Make redstone be dug by water

This commit is contained in:
Wuzzy 2017-01-17 17:36:49 +01:00
parent dd5c8ddd23
commit 3c8f5e92a5
2 changed files with 5 additions and 5 deletions

View file

@ -34,10 +34,10 @@ for zmy=0, 1 do
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
if nodeid == "00000000" then
groups = {dig_immediate = 3, mesecon_conductor_craftable = 1, attach_node = 1}
groups = {dig_immediate = 3, mesecon_conductor_craftable = 1, attach_node = 1, dig_by_water = 1}
wiredesc = "Redstone"
else
groups = {dig_immediate = 3, not_in_creative_inventory = 1, attach_node = 1}
groups = {dig_immediate = 3, not_in_creative_inventory = 1, attach_node = 1, dig_by_water = 1}
wiredesc = "Redstone Trail (ID: "..nodeid..")"
end
@ -145,7 +145,7 @@ for zmy=0, 1 do
type = "fixed",
fixed = nodebox
},
groups = {dig_immediate = 3, mesecon = 2, not_in_creative_inventory = 1},
groups = {dig_immediate = 3, mesecon = 2, dig_by_water = 1, not_in_creative_inventory = 1},
walkable = false,
stack_max = 64,
drop = "mesecons:wire_00000000_off",