested in those
if not player or not player:is_player() or player.is_fake_player == true then
return
end
local name = player:get_player_name()
local exhaus = hbhunger.exhaustion[name]
if exhaus == nil then return end
local new = hbhunger.EXHAUST_PLACE
-- placenode event
if not ext then
new = hbhunger.EXHAUST_DIG
end
-- assume its send by main timer when movement detected
if not pos and not oldnode then
new = hbhunger.EXHAUST_MOVE
end
exhaus = exhaus + new
if exhaus > hbhunger.EXHAUST_LVL then
exhaus = 0
local h = tonumber(hbhunger.hunger[name])
h = h - 1
if h < 0 then h = 0 end
hbhunger.hunger[name] = h
hbhunger.set_hunger_raw(player)
end
hbhunger.exhaustion[name] = exhaus
end
minetest.register_on_placenode(hbhunger.handle_node_actions)
minetest.register_on_dignode(hbhunger.handle_node_actions)

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local S
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function ( s ) return s end
end
if minetest.setting_getbool("enable_damage") then
hbhunger = {}
hbhunger.food = {}
-- HUD statbar values
hbhunger.hunger = {}
hbhunger.hunger_out = {}
-- Count number of poisonings a player has at once
hbhunger.poisonings = {}
-- HUD item ids
local hunger_hud = {}
hbhunger.HUD_TICK = 0.1
--Some hunger settings
hbhunger.exhaustion = {} -- Exhaustion is experimental!
hbhunger.HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
hbhunger.EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
hbhunger.EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
hbhunger.EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
hbhunger.EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
--load custom settings
local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r")
if set then
dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf")
set:close()
end
local function custom_hud(player)
hb.init_hudbar(player, "satiation", hbhunger.get_hunger_raw(player))
end
dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
-- register satiation hudbar
hb.register_hudbar("satiation", 0xFFFFFF, S("Satiation"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
-- update hud elemtens if value has changed
local function update_hud(player)
local name = player:get_player_name()
--hunger
local h_out = tonumber(hbhunger.hunger_out[name])
local h = tonumber(hbhunger.hunger[name])
if h_out ~= h then
hbhunger.hunger_out[name] = h
hb.change_hudbar(player, "satiation", h)
end
end
hbhunger.get_hunger_raw = function(player)
local inv = player:get_inventory()
if not inv then return nil end
local hgp = inv:get_stack("hunger", 1):get_count()
if hgp == 0 then
hgp = 21
inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
else
hgp = hgp
end
return hgp-1
end
hbhunger.set_hunger_raw = function(player)
local inv = player:get_inventory()
local name = player:get_player_name()
local value = hbhunger.hunger[name]
if not inv or not value then return nil end
if value > 20 then value = 20 end
if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
return true
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_size("hunger",1)
hbhunger.hunger[name] = hbhunger.get_hunger_raw(player)
hbhunger.hunger_out[name] = hbhunger.hunger[name]
hbhunger.exhaustion[name] = 0
hbhunger.poisonings[name] = 0
custom_hud(player)
hbhunger.set_hunger_raw(player)
end)
minetest.register_on_respawnplayer(function(player)
-- reset hunger (and save)
local name = player:get_player_name()
hbhunger.hunger[name] = 20
hbhunger.set_hunger_raw(player)
hbhunger.exhaustion[name] = 0
end)
local main_timer = 0
local timer = 0 -- Half second timer
local timer2 = 0
local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
if main_timer > hbhunger.HUD_TICK or timer > 0.5 or timer2 > hbhunger.HUNGER_TICK then
if main_timer > hbhunger.HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local h = tonumber(hbhunger.hunger[name])
local hp = player:get_hp()
if timer > 0.5 then
-- Quick heal (every 0.5s)
if h >= 20 and hp > 0 then
player:set_hp(hp+1)
-- Slow heal, and hunger damage (every 4s)
elseif timerMult == 0 then
if h >= 18 and hp > 0 then
player:set_hp(hp+1)
elseif h == 0 then
-- Damage hungry player down to 1 HP
if hp-1 >= 0 then
player:set_hp(hp-1)
end
end
end
-- lower satiation by 1 point after xx seconds
if timer2 > hbhunger.HUNGER_TICK then
if h > 0 then
h = h-1
hbhunger.hunger[name] = h
hbhunger.set_hunger_raw(player)
end
end
-- update all hud elements
update_hud(player)
local controls = player:get_player_control()
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
hbhunger.handle_node_actions(nil, nil, player)
end
end
end
end
if timer > 0.5 then
timer = 0
timerMult = timerMult + 1
if timerMult > 7 then
timerMult = 0
end
end
if timer2 > hbhunger.HUNGER_TICK then timer2 = 0 end
end)
end

