Update hudbars mod to 2.1.0
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15481cb24d
commit
3836f1b7e9
21 changed files with 145 additions and 170 deletions
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@ -1,13 +1,5 @@
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local S
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if minetest.global_exists("intllib") then
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if intllib.make_gettext_pair then
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S = intllib.make_gettext_pair()
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else
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S = intllib.Getter()
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end
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else
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S = function ( s ) return s end
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end
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local S = minetest.get_translator("hudbars")
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local N = function(s) return s end
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hb = {}
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@ -59,6 +51,35 @@ local function player_exists(player)
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return player ~= nil and player:is_player()
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end
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local function make_label(format_string, format_string_config, label, start_value, max_value)
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local params = {}
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local order = format_string_config.order
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for o=1, #order do
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if order[o] == "label" then
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table.insert(params, label)
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elseif order[o] == "value" then
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if format_string_config.format_value then
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table.insert(params, string.format(format_string_config.format_value, start_value))
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else
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table.insert(params, start_value)
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end
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elseif order[o] == "max_value" then
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if format_string_config.format_max_value then
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table.insert(params, string.format(format_string_config.format_max_value, max_value))
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else
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table.insert(params, max_value)
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end
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end
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end
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local ret
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if format_string_config.textdomain then
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ret = minetest.translate(format_string_config.textdomain, format_string, unpack(params))
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else
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ret = S(format_string, unpack(params))
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end
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return ret
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end
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-- Table which contains all players with active default HUD bars (only for internal use)
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hb.players = {}
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@ -98,7 +119,7 @@ function hb.get_hudbar_position_index(identifier)
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end
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end
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function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
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function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)
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minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
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local hudtable = {}
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local pos, offset
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@ -132,7 +153,19 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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end
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end
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if format_string == nil then
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format_string = S("%s: %d/%d")
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format_string = N("@1: @2/@3")
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end
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if format_string_config == nil then
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format_string_config = {}
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end
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if format_string_config.order == nil then
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format_string_config.order = { "label", "value", "max_value" }
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end
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if format_string_config.format_value == nil then
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format_string_config.format_value = "%d"
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end
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if format_string_config.format_max_value == nil then
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format_string_config.format_max_value = "%d"
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end
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hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
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@ -157,7 +190,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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iconscale = { x=1, y=1 }
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barnumber = hb.value_to_barlength(start_value, start_max)
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bgiconnumber = hb.settings.statbar_length
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text = string.format(format_string, label, start_value, start_max)
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text = make_label(format_string, format_string_config, label, start_value, start_max)
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end
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if hb.settings.bar_type == "progress_bar" then
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ids.bg = player:hud_add({
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@ -195,6 +228,12 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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local bar_image, bar_size
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if hb.settings.bar_type == "progress_bar" then
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bar_image = textures.bar
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-- NOTE: Intentionally set to nil. For some reason, on some systems,
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-- the progress bar is displaced when the bar_size is set explicitly here.
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-- On the other hand, setting this to nil is deprecated in MT 5.0.0 due to
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-- a debug log warning, but nothing is explained in lua_api.txt.
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-- This section is a potential bug magnet, please watch with care!
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-- The size of the bar image is expected to be exactly 2×16 pixels.
