Update mobs_mc
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19 changed files with 189 additions and 356 deletions
58
mods/ENTITIES/mobs_mc/4_heads.lua
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58
mods/ENTITIES/mobs_mc/4_heads.lua
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--MC Heads for minetest
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--maikerumine
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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-- Heads system
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local sounds
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if minetest.get_modpath("default") then
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sounds = default.node_sound_defaults({
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footstep = {name="default_hard_footstep", gain=0.3}
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})
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end
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local function addhead(mobname, desc, longdesc)
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minetest.register_node("mobs_mc:head_"..mobname, {
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description = desc,
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_doc_items_longdesc = longdesc,
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drawtype = "nodebox",
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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},
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},
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groups = { oddly_breakable_by_hand=3, head=1, },
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-- The head textures are based off the textures of an actual mob.
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-- FIXME: This code assumes 16×16 textures for the mob textures!
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tiles = {
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-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
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-- This is required for skeleton skull and wither skeleton skull.
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"[combine:16x16:-4,4=mobs_mc_"..mobname..".png", -- top
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"([combine:16x16:-4,4=mobs_mc_"..mobname..".png)^([combine:16x16:-12,4=mobs_mc_"..mobname..".png)", -- bottom
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"[combine:16x16:-12,0=mobs_mc_"..mobname..".png", -- left
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"[combine:16x16:4,0=mobs_mc_"..mobname..".png", -- right
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"[combine:16x16:-20,0=mobs_mc_"..mobname..".png", -- back
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"[combine:16x16:-4,0=mobs_mc_"..mobname..".png", -- front
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},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = true,
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sounds = sounds,
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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},
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})
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end
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-- Add heads
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addhead("zombie", S("Zombie Head"), S("A zombie head is a small decorative block which resembles the head of a zombie."))
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addhead("creeper", S("Creeper Head"), S("A creeper head is a small decorative block which resembles the head of a creeper."))
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addhead("skeleton", S("Skeleton Skull"), S("A skeleton skull is a small decorative block which resembles the skull of a skeleton."))
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addhead("wither_skeleton", S("Wither Skeleton Skull"), S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton."))
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