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Satiation = Sättigung

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Satiation = Saciedade

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Satiation

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name = hbhunger

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Makes all items in inventory drop after player death.

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--if minetest.setting_get("keepInventory") == false then
minetest.register_on_dieplayer(function(player)
local inv = player:get_inventory()
local pos = player:getpos()
for i,stack in ipairs(inv:get_list("main")) do
local x = math.random(0, 9)/3
local z = math.random(0, 9)/3
pos.x = pos.x + x
pos.z = pos.z + z
minetest.add_item(pos, stack)
stack:clear()
inv:set_stack("main", i, stack)
pos.x = pos.x - x
pos.z = pos.z - z
end
end)
--end

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name = mcl_death

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MineClone 2 mod: mcl_player
==========================
License of source code:
-----------------------
Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
Authors of media files
-----------------------
MirceaKitsune (WTFPL):
character.x
Textures from Faithful 1.11 resource pack (see main readme file)

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-- MineClone 2 mod: mcl_player
-- See README.txt for licensing and other information.
--[[
API
---
mcl_player.player_register_model(name, def)
^ Register a new model to be used by players.
^ <name> is the model filename such as "character.x", "foo.b3d", etc.
^ See Model Definition below for format of <def>.
mcl_player.registered_player_models[name]
^ See Model Definition below for format.
mcl_player.player_set_model(player, model_name)
^ <player> is a PlayerRef.
^ <model_name> is a model registered with player_register_model.
mcl_player.player_set_animation(player, anim_name [, speed])
^ <player> is a PlayerRef.
^ <anim_name> is the name of the animation.
^ <speed> is in frames per second. If nil, default from the model is used
mcl_player.player_set_textures(player, textures)
^ <player> is a PlayerRef.
^ <textures> is an array of textures
^ If <textures> is nil, the default textures from the model def are used
mcl_player.player_get_animation(player)
^ <player> is a PlayerRef.
^ Returns a table containing fields "model", "textures" and "animation".
^ Any of the fields of the returned table may be nil.
Model Definition
----------------
model_def = {
animation_speed = 30, -- Default animation speed, in FPS.
textures = {"character.png", }, -- Default array of textures.
visual_size = {x=1, y=1,}, -- Used to scale the model.
animations = {
-- <anim_name> = { x=<start_frame>, y=<end_frame>, },
foo = { x= 0, y=19, },
bar = { x=20, y=39, },
-- ...
},
}
]]
mcl_player = {}
-- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0
mcl_player.registered_player_models = { }
-- Local for speed.
local models = mcl_player.registered_player_models
function mcl_player.player_register_model(name, def)
models[name] = def
end
-- Default player appearance
mcl_player.player_register_model("character.x", {
animation_speed = 30,
textures = {"character.png", },
animations = {
-- Standard animations.
stand = { x= 0, y= 79, },
lay = { x=162, y=166, },
walk = { x=168, y=187, },
mine = { x=189, y=198, },
walk_mine = { x=200, y=219, },
-- Extra animations (not currently used by the game).
sit = { x= 81, y=160, },
},
})
-- Player stats and animations
local player_model = {}
local player_textures = {}
local player_anim = {}
local player_sneak = {}
mcl_player.player_attached = {}
function mcl_player.player_get_animation(player)
local name = player:get_player_name()
return {
model = player_model[name],
textures = player_textures[name],
animation = player_anim[name],
}
end
-- Called when a player's appearance needs to be updated
function mcl_player.player_set_model(player, model_name)