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bar_size = nil
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elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
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bar_image = textures.icon
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@ -247,6 +286,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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hudtable.identifier = identifier
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hudtable.format_string = format_string
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hudtable.format_string_config = format_string_config
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hudtable.label = label
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hudtable.hudids = {}
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hudtable.hudstate = {}
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@ -307,7 +347,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
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end
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if new_label ~= nil then
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hudtable.label = new_label
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local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
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local new_text = make_label(hudtable.format_string, hudtable.format_string_config, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
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player:hud_change(hudtable.hudids[name].text, "text", new_text)
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end
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if new_text_color ~= nil then
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@ -351,7 +391,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
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end
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if hb.settings.bar_type == "progress_bar" then
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local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
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local new_text = make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, new_value, new_max_value)
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if new_text ~= hudtable.hudstate[name].text then
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player:hud_change(hudtable.hudids[name].text, "text", new_text)
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hudtable.hudstate[name].text = new_text
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@ -367,19 +407,17 @@ function hb.hide_hudbar(player, identifier)
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local name = player:get_player_name()
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local hudtable = hb.get_hudtable(identifier)
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if hudtable == nil then return false end
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if(hudtable.hudstate[name].hidden == false) then
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if hb.settings.bar_type == "progress_bar" then
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if hudtable.hudids[name].icon ~= nil then
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player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
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end
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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player:hud_change(hudtable.hudids[name].text, "text", "")
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elseif hb.settings.bar_type == "statbar_modern" then
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player:hud_change(hudtable.hudids[name].bg, "number", 0)
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if hb.settings.bar_type == "progress_bar" then
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if hudtable.hudids[name].icon ~= nil then
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player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
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end
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player:hud_change(hudtable.hudids[name].bar, "number", 0)
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hudtable.hudstate[name].hidden = true
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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player:hud_change(hudtable.hudids[name].text, "text", "")
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elseif hb.settings.bar_type == "statbar_modern" then
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player:hud_change(hudtable.hudids[name].bg, "number", 0)
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end
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player:hud_change(hudtable.hudids[name].bar, "number", 0)
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hudtable.hudstate[name].hidden = true
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return true
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end
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@ -388,23 +426,21 @@ function hb.unhide_hudbar(player, identifier)
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local name = player:get_player_name()
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local hudtable = hb.get_hudtable(identifier)
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if hudtable == nil then return false end
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if(hudtable.hudstate[name].hidden) then
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local value = hudtable.hudstate[name].value
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local max = hudtable.hudstate[name].max
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if hb.settings.bar_type == "progress_bar" then
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if hudtable.hudids[name].icon ~= nil then
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player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
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end
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if hudtable.hudstate[name].max ~= 0 then
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
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end
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player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
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elseif hb.settings.bar_type == "statbar_modern" then
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player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
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local value = hudtable.hudstate[name].value
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local max = hudtable.hudstate[name].max
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if hb.settings.bar_type == "progress_bar" then
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if hudtable.hudids[name].icon ~= nil then
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player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
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end
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player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
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hudtable.hudstate[name].hidden = false
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if hudtable.hudstate[name].max ~= 0 then
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
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end
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player:hud_change(hudtable.hudids[name].text, "text", make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, value, max))
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elseif hb.settings.bar_type == "statbar_modern" then
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player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
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end
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player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
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hudtable.hudstate[name].hidden = false
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return true
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end
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@ -452,16 +488,20 @@ local function custom_hud(player)
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else
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hide = true
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end
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hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
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local hp = player:get_hp()
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local hp_max = player:get_properties().hp_max
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hb.init_hudbar(player, "health", math.min(hp, hp_max), hp_max, hide)
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local breath = player:get_breath()
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local breath_max = player:get_properties().breath_max
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local hide_breath
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if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
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hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
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if breath >= breath_max and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
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hb.init_hudbar(player, "breath", math.min(breath, breath_max-1), breath_max-1, hide_breath or hide)
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end
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end
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local function update_health(player)
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hb.change_hudbar(player, "health", player:get_hp())
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local hp_max = player:get_properties().hp_max
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hb.change_hudbar(player, "health", player:get_hp(), hp_max)
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end
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-- update built-in HUD bars
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@ -472,13 +512,14 @@ local function update_hud(player)
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hb.unhide_hudbar(player, "health")
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end
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--air
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local breath_max = player:get_properties().breath_max
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local breath = player:get_breath()
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if breath == 11 and hb.settings.autohide_breath == true then
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if breath >= breath_max and hb.settings.autohide_breath == true then
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hb.hide_hudbar(player, "breath")
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else
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hb.unhide_hudbar(player, "breath")
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hb.change_hudbar(player, "breath", math.min(breath, 10))
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hb.change_hudbar(player, "breath", math.min(breath, breath_max-1), breath_max-1)
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end
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--health
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update_health(player)
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