Clean up jump exhaustion code a bit
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2 changed files with 19 additions and 13 deletions
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@ -267,17 +267,6 @@ minetest.register_globalstep(function(dtime)
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end
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end
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local controls = player:get_player_control()
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-- Determine if the player is moving
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if controls.up or controls.down or controls.left or controls.right then
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-- TODO: Add exhaustion for moving in water
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end
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-- Jumping
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-- FIXME: This is quite hacky and doesn't check if the player is actually jumping
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if controls.jump then
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mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
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end
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end
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end
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end
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