local name = player:get_player_name()
local model = models[model_name]
if model then
if player_model[name] == model_name then
return
end
player:set_properties({
mesh = model_name,
textures = player_textures[name] or model.textures,
visual = "mesh",
visual_size = model.visual_size or {x=1, y=1},
})
mcl_player.player_set_animation(player, "stand")
else
player:set_properties({
textures = { "player.png", "player_back.png", },
visual = "upright_sprite",
})
end
player_model[name] = model_name
end
function mcl_player.player_set_textures(player, textures)
local name = player:get_player_name()
player_textures[name] = textures
player:set_properties({textures = textures,})
end
function mcl_player.player_set_animation(player, anim_name, speed)
local name = player:get_player_name()
if player_anim[name] == anim_name then
return
end
local model = player_model[name] and models[player_model[name]]
if not (model and model.animations[anim_name]) then
return
end
local anim = model.animations[anim_name]
player_anim[name] = anim_name
player:set_animation(anim, speed or model.animation_speed, animation_blend)
end
-- Update appearance when the player joins
minetest.register_on_joinplayer(function(player)
mcl_player.player_attached[player:get_player_name()] = false
mcl_player.player_set_model(player, "character.x")
-- Minecraft has no sneak glitch
-- sneak is also disabled because it is buggy in Minetest (can be used to negate fall damage)
player:set_physics_override({sneak_glitch=false})
-- Minecraft also offers no minimap for free
player:hud_set_flags({minimap=false})
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
player_model[name] = nil
player_anim[name] = nil
player_textures[name] = nil
end)
-- Localize for better performance.
local player_set_animation = mcl_player.player_set_animation
-- Check each player and apply animations
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local model_name = player_model[name]
local model = model_name and models[model_name]
if model and not mcl_player.player_attached[name] then
local controls = player:get_player_control()
local walking = false
local animation_speed_mod = model.animation_speed or 30
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
walking = true
end
-- Determine if the player is sneaking, and reduce animation speed if so
if controls.sneak then
animation_speed_mod = animation_speed_mod / 2
end
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
elseif walking then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
player_sneak[name] = controls.sneak
end
if controls.LMB then
player_set_animation(player, "walk_mine", animation_speed_mod)
else
player_set_animation(player, "walk", animation_speed_mod)
end
elseif controls.LMB then
player_set_animation(player, "mine")
else
player_set_animation(player, "stand", animation_speed_mod)
end
end
end
end)

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0
mods/PLAYER/modpack.txt Normal file
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# PlayerPlus mod for MineClone 2
## Features
- Hurt players touching cacti (0.5 hearts / 0.5s)
- Suffocation: Hurt players who have their head inside a solid block (0.5 hearts / 0.5s)
Suffocation *not* dealt to player with the `noclip` privilege.
## Notes
This mod is based on PlayerPlus [`playerplus`] by TenPlus1. It behaves a bit
differently than the original, but the API is fully compatible.
## API
Every half second the mod checks which node the player is standing on, which
node is at foot and head level and stores inside a global table to be used by mods:
- `playerplus[name].nod_stand`
- `playerplus[name].nod_foot`
- `playerplus[name].nod_head`
Setting the group `disable_suffocation=1` disables suffocation for nodes which
would otherwise deal suffocation damage.
## License
WTFPL.

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mcl_core
3d_armor?

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Hurts players touching a cactus and when with the head inside solid blocks.

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--[[
PlayerPlus by TenPlus1
]]
playerplus = {}
-- get node but use fallback for nil or unknown
local function node_ok(pos, fallback)
fallback = fallback or "air"
local node = minetest.get_node_or_nil(pos)
if not node then
return fallback
end
if minetest.registered_nodes[node.name] then
return node.name
end
return fallback
end
local armor_mod = minetest.get_modpath("3d_armor")
local def = {}
local time = 0
minetest.register_globalstep(function(dtime)
time = time + dtime
-- every 0.5 seconds
if time < 0.5 then
return
end
-- reset time for next check
-- FIXME: Make sure a regular check interval applies
time = 0
-- check players
for _,player in pairs(minetest.get_connected_players()) do
-- who am I?
local name = player:get_player_name()
-- where am I?
local pos = player:getpos()
-- what is around me?
pos.y = pos.y - 0.1 -- standing on
playerplus[name].nod_stand = node_ok(pos)
pos.y = pos.y + 1.5 -- head level
playerplus[name].nod_head = node_ok(pos)
pos.y = pos.y - 1.2 -- feet level
playerplus[name].nod_feet = node_ok(pos)
pos.y = pos.y - 0.2 -- reset pos
-- set defaults
def.speed = 1
def.jump = 1
def.gravity = 1
-- is 3d_armor mod active? if so make armor physics default
if armor_mod and armor and armor.def then
-- get player physics from armor
def.speed = armor.def[name].speed or 1
def.jump = armor.def[name].jump or 1
def.gravity = armor.def[name].gravity or 1
end
-- standing on soul sand? if so walk slower
if playerplus[name].nod_stand == "mcl_nether:soul_sand" then
-- TODO: Fix walk speed
-- TODO: Also check other blocks
-- TODO: Also slow down mobs
def.speed = def.speed - 0.4
end
-- set player physics
-- TODO: Resolve conflict
player:set_physics_override(def.speed, def.jump, def.gravity)
-- Is player suffocating inside node? (Only for solid full cube type nodes without damage
-- and without group disable_suffocation=1.)
local ndef = minetest.registered_nodes[playerplus[name].nod_head]
if (ndef.walkable == nil or ndef.walkable == true)
and (ndef.drowning == nil or ndef.drowning == 0)
and (ndef.damage_per_second == nil or ndef.damage_per_second <= 0)
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
and (ndef.node_box == nil or ndef.node_box.type == "regular")
and (ndef.groups.disable_suffocation ~= 1)
-- Check privilege, too
and (not minetest.check_player_privs(name, {noclip = true})) then
if player:get_hp() > 0 then
player:set_hp(player:get_hp() - 1)
end
end
-- am I near a cactus?
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus")
if near then
-- am I touching the cactus? if so it hurts
for _,object in pairs(minetest.get_objects_inside_radius(near, 1.1)) do
if object:get_hp() > 0 then
object:set_hp(object:get_hp() - 1)
end
end
end
end
end)
-- set to blank on join (for 3rd party mods)
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
playerplus[name] = {}
playerplus[name].nod_head = ""
playerplus[name].nod_feet = ""
playerplus[name].nod_stand = ""
end)
-- clear when player leaves
minetest.register_on_leaveplayer(function(player)
playerplus[ player:get_player_name() ] = nil
end)

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The MIT License (MIT)
Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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local player_running_physics = {}
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
--local pos = player:getpos()
--print(dump(player:get_player_control().up))
if player:get_player_control().up == true and player_running_physics[player:get_player_name()] == nil then
minetest.after(0.05, function()
if player:get_player_control().up == false then
minetest.after(0.05, function()
if player:get_player_control().up == true then
player:set_physics_override(1.5, 1, 1)
player_running_physics[player:get_player_name()] = true
--print("test1")
end
end)
end
end)
elseif player:get_player_control().up == false and player_running_physics[player:get_player_name()] == true then
--minetest.after(0.2, function()
if player:get_player_control().up == false then
player_running_physics[player:get_player_name()] = nil
player:set_physics_override(1, 1, 1)
--print("test2")
end
--end)
end
end
end)